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I made a short video of myself using this build on a couple of NPC's just incase anyone wanted to see it: http://www.youtube.com/watch?v=Mih1q2ISpcg&feature=channel_page [[Special:Contributions/86.156.241.53|86.156.241.53]] 22:11, 13 March 2009 (UTC)
 
I made a short video of myself using this build on a couple of NPC's just incase anyone wanted to see it: http://www.youtube.com/watch?v=Mih1q2ISpcg&feature=channel_page [[Special:Contributions/86.156.241.53|86.156.241.53]] 22:11, 13 March 2009 (UTC)
  +
:i'm pretty sure a hamster could run this build properly. it is overly basic.--[[User:Ikimono|<font color="blue">'''Ikimono'''</font><small><font color ="Teal">Needs more "good" Paragon</font></small>]][[Image:Monk-Paragon-icon.png|24px]] 23:39, 13 March 2009 (UTC)

Revision as of 23:39, 13 March 2009

About

I've been using this build for quite a while, and I doubt I'm the only one using this already. But I felt like sharing this with everyone. So, here it is. It is basically a spirit spam with allegiance skill attached to it to put it simply. On the math/damage side. It is (25+18)/2(pain) + (22+18)/1.75(blood) + (20+18)/2(vamp) + (17*2+18)*36/48/2(anguish) ~= 84.5 Damage/second(armor ignoring). On the healing side... too lazy to calc. :P Have a nice day. --Flag of South Korea Grumpy (Talk | Contrib) 20:55, 25 August 2007 (CEST)

Boon of Creation = Not Needed. With offering of spirit, your energy management should be fine, escecially since you can increase channeling and make offering of spirit more effective with lower spawning power. --- Monk-icon-Ressmonkey Ressmonkey (talk) 16:14, 23 August 2007 (CEST)

I've simply made it possible to change with other spirits which have (much) higher energy costs to adept to the situation and still have none~minimal energy problems while casting painful bond as much as possible at the same time. Right now, yes, it does almost too well in the energy department. Painful bond really is however a huge energy spell to repeat every ~13 seconds. --Flag of South Korea Grumpy (Talk | Contrib) 20:04, 23 August 2007 (CEST)

you definitely do not need boon. My preference would probably be to fit either anguish or SoM --Thc 00:20, 24 August 2007 (CEST)

im changing it to my way: this build has a lot of potential. --Thc 21:31, 24 August 2007 (CEST)

notes on energy usage: Anguish: -25E/48 sec = -1.56 pips Painful bond: -15E/13 sec = -3.46 pips draw spirits: -5E/10 sec = -1.5 pips pain/blood song/vampirism: negligable (more or less)

offering of spirit: +11E/15 sec = +2.2 pips Natural regen: +4 pips

Total: -0.32 pips

So you can see, you don't even really need boon of creation. In fact, you probably don't even really need OoS

Boon is not only for energy but for health as well don't just rub that part out. Without boon, pain, vamp and bloodsong are no longer negligible. They will die before their full duration. There is a part where anguish really fails to co-op with the rest of the build. it only lasts 39seconds. So, from battle to battle, there is no moving around (as it is gone) of the spirits and fails to deliver the punch at the very beginning which also provides chance of being interrupted. Additionally, unlike other spirits, you cannot use them as saftey barriers anymore since you cannot risk it of dying. It throws off the usage by quite a lot. Anguish with ritual lord really is probably the strongest attack spirit, BUT without it, it provides down time. so even with painful bond, it delivers only (17*2*+18)39/48/2 = 21.1damage per sec vs say pain which does (25+18)/2=21.5. It's not such a great big addition damage wise vs any other spirits in reality. There is no point of using anguish over any other and it probably is wiser to put the extra spirit with something other than just damage as well such as interrupts or enchant strips, etc. Second, i've already mentioned that it was designed to have extra boost in the energy for the ability to carry more expensive spirits or spells (don't forget the optional slot). So without boon, according to the energy calc above, it cannot deliver. The two pvxcodes are for the template codes, so you do need both of them as they are often done in other builds as well. Lastly, melee is spelt with one e (later edit, lol spelt it wrong again, and yes i did spell it wrong at the beginning, but correction = wrong, correction to correction = also wrong. melee = correct). --Flag of South Korea Grumpy (Talk | Contrib) 20:08, 25 August 2007 (CEST)

