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==leecher==
 
==leecher==
 
Ok, so, why not make the leecher a SoS with splinter? For leftovers and bigger spike. Seems to me safer and faster than a leecher. 11:28, November 21, 2010 (UTC)
 
Ok, so, why not make the leecher a SoS with splinter? For leftovers and bigger spike. Seems to me safer and faster than a leecher. 11:28, November 21, 2010 (UTC)
  +
:The leecher was left as an optional role for a few reasons. If you have seven players, and are struggling to find an 8th then there is no problem in just leaving this out. Several different builds have been found very useful, but it's hard to define a "best" role for that slot as what is useful completely depends on the teams tactics. Having an optional profession is also helpful for teaching players that are new to DoA, running pugs for money or getting zbounties on characters which aren't usually used in doa. If you feel SoS is a good option for the leecher role, feel free to add it to the list of possibilities. Soon I'm going to make several changes to make this build more suitable after certain nerfs and closer to the current meta (which is far better than the old Mo/R spirit bonder set up that this uses) - when I do the leecher will probably be removed. [[User:Andy|<font color="Red">'''A'''</font>]][[User Talk:Andy|<font color="Black">'''ndy''']]</font> 12:16, November 21, 2010 (UTC)

Latest revision as of 12:16, 21 November 2010

strong monk with consume corpse and gole--Relyk 01:31, September 23, 2009 (UTC)

Tactics + usage

Someone needs to write this up b/c it's basically just a stub w/o. I'd do it but i'm lazy and i haven't done trenchway yet, just the 2-perma version--TahiriVeila 01:45, September 23, 2009 (UTC)

Can someone please write up the usage....bumpConsitini 23:05, December 20, 2009 (UTC)

Build Correction

I just took a look at this and updated from 2 SF tanks to 1 SF tank and 1 Recall Tank. This just seems to match better with the information that follows. Please correct if that is wrong --Ascalon Destroyer 05:10, November 9, 2009 (UTC)

Deadly Paradox

Ok, so, where is this skill in the build? Why talk about using this skill before SF if its not even in the build? Sure, you dont need to use it if you're under the effects of Quickening Zephyr, but that spirit is present only in City of Torc'qua. The builds need to be changed to include this skill, or the description needs to be changed to not call for the use of this skill. 24.117.66.14 18:57, March 26, 2010 (UTC)

SF lasts 23 seconds + 20% from ench mod, and with a recharge of (30-20%), making it maintainable without DP. Usage was written before SF update, and needs to be updated. Andy 19:03, March 26, 2010 (UTC)

leecher

Ok, so, why not make the leecher a SoS with splinter? For leftovers and bigger spike. Seems to me safer and faster than a leecher. 11:28, November 21, 2010 (UTC)

The leecher was left as an optional role for a few reasons. If you have seven players, and are struggling to find an 8th then there is no problem in just leaving this out. Several different builds have been found very useful, but it's hard to define a "best" role for that slot as what is useful completely depends on the teams tactics. Having an optional profession is also helpful for teaching players that are new to DoA, running pugs for money or getting zbounties on characters which aren't usually used in doa. If you feel SoS is a good option for the leecher role, feel free to add it to the list of possibilities. Soon I'm going to make several changes to make this build more suitable after certain nerfs and closer to the current meta (which is far better than the old Mo/R spirit bonder set up that this uses) - when I do the leecher will probably be removed. Andy 12:16, November 21, 2010 (UTC)