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Guild versus Guild positions Click to go to the GvG Portal
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Introduction[]

A Guild versus Guild backline consists of 2-3 characters with builds designed around protecting and healing the party. The most common backline consists of a healing-based monk specced into protection prayers aswell, and a 'hybrid' monk, and protection monk with Gift of Health. However, many other combinations, such as two protection monks, or ritualists, even N/Rt healers in some builds are also effective.

Types of Backliners[]

Monks[]

Monks are the most common form of backliners, as they offer a huge amount of versitility within their own attributes, allowing them to run a secondary profession for energy management or self-survivability. The standard backline in a Guild versus Guild team is one of two monks, usually a Build:Mo/E GvG WoH and a Restore Condition or Shield of Deflection Monk, although other builds such as Blessed Light or Zealous Benediction Monks are used too.

Ritualists[]

Although rarely used, Ritualists can also make effective backline characters, usually utilising Weapon of Remedy or Expel Hexes as their elite. Ritualists have extremely poweful healing skills, such as Spirit Light, Spirit Transfer and Mend Body and Soul, but they are lacking in the protective skills that Monks have, such as Reversal of Fortune and Spirit Bond, which makes them less desirable in a balanced backline. These are most often seen in NR/Tranq teams.

Necromancer/Ritualists[]

This type of backline build takes advantage of the Necromancers primary attribute, Soul Reaping, and the powerful heals found within a Ritualists Restoration Magic attribute to form a powerful healer with extremely strong energy management. This form of backliner is normally found in gimmicky Heroes Ascent teams such as Sway or Thumpway, or in NR/Tranq teams, which exploit Nature's Renewal and Tranquility to cause indirect pressure. Although these make for strong healers, they aren't as versitile as Monks or primary Ritualists, as they can't deal with hexes, and have little in the way of protective spells.

Building A Backline[]

Basic Skill Choices[]

When building your own backline, you need to take several things into consideration to ensure that it is effective and versitile. There are:

Building A More Effective Backline: Build Synergy[]

For a backline to be at its most effective, it must consist of two builds that synergise well together. Examples of this are not taking two copies of the same powerful enchantment that will cancel each other out, but different ones, or having elite skills that work well together, such as Word of Healing or Restore Condition. To get a better idea of how to build an effective backline, let's look at a standard dual monk backline in a balanced build.


Restore Condition Reversal of Fortune Gift of Health Guardian Spirit Bond Holy Veil Aegis Glyph of Lesser Energy


Word of Healing Patient Spirit Infuse Health Protective Spirit Draw Conditions Holy Veil Aegis Glyph of Lesser Energy


As you can see, this backline has a clear definition of which monk is the main protter and which monk is the main healer. The entire build is based around reducing taken damage to a lower amount, while healing the damage that is taken in the most energy efficient manner possible.
Each monk is designed to synergise with the other, in how they have Spirit Bond on the RC and Protective Spirit on the WoH.
While Restore Condition is the primary condition removal skill, Draw Conditions works as an emergency spell when the RC suffers from dangerous conditions or a fast remove is needed on other characters. Some like to run Draw Conditions on a midline character in which case the WoH would usually run Dismiss Condition.
However, despite being designed to work together, each build can also operate reasonably well by itself, which is the sign of an effective backline.

See Also[]

Monk Guide

Ritualist Guide

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