None the less, i will yield to the idea of no boon and +anguish since now it's two ppl didn't like extra energy idea too much. Extra damage doesn't hurt anyways. lol Did a little reorganizing and added 2nd template code again. Also edited top calculation of damage. --Flag of South Korea Grumpy (Talk | Contrib) 20:55, 25 August 2007 (CEST)

lol i'm making too many edits in a row... kinda like double posting in forums i guess... If anyone is wondering what in the world i'm talking about about template codes when they look exactly the same... They actually do have different template codes in reality as the have different skill numbers. But I'm guessing that pvxbig codes rn't updated enough to accomodate for it. Both of those template codes will appear as invalid template codes in GW right now. So to speak, it's for the prep of future. lol --Flag of South Korea Grumpy (Talk | Contrib) 21:06, 25 August 2007 (CEST)

3 comments: (1) wonderful build, if already known, (2) a variant would be to use wanderlust + earthbind combo, and (3) a variant would be to run this as a ranger primary, using expertise to reduce spirit costs, and giving you a more dynamic playstyle. 66.131.21.189 18:02, 26 September 2007 (CEST)
Correct me if I'm wrong but I'm pretty sure Expertise only works for Ranger skills. That's what the attribute description states anyway. Unless you're thinking of running Ranger spirits of course. --AMFan

Notes/See Also

Painful Echo is a dead edit link.

I love the damage with this build, and it works wonderfully with Minion Master. If you're willing to risk spirit HP, you can max Channeling and Communing and drop Spawning to 3 and, if you maintain distance, safely do a few extra points of damage (as expected, though, melee attacking backline with destroy the spirits rather easily).Thorton2006 20:39, 17 November 2007 (CET)

Template codes

The template codes provided, both Luxon and Kurzick, do not appear to be valid codes

This is a bug with pvx template thing... The plus (+) symbol isn't saved and you get a space when you try to save it. You'll have to copy/paste the code unfortunately. --Flag of South Korea Grumpy (T|C) 17:34, 25 April 2008 (EDT)

Anguished Was Lingwah

What about this pot vs actual pain? Provides a stronger pain and can be dropped after spirits are put down. Maybe add to variants? (Mr Pink57)

AWL is 3x more costly than actual pain. The summon spirits removes the need to do the drop-summon action. They also do same damage. --Flag of South Korea Grumpy (T|C) 17:34, 25 April 2008 (EDT)

The elite

How about swapping the elite for energetic was lee sa?

EWLS is a really really small energy boost with a down side. It removes the weapons' boost of your energy capacity. On top of that, you need to spend 10 energy to get it. It puts you in a pretty crappy position after you cast it. To make matters worse, EWLS only lasts a short period of time. At 9 spawning power, it's about 0.3 energy per sec on average. OoS on the other hand averages 0.72 energy per sec with 13 channeling this build offers.. It's simply just so much more. --Flag of South Korea Grumpy (T|C) 17:34, 25 April 2008 (EDT)

Ranger

I'm surprised to see that build, because it's the same one I use on my Ranger whenever I need to defend an area (e.g. GOLEM). The expertise means that you can spam those spirits plus one more spirit whenever they die. Alaris 16:05, 5 May 2008 (EDT)

Most of the energy is spent by casting painful bond hex, not the summon itself. But I admit running spirit with expertise sounds intriguing. --Flag of South Korea Grumpy (T|C) 19:39, 8 May 2008 (EDT)

Union?

