Counter hexway meta and keep both monks channeling down!--GoldenGoldenstar.JPGStar 20:00, 8 January 2009 (EST)

Frosty i love you so much--GoldenGoldenstar.JPGStar 20:15, 8 January 2009 (EST)
borraaattttt. -- Gringo TALK 14:44, 9 January 2009(EST)
btw, you took teh trashed pnh bar and just put rip/rend in options. -- Gringo TALK 14:47, 9 January 2009(EST)
Lol i know exactly what you ripped this from. I don't really think its that good outside of it really, other pnh ftw then. Not that PnH actually stops hexway anyway =( Rawrawr Dinosaur 15:30, 9 January 2009 (EST)
It's probably only meh outside of that build, but it still seems like it'd be pretty strongish in a balanced--GoldenGoldenstar.JPGStar 22:48, 9 January 2009 (EST)
P&H kicks hexway in the balls.-- 23:21, 9 January 2009 (EST)
Actually it really doesn't. Hexway wins by complete overload of hexes on like 8 people, this just cleans 1. Rawrawr Dinosaur 08:57, 11 January 2009 (EST)

Why SoA? RickyRicksawsmface.PNGvantof 09:46, 10 January 2009 (EST)

it was in borats version, altho it should probly be an optional =/ -- Gringo TALK 15:28, 10 January 2009(EST)
Well, you've pretty much have 12 attribute points to go wherever, and SoA probably works pretty well against DoT and pressure. --GoD Hammer and Sickle.jpg Guild of Deals 10:29, 10 January 2009 (EST)
SoA makes damage disapear. This way you can have this monk maintain SoA on the ghost and have the prot monk keep it for othe rplayers, or vice versa--GoldenGoldenstar.JPGStar 10:30, 10 January 2009 (EST)


People mostly run PnH support with 1)/P skills 2)Rend+Rip+Weariness 3)AoS + SoA, drop rip or deny depending on team configuration. We should make it Mo/any, then leave slots open for optionals depending on secondary.PikaFan19x19px 13:58, 7 February 2009 (EST)

why aren't there attributes?--Relyk 04:26, 12 February 2009 (EST)
They depend on the rest of the bar. Tycn 04:27, 12 February 2009 (EST)
Pretty sure you always run 12+1+1 DF though. 5 second break point gives you 6 second PnH. - Miserysig.PNG (talk) 04:30, 12 February 2009 (EST)
I prefer having half recharge on PnH, so I always use 40/40, but that's just me.PikaFan19x19px 14:45, 17 February 2009 (EST)
thats why ur so bad wow. why the fuck would u need a half cast on pnh? run a 20% spear with hrt offhand.. 15:07, 17 February 2009 (EST)
Lol, whoever uses 40/40 sets to trigger half cast on PnH? You are so bad and didn't read what I said before making fail comments.PikaFan19x19px 15:25, 17 February 2009 (EST)
+Enchanting too tbh ;o didn't see 20% bit Frostrage.jpgFrosty po! 15:08, 17 February 2009 (EST)
He uses 40/40 to have good odds of halved recharge, not halved cast. But yeh. --The preceding trolling attempt was made by Chaos (talk) . 15:18, 17 February 2009 (EST)
You can also take the half recharge and +20%, because half cast on PnH is redundant. RickyRicksawsmface.PNGvantof 15:20, 17 February 2009 (EST)
I prefer an extra chance to trigger HSR rather than the enchantment boost, plus the 40/40 set is good for getting off dual delights.PikaFan19x19px 15:31, 17 February 2009 (EST)


Is there any reason why you couldn't feasibly go /E and take Grasping and WaF instead? 17:24, 12 March 2009 (UTC)

PnH needs to clean hexes from runners being snared, hard to do that and snare. Frostysig9000.jpgFrostytheAdmin 17:28, 12 March 2009 (UTC)
err, i see plenty of PNH being warders. Did you forget that there are two other monks to take care of hexes?--IkimonoNeeds more ParagonMonk-Paragon-icon.png 23:45, 27 March 2009 (UTC)
PnH snaring is fucking moronic, no one does it--Goldenstar 00:51, 28 March 2009 (UTC)
Except a lot of teams in HA. And PNH is a utility slot allowing it to be incredibly versatile, which includes snaring.--IkimonoNeeds more ParagonMonk-Paragon-icon.png 02:37, 28 March 2009 (UTC)
Some ppl do put snares on the PnH if they won't fit elsewhere, but ok it's not ideal. As a side note, there are probably lots of other optionals like Gift of Health you could take too. 14:33, 28 March 2009 (UTC)
You're observing terrible teams if you see them using pnh on a snare. no one does it--Goldenstar 14:37, 28 March 2009 (UTC)

Rt optionals

Aren't Splinter, Arage and Warmongers dead, and doesn't Spirit Rift just suck outside of riftspike? /Rt for Life, PwK, Resilient, Weapon of Warding maybe, but not this, come on. Dragnmn talk cont 23:33, 27 March 2009 (UTC)

all those skills listed are useful still. Spirit Rift "can" be useful with Warrior hammer spikes.--IkimonoNeeds more ParagonMonk-Paragon-icon.png 02:39, 28 March 2009 (UTC)
They are useful, though the point about resto stuff is valid, WoW, WoS and so on work well on this, though you may need to take a zealous spear set for energy. 14:34, 28 March 2009 (UTC)
late reply. but u guys r bad. look at rspike for /rt skills Exo Oo 18:04, 2 May 2009 (UTC)
Tbh rspikes Mo/Rt is only used by, well, rspike :/ Frostysig9000.jpgFrostytheAdmin 18:45, 2 May 2009 (UTC)
tbh no1 else uses rt skills on a pnh Exo Oo 19:12, 2 May 2009 (UTC)


No1 uses that as mainbar, leave optionals. although tbh, the whole bar is optional except pnh Exo Oo 21:27, 10 May 2009 (UTC)

And get rid of Strength of Honor, it stinks(nerf)--Tyrael-- 10:42, 16 August 2009 (UTC)

Ele optionals

Put Glyph of Lesser Energy, Ward Against Foes and Grasping Earth at 12 Earth Magic as an optional filler? --Douche OWNED!WHACK! 12:41, 16 August 2009 (UTC)

Disregard that comment, lol I really should read before I post... --Douche OWNED!WHACK! 12:42, 16 August 2009 (UTC)


No one runs at all, triple weapon rits are much more suited to the current meta. --Frosty Frostcharge.jpg 15:55, January 25, 2010 (UTC)

yea but with update coming i'd rather keep the bar here, just without a meta tag. its still a great build, and when party healing gets nerfed all we're gonna see is hexway and this will come back. The preceding unsigned comment was added by Gringo (talk • contribs) (UTC). 16:50, January 25, 2010 (UTC)

Dumb comment time

With all the bot mesmers and multiple copies of mind wrack and other monk hate hexes being ran, wouldn't spell breaker be a better choice? Throwing that on your heal monk seems like a lot better protection from all that than PnH, plus you still have deny for deep hex removal. - Zero.Six Z123.PNG 17:03, May 25, 2010 (UTC)

Then you have to deal with Expunge Enchantments. Owait, this is the HA one. ToraenTheJanitorToraenSig2.png 17:41, 25 May 2010 (UTC)


mainbar prots and remove divine healing&heavens delight. no one really run this with monk bl anymore