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:N/rt's aren't manly ;o. [[User:Unexist|<font color="green">—ǘŋ</font>]][[User talk:Unexist|<font color="black">Ɛxɩsƫ</font>]] 11:23, 14 May 2008 (EDT)
 
:N/rt's aren't manly ;o. [[User:Unexist|<font color="green">—ǘŋ</font>]][[User talk:Unexist|<font color="black">Ɛxɩsƫ</font>]] 11:23, 14 May 2008 (EDT)
 
::You should give the necro Foul Feast though to free up a slot on the HB monk.--Driggy 17:01, 19 May 2008 (EDT)
 
::You should give the necro Foul Feast though to free up a slot on the HB monk.--Driggy 17:01, 19 May 2008 (EDT)
  +
:::No, you take foul feast because it owns. Freeing up a slot on HB monk is ... irrelivant. [[User:Unexist|<font color="green">—ǘŋ</font>]][[User talk:Unexist|<font color="black">Ɛxɩsƫ</font>]] 13:21, 22 May 2008 (EDT)
   
 
Standard Punishing spike, as far as I know, is 4 rangers, 1 command para with rigor, 1 OotV N/Rt, and 2 Monks. The spike can deal about 1100 dmg plus deep wound if done right and with crits. When you have an 1100 dmg spike, why would you mess around with DA instead of just killing their damage dealers? [[User:Edwards|Edwards]] 01:43, 21 May 2008 (EDT)
 
Standard Punishing spike, as far as I know, is 4 rangers, 1 command para with rigor, 1 OotV N/Rt, and 2 Monks. The spike can deal about 1100 dmg plus deep wound if done right and with crits. When you have an 1100 dmg spike, why would you mess around with DA instead of just killing their damage dealers? [[User:Edwards|Edwards]] 01:43, 21 May 2008 (EDT)

Revision as of 17:21, 22 May 2008

Why dont you simpli use Pin Down instead of WAF or Grasping Earth? User:Daviez ¬ DaVIEz 07:58, 7 May 2008 (EDT)

Because a condition is easily removable? H o h pvp 08:00, 7 May 2008 (EDT)

3 Earth magic is bad. DA for 3 people is bad, especially when the non-DA'd targets don't have block stances. —ǘŋƐxɩsƫ 15:44, 7 May 2008 (EDT)

3 Earth magic is enough, you just have to time it with the other ranger...its not that hard really. And i dont understand you on the DA part...DA is for party defense! not for 3 ppl :S?H o h pvp 06:46, 8 May 2008 (EDT)

So when you're not spiking the whole team just kites with DA on? - PANIC! Panic sig4 sexiness! 06:56, 8 May 2008 (EDT)

Ofcourse you should kite...but the most important thing is to spike fast. The spike is really overpowered and you should take down targets with no problems...H o h pvp 07:29, 8 May 2008 (EDT)

You only need DA if you suck at spiking. If not, throw in another ranger, make the remaining para a command para, and kill stuff more easily. If your spikes are on time, then you can easily take out the other team's damage dealers before DA would even be useful. If you can't spike on time, on the other hand, take DA. Edwards 16:47, 8 May 2008 (EDT)

I also saw the 4 ranger variant and its indeed very good. I dont think it was with OOV though, or was it? I think you will lack defense with 2 monks and a half support necro? H o h pvp 05:49, 10 May 2008 (EDT)

No need for 2 WaF and Grasping. Could easily be outpds'd by Forked Arrow. Remove DA on para for Anthem of Guidance for a constantly unblockable spike. There shouldn't be any need for 2 paras; take 1 para with Anthem of Guidance and one snaring ele instead. Godbox GodlyCompanion-cube 09:08, 10 May 2008 (EDT)

No need for 2 DA's? Can you tell me some more reasons why not to take 2 DA's? I already put in a part for the 4 ranger 1 para variant. 1 Command Para will not be able to use Anthem of Guidance all the time anyway. Interupt DA's tadaaaa problem solved. The caller should understand to spike the right targets... H o h pvp 11:29, 10 May 2008 (EDT)

Because if you don't take 2 DA's you can make a much more unpredictable and powerful spike. Godbox GodlyCompanion-cube 11:40, 10 May 2008 (EDT)

Just choose what you want. If you want High defense take the 2 DA's. If you want an better spike take the 4 ranger variant. 77.249.210.107 11:45, 10 May 2008 (EDT)

I think what they are trying to get into your head is that DA in a ranger spike team is retarted, mainly because instead of effecting the entire party or the vast majority it only covers 2-3 people. Those elite slots could be much better spent by anthem of guidance, or anything really. Also isn't punishing a lot weaker than glass? So isn't this just a very very bad version of the alrdy extremly common forked glass ranger spike team?I Heal If U Shutup 01:40, 11 May 2008 (EDT)
It is. Forked got shorter recharge and will probably deal more damage aswell. Godbox GodlyCompanion-cube 06:36, 11 May 2008 (EDT)

This build should be called "Passiveway"... ;o Magebane/savage, Punishing doesnt add much--Relyk 22:14, 17 May 2008 (EDT)

4 Ranger

This variant is generally alot better. Is run with FC OoTV, a weapons rit, or para with DW as the 5th slot. Sometimes N/Rt IV is ran in 6, for a more manly spike. The preceding awesome-sauce comment was added by Rawr. 12:14, 13 May 2008 (EDT)

N/rt's aren't manly ;o. —ǘŋƐxɩsƫ 11:23, 14 May 2008 (EDT)
You should give the necro Foul Feast though to free up a slot on the HB monk.--Driggy 17:01, 19 May 2008 (EDT)
No, you take foul feast because it owns. Freeing up a slot on HB monk is ... irrelivant. —ǘŋƐxɩsƫ 13:21, 22 May 2008 (EDT)

Standard Punishing spike, as far as I know, is 4 rangers, 1 command para with rigor, 1 OotV N/Rt, and 2 Monks. The spike can deal about 1100 dmg plus deep wound if done right and with crits. When you have an 1100 dmg spike, why would you mess around with DA instead of just killing their damage dealers? Edwards 01:43, 21 May 2008 (EDT)

agreed. this build is turning an insanely simple spike build into a clunky faux-balanced shit. the da needs to say bye bye. i would run a moti spammer, and a 4th ranger.--Dark0805(Rant/Contributions) 11:04, 22 May 2008 (EDT)