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Why dont you simpli use Pin Down instead of WAF or Grasping Earth? User:Daviez ¬ DaVIEz 07:58, 7 May 2008 (EDT)

Because a condition is easily removable? H o h pvp 08:00, 7 May 2008 (EDT)

3 Earth magic is bad. DA for 3 people is bad, especially when the non-DA'd targets don't have block stances. —ǘŋƐxɩsƫ 15:44, 7 May 2008 (EDT)

3 Earth magic is enough, you just have to time it with the other ranger...its not that hard really. And i dont understand you on the DA part...DA is for party defense! not for 3 ppl :S?H o h pvp 06:46, 8 May 2008 (EDT)

So when you're not spiking the whole team just kites with DA on? - PANIC! Panic sig4 sexiness! 06:56, 8 May 2008 (EDT)

Ofcourse you should kite...but the most important thing is to spike fast. The spike is really overpowered and you should take down targets with no problems...H o h pvp 07:29, 8 May 2008 (EDT)

You only need DA if you suck at spiking. If not, throw in another ranger, make the remaining para a command para, and kill stuff more easily. If your spikes are on time, then you can easily take out the other team's damage dealers before DA would even be useful. If you can't spike on time, on the other hand, take DA. Edwards 16:47, 8 May 2008 (EDT)

I also saw the 4 ranger variant and its indeed very good. I dont think it was with OOV though, or was it? I think you will lack defense with 2 monks and a half support necro? H o h pvp 05:49, 10 May 2008 (EDT)

No need for 2 WaF and Grasping. Could easily be outpds'd by Forked Arrow. Remove DA on para for Anthem of Guidance for a constantly unblockable spike. There shouldn't be any need for 2 paras; take 1 para with Anthem of Guidance and one snaring ele instead. Godbox GodlyCompanion-cube 09:08, 10 May 2008 (EDT)

No need for 2 DA's? Can you tell me some more reasons why not to take 2 DA's? I already put in a part for the 4 ranger 1 para variant. 1 Command Para will not be able to use Anthem of Guidance all the time anyway. Interupt DA's tadaaaa problem solved. The caller should understand to spike the right targets... H o h pvp 11:29, 10 May 2008 (EDT)

Because if you don't take 2 DA's you can make a much more unpredictable and powerful spike. Godbox GodlyCompanion-cube 11:40, 10 May 2008 (EDT)

Just choose what you want. If you want High defense take the 2 DA's. If you want an better spike take the 4 ranger variant. 77.249.210.107 11:45, 10 May 2008 (EDT)

I think what they are trying to get into your head is that DA in a ranger spike team is retarted, mainly because instead of effecting the entire party or the vast majority it only covers 2-3 people. Those elite slots could be much better spent by anthem of guidance, or anything really. Also isn't punishing a lot weaker than glass? So isn't this just a very very bad version of the alrdy extremly common forked glass ranger spike team?I Heal If U Shutup 01:40, 11 May 2008 (EDT)
It is. Forked got shorter recharge and will probably deal more damage aswell. Godbox GodlyCompanion-cube 06:36, 11 May 2008 (EDT)

This build should be called "Passiveway"... ;o Magebane/savage, Punishing doesnt add much--Relyk 22:14, 17 May 2008 (EDT)

Punishing is +30 damage, which you needs. Savage is a good 40 damage followup. You won't be interupting stuff much, anyway. —ǘŋƐxɩsƫ 13:22, 22 May 2008 (EDT)

4 Ranger

This variant is generally alot better. Is run with FC OoTV, a weapons rit, or para with DW as the 5th slot. Sometimes N/Rt IV is ran in 6, for a more manly spike. The preceding awesome-sauce comment was added by Rawr. 12:14, 13 May 2008 (EDT)

N/rt's aren't manly ;o. —ǘŋƐxɩsƫ 11:23, 14 May 2008 (EDT)
You should give the necro Foul Feast though to free up a slot on the HB monk.--Driggy 17:01, 19 May 2008 (EDT)
No, you take foul feast because it owns. Freeing up a slot on HB monk is ... irrelivant. —ǘŋƐxɩsƫ 13:21, 22 May 2008 (EDT)

