Jade Quarry(JQ) is a competitive mission that has seen popularity after the recent title balancing. It is undisputedly one of the fastest ways to farm kurzick and luxon faction with balthazar faction.

Because of its popularity, there is a high chance to encounter leechers who do not contribute during the match. When this happens, click on the leecher, and type /report.

How to win?

The objective of JQ is to get 10 points before your opponent does. 1 point is awarded for each jade slab transported successfully by your carrier, the blue juggernaut being the Kurzick carrier and the red siege turtle being the Luxon carrier.

There are many ways help increase your win rate, let's start with the more important methods


To cap a shrine, you clear a shrine of your opposition's NPCs. There are two kinds of shrines,

  • The guard posts. These guard posts spawn 2-4 ranger NPCs which can snare and do quite a lot of damage.
  • The quarries. Quarries are specific locations where your carrier will transport amber to and from. Quarries are the most important shrines; capping and holding these shrines is pivotal to success.

Some builds that cap well in JQ include

Ray of Judgment Smiter

<pvxbig> [build prof=monk/any smitingprayers=12+1+3][Ray of Judgment][optional][optional][optional][optional][optional][optional][optional][/build] </pvxbig>

Use 40/40 Smiting Wand and Offhand to increase the chances of getting a half cast and/or recharge.

Some skills to consider with this build:

Castigation Signet Castigation Signet

Patient Spirit Patient Spirit

Protective Spirit Protective Spirit

Dismiss Condition Dismiss Condition

Mending Touch Mending Touch

Cure Hex Cure Hex

and speed boosts like

Dark Escape Dark Escape

Dash Dash

"Make Haste!" "Make Haste!"

"Fall Back!" "Fall Back!"

If you have trouble with interruptions, consider

Mantra of Resolve Mantra of Resolve

Glyph of Concentration Glyph of Concentration

Pious Concentration Pious Concentration


Many newcomers to JQ often complain not being able to hit all 5 NPCs at the quarries. Target the NPC at the center of the quarry, which is usually the mesmer NPC, and you should be able to nail every one of them at one go. Remember not to run away from quarries just after casting RoJ, as the NPCs will chase after you and go out of the AoE, resulting in a failed attempt to cap.

  • Caster hate
  • Interruptions to RoJ
  • Healers saving NPCs just in time

Contagion Bomber

<pvxbig> [build prof=necromancer/assassin deathmagic=12+1+3 bloodmagic=12+1 soulreaping=3][Death Nova][dark aura][contagion][putrid bile][shadow walk][signet of agony][touch of agony][dash][/build] </pvxbig>


Just like the RoJ smiter, it is advised to aim for the center NPC of the shrine you are capping. Precast Death Nova, Dark Aura and Contagion. Try to cover Death Nova with Dark Aura and Dark Aura with Contagion, as Death Nova and Dark Aura are basically the main chunk of your damage. Use 4 -> 5 -> 6 -> 7 to clear shrines. Use dash to get around places fast. Do not worry about dying, as you will resurrect very fast, and allow you a good vantage point to see where you need to go.

  • Enchantment removal
  • Interruptions
  • Healers saving NPCs just in time
  • Snares

Other capping builds

Assassin's Promise Glyph of Sacrifice Shadow Walk Meteor Shower Bed of Coals Flame Burst Flame Djinn's Haste Inferno

Searing Flames optional optional optional optional optional optional optional

Barrage optional optional optional optional optional optional optional

Defensive Support

  • Defensive support like healing and protection spells and skills help keep important NPCs alive, such as the carriers and the NPCs

at the quarries.

  • Defensive support also extends to "running the carriers". What this means is to bring speed boosts such as

"Make Haste!" "Make Haste!" and "Fall Back!" "Fall Back!".

  • By making carriers run jade faster, you gain points faster and increase your chances

of winning. Such speed boosts can be put on allies too, which helps allies get around the map faster, as well as to help cap quarries at the start of the game.

