PvXwiki
Advertisement

Before Making A build Similar to Glaiveway Post Build Suggestions on there discussion page. This Does Look Great Just 1 thing Why bother take imbagon if Nearly the entire party (except sos) Can take Mantra of frost I know Armor reductions but nearly 50% of the dmg is gone now....--Jpuzimaki13 01:36, July 19, 2010 (UTC)

I did post some suggestion, never got a response. Instead, they posted 10 nearly useless build for Alt classes. Problem with no imba is that he does most of the dmg reduction. 35% from TNTF and i havent done the calc, but 60+100 armor is like 60-70% reduction. ~70-80%. take another 45-50% off that = 85-90% reduction. union adds a bit more but not much. also, no mantra on ST would mean 1-hit death. especially when enraged. would have to be a R/Me. but still.. 85%+ reduction beats the 45%+ you get from mantra alone. Gesun Dheit 02:18, July 19, 2010 (UTC)
Another way to think about it is do you want to take 10% dmg from spikes or 50%? 50% = 5 times as much. thats alot if you think about it that way. Gesun Dheit 04:46, July 19, 2010 (UTC)
"+100 armor will reduce damage taken by 82.3%." Read the wiki. Its going to vary a little bit if you're dealing with higher AL targets than it was calculated for initially, but the percent will only go down from there. darkoak 14:59, July 19, 2010 (UTC)
yea. i used to generalize it by saying 60+60 armor will reduce by 50% so i ballparked it, but the formula is actually a bit dif. by my calc would have been 62.5%. but i also use armor mods so itll reduce it a bit. using the wiki figure of 82%, another ~50 from mantra = 91%, another 35% from tntf = 94%, and union 15 damage, it reduces it to almost nothing. 95%-100% reduction anyways. you know, sometimes i dont really care for exact figure. 5% difference to me isnt much, and an approxiamtion is good enough. hehe Gesun Dheit 02:22, July 20, 2010 (UTC)

Monks

I run HM with this team setup all the time, and I'm glad somebody posted, but I'd like to make 2 suggestions. 1 is that both the monks choose UA, instead of one with HB. then give both monks Arcane Echo to allow them to Echo Seed of Life. This allows both monks to chain 3 seeds of life each, providing massive healing that is almost impossible to spike through.

I'd also like to point out that the Panic Mesmer is worth the spot taken. Crowd control becomes very doable, and allows the DwG's time to kill everything without getting nuked themselves

Why cant the monks take mantra then if both can be mesme??--66.69.115.252 16:00, July 19, 2010 (UTC)
A. the reason for hb monk is faster spike heals and faster cast of Heal Party which is required in some cases. B. enchants dont always work. in foundry for example they are quickly removed. selfless spirit for example is a BAD skill to take. any build that depends heavily on enchants won't do well in doa. arcane echo takes 15 energy, which can be a real drag. it is also interruptible, so only really effective at the start of battle (also because of energy cost). it would make more sense to bring AoS. but the problem is elsewhere. there are simply no slots to spare on the monks. they are loaded as is. no room for condition removal. you need 3 hex removals, 2 heals, e-management, heal party, seed, etc.. if you use a skill slot, you either have 1 heal per monk, no hex removal, etc.. won't work. i tried a glyph/seed monk (glyph of renewal), which can chain seed of life indefinately. it just doesn't cut it. Gesun Dheit 02:22, July 20, 2010 (UTC)
i've been looking into the panic mez, but from my experience so far, the run is faster with 4 dwg, as long as the imba and monks don't suck. Gesun Dheit 02:22, July 20, 2010 (UTC)
hmm, also the only real party-wide damage like that occurs in foundry, where seed isnt as effective due to removals. heal party in foundry is usually enough, with some additional heals. also, someone mention Mantra of Frost on monks on the glaiveway thread i think, there just isn't a slot on the monks, unless you can find someother place to slot hex removal, which implies a Panic mez, which really isnt required from my experience, but that remains to be seen. Gesun Dheit 02:51, July 20, 2010 (UTC)

Panic

Can the Panic Mes mer take hex eater signet for party wide hex removal and energy management? Also try and put frustartion on the build can prove useful.--Jpuzimaki13 15:18, July 20, 2010 (UTC)

Panic

Can the Panic Mes mer take hex eater signet for party wide hex removal and energy management? Also try and put frustartion on the build can prove useful.--Jpuzimaki13 15:19, July 20, 2010 (UTC)

Advertisement