PvXwiki
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Summary of Archive 2

PvXcode Issues

Solved Issues

Bugs or issues that have been fixed on PvXwiki, listed up in chronological order (bottom for the newest fixed issues).

  • SOLVED [PvXConvert] Bug. PvX Convert naming issue
  • SOLVED [UsageIssue] Bug. Skills do not link to the GWiki skill page if they are not correctly spelled in the PvX template. Pay attention to capitalizing, too.
  • SOLVED [PvXTemplate] Bug. Saving a template error
  • SOLVED [PvXCode] Bug. Shout links
  • SOLVED [PvXCode] Bug. Alternative text on skill names
  • SOLVED [PvXCode] Bug. Alternative text on primary profession
  • SOLVED [PvXCode] Bug. Cropped data on IE6
  • SOLVED [PvXCode] Bug. PvE Sunspear skills do not show a skill picture.
  • SOLVED [gwBBcode] Feature. Spawning Power affecting weapon spells
  • SOLVED [gwBBcode] Feature. Expertise affecting energy costs of skills
  • SOLVED [PvXConvert] Bug. PvX Convert ignores capital letters when naming a build in the given field.
  • SOLVED [gwBBcode] Feature. New skill updates (Thursday, August 09, 2007).

New issues

Bugs or issues with PvXcode that are new. This category also applies to new feature that you may want PvXwiki to sponsor. Entries in this category should be marked with their addressing category tag (PvXCode, etc.), and whether it is a new Bug or Feature.

Features
  • [PvXmain] Feature. PvXwiki skill search/build search function.
  • [PvXTemplate] Feature. Build variants should feature a less big PvXcode template. PvXsmall and PvXmicros were in the making. Current status of progress unknown.
  • [PvXCode] Feature. Icons for Enchantments, Hexes, etc. on the skill pictures.
Is this really something that many people care about?? єяøהħ 00:38, 8 October 2007 (CEST)
Well, I think it is as it would increase the quick reference and readability of skills a lot (as it is the case in Guild Wars). — Ranger-iconLuobailong ···talk ···builds 07:21, 8 October 2007 (CEST)
Bugs
Bah. They changed in-game name to Maiming Spear, both wikis still have it under nonsensical, and I didn't look at the talk pages. It works fine when you use maiming. --Wizardboy777 02:53, 8 September 2007 (CEST)
  • [PvXCode] Bug. Castigation Signet has two variables - the first works fine, but the second does not scale and appears in black text. --Wizardboy777 03:47, 7 September 2007 (CEST)
  • [PvXCode] Bug. "Save Yourselves!" is too long - the skill name text has to stretch the box and then it looks weird, see Build:P/W Focused PvE Paragon. --Wizardboy777 04:26, 7 September 2007 (CEST).
We found out that it seems to be an IE bug only as Mozilla displays it correctly. — Ranger-iconLuobailong ···talk ···builds 17:13, 7 September 2007 (CEST)
  • [PvXCode] Bug. Expert Focus doesn't scale correctly - at 12 expertise, it should add 8 damage to your arrows, but it's showing 7. --Wizardboy777 01:34, 12 September 2007 (CEST)
  • [PvXCode] Bug. Smoke Powder Defense is listed with 1sec activation time, but it's a stance ... Masta Lani 12:31, 7 October 2007 (CEST)
  • [PvXTemplate] Bug. Some Shouts and Chants have a variable energy cost. See Build:P/Me Expel Paragon for an example (namely Go for the Eyes and Anthem of Flame, others may be affected). —ǥrɩɳsɧƿoɲ 22:01, 9 October 2007 (CEST)
Part of the "You gain 1 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks)." with a bug in implementation. Just a test run, will be fixed soon. gcardinal 22:33, 9 October 2007 (CEST)
The problem is that you can't see the adrenaline cost/energy cost of the thing itself. —ǥrɩɳsɧƿoɲ 12:40, 10 October 2007 (CEST)
  • [PvXTemplate] Bug. When you highlight a template code and move your mouse up and down, the template code itself moves like a scrolling effect because the text is too large for the space. —ǥrɩɳsɧƿoɲ 22:13, 9 October 2007 (CEST)
Not really a bug, will be fixed anyway. gcardinal 22:33, 9 October 2007 (CEST)
  • [PvXCode] Bug. Allegiance ranks, while now showing up correctly as "attributes," do not scale. (Ex. [1]) Shido 15:51, 10 October 2007 (CEST)
Not a bug, not implemented. gcardinal 16:35, 10 October 2007 (CEST)
They have preset values hardcoded in in the sandbox, but it still doesn't scale. -- Armond WarbladeArmond sig image{{sysop}} 18:59, 10 October 2007 (CEST)