Some builds that provide great defensive support include

JQ WoH Monk

<pvxbig> [build prof=Monk/Paragon healingprayers=12+1+1 protectionprayers=7+1 divinefavor=8+1 command=8][guardian][word of healing][patient spirit][protective spirit][dismiss condition][cure hex]["fall back!"]["make haste!"][/build] </pvxbig>

JQ ZB Monk

<pvxbig> [build prof=Monk/Paragon protectionprayers=12+1+1 divinefavor=10+1 command=8][guardian][zealous benediction][reversal of fortune][protective spirit][dismiss condition][remove hex]["fall back!"]["make haste!"][/build] </pvxbig>


Your top priority is NPCs, highest of which are the carriers and the quarry NPCs. Players are not as important to heal as they resurrect very fast and are able to come back within a short amount of time. Run carriers to your base if they are taking pressure or when the quarry is safe. Use "Make Haste!" on carriers while they are near the shrines if you can't leave the quarry you are protecting. It might be useful to note that, NPCs at JQ, except for the carrier, have 330 health. This makes it very worthwhile to bring protective spirit, which reduces max single damage packets to 33.

  • General caster hate.

Other defensive support builds

Air of Enchantment Patient Spirit Reversal of Fortune Protective Spirit Shielding Hands Spotless Soul Spotless Mind optional

Offensive Support

  • Offensive support includes builds oriented to snare and gank carriers and players, help kill the annoying monk healing NPCs so that your cappers can clear that quarry etc.

Some builds that provide great offensive support include

Melandru's shot ranger

<pvxbig> [build prof=R/Mo Exper=12+1+1 Marks=9+1 wilder=9+1 protec=3][Melandru's Shot][Savage Shot][Distracting Shot][hunter's shot][Apply Poison][Mending Touch][Natural Stride][Troll Unguent][/build] </pvxbig>


Snare carriers and players with Melandru's Shot. Harrass monks healing NPCs at the shrine(make sure you position yourself accordingly if monks kite behind a wall etc). If a carrier is unattended, attempt to kill the carrier.

Burning Arrow turret

<pvxbig> [build prof=R/W Marksmanship=12+2 Expertise=12+1+1][Burning Arrow][Hunter's Shot][Savage Shot][Distracting Shot][Flail][Lightning Reflexes][Read the Wind][optional][/build] </pvxbig>

  • Antidote signet
  • Pin down

Damage damage damage and more domage.

  • Bad positioning
  • Anti-physical shutdown like blind, weakness etc.

Weaken knees Necromancer

<pvxbig> [build prof=N/A Curse=12+1+1 Deadly=12 Soul=3+1][Weaken Knees][Shameful Fear][Enduring Toxin][Parasitic Bond][Rip Enchantment][Defile Flesh][Augury of Death][Crippling Dagger][/build] </pvxbig>


Carriers are almost always moving. Take advantage of that with this build. Just remember to cover important hexes like weaken knees, shameful fear and defile flesh with parasitic bond. Use crippling dagger to snare carriers. Use rip enchantment to remove prots like shield of absorption and shielding hands, which greatly reduces your damage.

  • Caster shutdown
  • Not removing prots like shield of absorption and shielding hands

Other offensive support builds

Palm Strike optional optional optional optional optional optional optional

Other ranger and assassin builds that are offensively oriented.

Do's and Don'ts


  • pick one of the builds listed above.


  • use iron mist with anything other than air magic spells. In fact, you shouldn't use it at all.
  • use shadowform and try to kill players with PBAoE spells. It's retarded and the player will wand you to death when SF runs out. Same goes for casting RoJ on humans, and trying to bomb players with N/A. Note:This does NOT apply if the player(s) you are using it on don't know how to kite, or if they are bodyblocked.
  • tell anyone if you are trying to complete cartographer. Instead, cast a few skills every now and then while exploring. People get uptight and bitchy if you tell them.
  • even use shit like defy pain/endure pain+mending and healsig. You are just gonna take a million years to clear shrines while the friendly neighbourhood RoJ monk starts petitioning for everyone to /report you.

Counters to the winning strategies written in this guide

  1. Being retarded
  2. Being retarded and not reading this guide
  3. Being retarded, read this guide but still insist on being retarded
  4. Meeting retarded players
  5. Meeting retarded players and being retarded yourself.
  6. Meeting retarded players and being retarded yourself and not reading this guide.
  7. Meeting retarded players and being retarded yourself, read this guide but still insist on being retarded.
  8. Meeting retarded players and being retarded yourself, ......
  9. Anet's wonderful servers.
  10. Anet's wonderful servers, meeting retarded players, being retarded yourself......
  11. herp de derp


Use this userbox to spread the repetition joy of farming playing JQ in a fun and efficient manner.

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