Frosty's Pew Pew Codex Build of the Day


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Jeeboz's Unused Synergy of the Whenever
Winds Winds + Spirit Walk Spirit Walk

PRO: Easier aggro for solo-farming

CON: I'm a terrible nigger!

To suggest another synergy, go here.

Godbox's Random TB Creation of the Whenever I Make A New Build
Dismember Power Attack Protector's Strike Apply Poison Scavenger's Focus Frenzy Natural Stride Resurrection Signet
Gale Crushing Blow Hammer Bash Glyph of Energy Bull's Strike Flail Enraging Charge Resurrection Signet
Keen Arrow Savage Shot Distracting Shot Oath Shot Read the Wind Favorable Winds Quickening Zephyr Flesh of My Flesh
Keen Arrow Savage Shot Distracting Shot "Go for the Eyes!" Scavenger's Focus Barbed Arrows Lightning Reflexes Resurrection Signet
Barbs Order of the Vampire Defile Defenses Rip Enchantment "Fall Back!" "Make Haste!" Song of Concentration Resurrection Signet
Channeled Strike Resilient Weapon Weapon of Warding Pure Was Li Ming Life Martyr Aura of Stability Death Pact Signet
Power Drain Patient Spirit Dwayna's Kiss Cure Hex Infuse Health Contemplation of Purity Mantra of Recall Divine Boon
Power Drain Reversal of Fortune Spirit Bond Shield of Absorption Guardian Contemplation of Purity Mantra of Recall Divine Boon

What's up with that ugly space between the skillbars? D: Scavenger's Focus with QZ allows for constant maintaining, and it's not a stance! Free attackspamming. Use half-recharge Mantra of Recharge to be able to run boonmonks. Very strong spike. CLICK! Cute McMonkey.png

The Gates Assassin's Concept of the Whenever

Defense you gain from utility is generally good. Defense you gain from defense is generally worse.

Snares, interrupts, and knockdowns are all examples of utility. Skills like distracting shot, while it's nature is offensive, can be very defensive as well by interrupting skills that target you. This creates a skill that allows you to hurt them, and save yourself. A snare can slow down enemies to allow melee to more easily spike them, however they double as a skill that allows you to kite away while they move slower. Just plain old defense, such as skills like Armor of Earth and Mist Form, only gain benefit in one way, defense. You can't use Mist Form offensively EVER. While it takes more skill to use utility over just plain defense, in the end you get more effect.--GatessMoebius Strike Icon.jpgThe Gates Assassin 15:18, 15 July 2008 (EDT)

Any other seemingly obvious concepts that 90% of Guild Wars players don't get that you can think of, please post them here

Victoryisyours' Insult of the Day

The Insult of the Day is - Can I borrow your face for a few days while my ass is on vacation? (Suggest an insult to be added on this page!)

Tab's Hawt Build of the Month
Steady Stance Drunken Blow Desperation Blow Disrupting Chop 'Fear Me!' Watch Yourself! Stand Your Ground! Resurrection Signet
Steady Stance Drunken Blow Desperation Blow Disrupting Chop 'Fear Me!' Song of Concentration Stand Your Ground! Resurrection Signet
Steady Stance Drunken Blow Desperation Blow Disrupting Chop Bull's Strike 'Fear Me!' Watch Yourself! Resurrection Signet
Oath Shot Dust Trap Barbed Trap Natural Stride Nature's Renewal Tranquility Fertile Season Death Pact Signet
Song of Restoration Chorus of Restoration Infuse Health Signet of Synergy Ballad of Restoration Finale of Restoration Purifying Finale Signet of Return
Song of Purification Chorus of Restoration Infuse Health Signet of Synergy Ballad of Restoration Finale of Restoration Mending Refrain Signet of Return

Zergway was a 6v6 HA gimmick that abused broken builds such as Steady Stance Warriors and Motivation Paragons to make a mindless build that could easily hold.

16 man HA

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