I seriously think that Union would be a good choice for the optional slot. Firstly this spirit is very handy. It takes pressure off the whole party for a while. Secondly it lasts around 50 seconds so it can be raised outside battle and summoned in the battle without it dying before it arrives (:P). Thirdly it has a pretty fair casting cost (15 energy). It's only weakness is it dies fairly quickly due to rapid loss of health- however Summon Spirits's fairly decent healing will keep it on the battlefield longer and therefore prolong the protection of your party while your offensive spirits do the wrecking. Any thoughts?--81.151.112.71 16:14, 10 November 2008 (EST)

Ghostly Might

With the update of the signet it would make this sooo much better but im wondering on how the energy will be without Offering =\ and if it is to tight would we be able to substitute it for a lesser energy managment skill?Fire and deaths 17:44, 12 December 2008 (EST)

The best option would be to chuck in Boon of Creation under optional and hope for the best. Or a secondary profession with an energy management skill could be added. Agreed though, with SoGM, this build would rock even more.--Grandmaster Chen 18:55, 12 December 2008 (EST)
Spirit Siphon - this is another option.--Grandmaster Chen 19:14, 12 December 2008 (EST)
Well Spirit Siphon Spirit Siphon would only give u like what..2-4 energy? even spamming that every 3 secs might not be to good.Boon of creation seems like the best option or mabye go /Me for Power Drain Power Drain.Fire and deaths 19:56, 12 December 2008 (EST)
Power drain is good, but it would mean having to spend points on Inspiration magic therefore weakening your other attributes somewhat.--Grandmaster Chen 08:08, 13 December 2008 (EST)
Essence Strike, at higher levels of channeling, can provide energy management close to OoS if you choose to use Ghostly Might over it.
Nah, 8 seconds rechrage and only 3 points of magic isn't too good. I think BoC is the best option so far.--Grandmaster Chen 08:36, 14 December 2008 (EST)
Aha, how about Weapon of Renewal?--Grandmaster Chen 08:55, 14 December 2008 (EST)
A grand total of 1 energy gain! WOW--Altruismliger Liger414 talk 08:56, 14 December 2008 (EST)
Alright, alright, stay calm! BoC it is then. Spirit Siphon would raise you 12 energy in 12 seconds also which IMO is pretty good. With a +2, -35 Channeling rune added it would raise you 16 energy in 12 seconds which beats OoS somewhat (although it's less renewable and more awkward to cast than OoS).--Grandmaster Chen 09:04, 14 December 2008 (EST)
Anguish, Vampirism, Bloodsong, Pain, Shadowsong, Fury... + Painful Bond & SoGM... + hero buffs = sustainable frag-fest.
(1) Olias JB-Minion Bomber Hero, (2) Livia BiP-Restorer Hero, (3) Razah WoQ-Channeler Hero.
Averaging 90-220 damage per second, for an average of 600-1,200 damage per 5 second increments.
Deal (average) 32,000 damage over 180 seconds, for an average of 175 dps over course of 1 hour of testing.
Death accuring after 3 seconds for Master of Damage (let alone HM-bosses) -- PRICELESS ^_^
There are some things Rits can't buy or do... for everything else... there is Signet of Ghostly Might!
--Falconeye 07:25, 10 January 2009 (UTC)

Ponder my über PvE logic

So I is castin mah spirits, and I'm like "Lawl silly pve nubcakez I is pwnzoring u's". So now I wantz to move mah spirits and pwnzor another nubcake pve mob. I cast Summon Spirits, and then a icky pve monster uses his hurtful AoEs on the huge stack of spirits! ONOES. LifeWikiLOD7 05:38, 6 March 2009 (UTC)

Bump. LifeWikiLOD7 04:16, 7 March 2009 (UTC)
Bump. LifeWikiLOD7 17:55, 7 March 2009 (UTC)
they die and you recast them. but i just got trolled so who cares.24.46.41.245 19:50, 7 March 2009 (UTC)
Or you be smart and only use Summon Spirits to move spirits out of whatever AoE damage is occuring. Durp! Benjammn311Sig5 00:14, 12 March 2009 (UTC)

Video link

I made a short video of myself using this build on a couple of NPC's just incase anyone wanted to see it: http://www.youtube.com/watch?v=Mih1q2ISpcg&feature=channel_page 86.156.241.53 22:11, 13 March 2009 (UTC)

i'm pretty sure a hamster could run this build properly. it is overly basic.--IkimonoNeeds more "good" ParagonMonk-Paragon-icon 23:39, 13 March 2009 (UTC)