Picture

In the bottom part of the picture, does anyone else find it strange that the mouse is on Jungle Strike but it shows the stuff for Mirrored Stance? PaintballerSig The Paintballer (T/C) 07:19, 30 September 2007 (CEST)

Lol. Hadn't even noticed that. --Wizardboy777 SigWizardboy777(T/C) 09:48, 30 September 2007 (CEST)
Nice observation. Maybe that's an easter egg ;). — Ranger-iconLuobailong ···talk ···builds 17:01, 30 September 2007 (CEST)

Hey, did you guys get permission from aphaits to use it? just wanna be sure Master Saji 23:44, 9 October 2007 (CEST)

Yes. —ǥrɩɳsɧƿoɲ 00:00, 10 October 2007 (CEST)
Not pvxcode related question. This helmet originaly comes from high render screenshot from guildwars.com. Thank to aphaits and his great photoshop skills we can enjoy this cut out version. gcardinal 10:59, 10 October 2007 (CEST)

Clean up

This page needs masive update as last update fixes almost all issues to templates and skills and scaling. Would be great if someone could clean it up gcardinal 15:14, 10 October 2007 (CEST)

New Skin

Not trying to sound rude, but the new skin on the skillbars is annoying with the skill icons not going out to the edge, at least imo. It looks a lot like the old skillbars, except missing a skill. That white space in between the skills is, I dunno, ugly. Anybody else agree with me? Btw, is this the wrong page? The skill bars do have to do with coding, but I'm not sure. --Teh Uber Pwnzer 00:13, 11 October 2007 (CEST)

I never noticed it, but imo, it's kind of nice that everything's not squished together. That, and it probably takes care of the uber long name of Faintheartedness (longest skill name in the game since it can't be divided into two lines without a hyphen, which looks ugly). I don't like that we can't just copy and paste the template straight into gw anymore, though. -- Armond WarbladeArmond sig image{{sysop}} 02:32, 11 October 2007 (CEST)
You can copy paste the template into Guild Wars. —ǥrɩɳsɧƿoɲ 02:56, 11 October 2007 (CEST)
And it shows up as a non-clickable jumble of numbers. -- Armond WarbladeArmond sig image{{sysop}} 03:04, 11 October 2007 (CEST)
No it doesn't. I just click the code and highlight it. Then, I unminimize GWs and paste the build in my template box. —ǥrɩɳsɧƿoɲ 03:07, 11 October 2007 (CEST)
Why does it have to go in the template box? Why can't it just go straight to chat like it used to? That's what I don't like. -- Armond WarbladeArmond sig image{{sysop}} 03:54, 11 October 2007 (CEST)

Agree w/ Armond, I do. I like to copy paste it to text box. --User:Frvwfr2 frvwfr2 (T/C/Sysop/Halo 3 File Share) 03:56, 11 October 2007 (CEST)

The new design is awesome. It increases the readability of skills immensely as it supports the Enchantment icons, or Hex ones, too. It is extremely well designed, and I haven't seen anything better until now. /bows to GCardinal — Ranger-iconLuobailong ···talk ···builds 10:37, 11 October 2007 (CEST)

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