Standard Punishing spike, as far as I know, is 4 rangers, 1 command para with rigor, 1 OotV N/Rt, and 2 Monks. The spike can deal about 1100 dmg plus deep wound if done right and with crits. When you have an 1100 dmg spike, why would you mess around with DA instead of just killing their damage dealers? Edwards 01:43, 21 May 2008 (EDT)

agreed. this build is turning an insanely simple spike build into a clunky faux-balanced shit. the da needs to say bye bye. i would run a moti spammer, and a 4th ranger.--Dark0805(Rant/Contributions) 11:04, 22 May 2008 (EDT)

Changes

I changed the build to 4 rangers and put foul feast on the necro H o h pvp 13:28, 24 May 2008 (EDT)

Honestly, i dont see how this can do all that much damage. All the foe has to do is use a skill during the spike and the damage is halved. I would run sumthin like this:

Devastating Hammer Optional Optional Optional Optional Optional Optional Optional
Sloth Hunter's Shot Punishing Shot Dual Shot Distracting Shot Death Pact Signet Optional Optional Optional
Sloth Hunter's Shot Punishing Shot Dual Shot Distracting Shot Death Pact Signet Optional Optional Optional
Sloth Hunter's Shot Punishing Shot Dual Shot Distracting Shot Death Pact Signet Optional Optional Optional
Sloth Hunter's Shot Punishing Shot Dual Shot Distracting Shot Death Pact Signet Optional Optional Optional
Order of the Vampire Rend Enchantments Gaze of Contempt "Make Haste!" Masochism Song of Concentration Optional Optional

with standard HA 2 monk backline. Optionals are anything u want. Time devastating with spikes for the extra damage from Sloth Hunter's to trigger. Really, devastating can be taken out for any KD. IAmJebus sig2*Jebus* Is I 17:27, 2 June 2008 (EDT)

This requires much more coordination though. This build works fine. You won't have the energy to spike every 5 seconds anyway, so Dual Shot is used most. Dragnmn talk cont 01:30, 3 June 2008 (EDT)
Running dev hammer with HA rspike is one of the stupidest ideas I've heard yet =\ The preceding awesome-sauce comment was added by Rawr. 07:05, 6 June 2008 (EDT)

Is this

the meta version of the build, or some kind of retarded bastard child? 'Cause if it's the meta version, how the hell is this Other? --71.229 07:06, 6 June 2008 (EDT)

This looks like meta. Not sure. Dragnmn talk cont 07:54, 13 June 2008 (EDT)
Because forked arrow can run 3 monks, and 3 spikers and accomplish the same thing exactly as good - if not better. Godbox GodlyCompanion-cube 08:14, 13 June 2008 (EDT)
To me, it looks like an unfinished version of the actual Punishing Shot spike, people run this build only because they see it here. And, as an ex top 100 R-spike player, I can offer two much better versions of PS R-spike, if someone cares to do a major cleanup of this build: http://gwshack.us/110e; http://gwshack.us/5fc9 ~ Cyber Smoke 00:58, 3 August 2008 (EDT)

Rune Suicide

Fix pls. --- Monk-icon-Ressmonkey Ressmonkey (talk) 17:08, 21 February 2009 (UTC)

haha oh wow; yea someone is retarded for having a Sup and Major on the same people...--IkimonoNeeds more ParagonMonk-Paragon-icon 17:41, 21 February 2009 (UTC)
that's meta equipment for punshot spike --Ojmo 18:12, 21 February 2009 (UTC)
dont talk without knowing. rangers have high armor, especially high vs elemental, and they have stances, and arent usually targets, 470 health is normal pun shot health. Rawrawr Dinosaur 18:56, 21 February 2009 (UTC)

Heal monk

Why is it labeled HB/Infuse when it's a WoH monk? And I don't do halls, but why the hell is there mantra of flame on it?

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