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This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  

This is a team build for clearing and completing The Secret Lair of the Snowman dungeon in a very short time.

Overview[]

Terra Tank[]

  • Ranger/Assassin Ranger Tank
    • Assassin/Elementalist Tank Variant
    • Elementalist/Ranger Tank Variant

Warder Tank[]

  • Assassin/Elementalist Wardkeeper Tank
    • Elementalist/Ranger Wardkeeper Tank Variant

Spikers[]

  • Asterisk/Asterisk Spiker
  • Assassin/Asterisk Shadow Form Spiker

EoE[]

  • Ranger/Ritualist EoE
    • Ritualist/Ranger EoE Variant

Attributes and Skills[]

Terra Tank[]

<pvxbig> [build prof=R/A Expertise=12+1+3 Shadow=12][Shroud of distress][Deadly Paradox][Shadow Form][Dwarven stability][Whirling Defense]["by ural's hammer!"][viper's defense][optional][/build] </pvxbig>

<pvxbig> [build prof=A/E Shadow=12+1+3 earth=12][shroud of distress][deadly paradox][shadow form][armor of earth][ebon battle standard of honor][Sliver armor][Viper's defense][optional][/build] </pvxbig>

<pvxbig> [build prof=E/R Earth=12+1+3 Wilderness=12 energy=3+1][stone striker][Storm chaser][stoneflesh aura][glyph of swiftness][obsidian flesh][ebon battle standard of honor]["by ural's hammer!"][Sliver armor][/build] </pvxbig>

  • For optionals consider shadowsteps for health

Equipment[]

  • Make sure you have a +20% enchant mod to maintain Shadowform/Obsidian Flesh and a high energy weapon or weapon set

Usage[]

  • Ball the first two groups. If you are running the R/A build, spike them yourself with Whirling Defense
  • In the third room, help bridge block by standing next to the warder tank
  • In the fourth room, let the warder tank ball the group of snowmen that spam daze, then run past and go to the boss-like foe.
  • Ball the enemies at the boss-like foe and kill the mob yourself and grab the key
  • In the last room, run past the inital group and ball and kill Freezie and the foes around him

Warder Tank[]

<pvxbig> [build prof=A/E Shadow=12+1+3 earth=12][shroud of distress][deadly paradox][shadow form][armor of earth][Glyph of Concentration]["i am unstoppable!"][ward against foes][Sliver armor][/build] </pvxbig>

<pvxbig> [build prof=E/R Earth=12+1+3 Wilderness=12 energy=3+1][Stone Striker][storm chaser][stoneflesh aura][Glyph of Swiftness][Obsidian flesh][Glyph of Concentration]["I am unstoppable!][ward against foes][/build] </pvxbig>

Equipment[]

  • Make sure you have a +20% enchantment mod and high energy weapon or weapon set

Usage[]

  • Make sure you use glypf of concentration before every cast when dealing with daze spammers
  • Make sure you use "I am unstoppable!" when dealing with the daze spammers since Hidden Rock also causes knock-down which can slow the balling process
  • Before you call a target, make sure you use ward against foes to keep them from un-balling during spikes
  • Let the terra tank ball the first two groups
  • Ball the daze spammers in the third room and block them at the bridge with the terra tank then call a target in the middle of the mob
  • In the fourth room, ball the first group and pull the off to the side so the terra tank can pass
  • When the terra tank passes and the mob is balled well, call a target in the center of the mob
  • After the first group in the fourth room is dead, repeat the same process for the second
  • In the last room, help kill the inital group

Spiker[]

<pvxbig> [build prof=Any/any][optional][optional][optional][optional][optional][Optional][optional][Ebon Escape][/build] </pvxbig>

<pvxbig> [build prof=A/Any Shadow=12+1+3 ][shroud of distress][deadly paradox][shadow form][optional][optional][optional][optional][Ebon Escape][/build] </pvxbig>

Equipment[]

  • If you're an assassin, make sure you have a +20% enchantment mod weapon to maintain Shadow Form

Build options per class[]

  • Monks should consider bringing a RoJ build with smite condition
  • Mesmers should consider bringing a VoR, Panic, Keystone, or E-Surge build with Complicate
  • Warriors should consider bringing a 100b build with MoP
  • Elementalists should consider bringing an Assassins Promise nuker, Searing Flame, or shockwave build
  • Rangers should consider bringing a splinter barrage build
  • Necromancers should consider bringing a SS build
  • Ritualists should consider bringing a SoS or DwG build with Glyph of Concentration (for a DwG build)
  • Assassins should consider bringing a "snow" or chaos storm SF spiker build
  • Dervishes should consider bringing a "holy nuker" build
  • Paragons should consider bringing a condition spamming build with epidemic and song of concentration

Usage[]

  • Try to spike at the same time with the other spikers
  • Spike only when a target has been called
  • If someone needs healed, use Ebon Escape on them
  • If the terra tank is not an R/A, spike the mob in the first room
  • Kill everything along the way to the third room, note that those foes can not be balled so you will have to kill them indivisually
  • In the third room, kill the first four enemies off to the right before killing the foes at the bridge
  • Spike the mob at the bridge when it's called then kill everything along the path to the fourth room
  • In the fourth room, spike the mobs when called as usual
  • Most likely there will be a few leftover enemies from the terra tank getting the key to the next room, so kill them
  • In the last room, the inital group can not be balled so kill them indivisually

EoE[]

<pvxbig> [build prof=R/Rt Beast=12+1+3 Channeling=12 Restoration=3][edge of extinction][Ancestor's rage][clamor of souls][Spirit Rift]["by ural's hammer!"][optional][Summon spirits][flesh of my flesh][/build] </pvxbig>

<pvxbig> [build prof=rt/r Beast=12 Channeling=12+1+3 Restoration=3][edge of extinction][Ancestor's rage][clamor of souls][Spirit Rift]["by ural's hammer!"][optional][Summon spirits][flesh of my flesh][/build] </pvxbig>

  • Consider Spirit Siphon or a benifical spirit for the optional space
  • Note, if you or your group wants, you can exchange the channeling skils for restoration skills to heal

Equipment[]

  • A +20 energy staff is best

Usage[]

  • Always maintain EoE and keep it at a safe distance so it wont be killed by ice jets or enemies
  • Help spike by putting Ancestor's Rage on the tank and using your other skills or heal if you have restoration skills
  • Follow the group and summon EoE colser to you to make sure the spike will kill everything
  • Res only if theres a few people who died. If most of your team died, just wipe


Team Build Counters[]

  • Incompetant tanks
  • Incompetant spikes
  • Aggro being diverted to the spikers

Notes[]

  • As stated before, some groups can not be balled
  • If you are not a tank and you get dazed, step back and lose the attention of enemies
  • The Secret Lair of the Snowmen is the best way to farm Dwarf Reputation points as it gives 1000-1500 Dwarf reputation if you fully clear it
  • This speed clear can completely clear The Secret Lair of the Snowmen in 8-12 minutes

See also[]

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