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:::::::::I used MB with MoR to fuel Necrosis because it deals armor ignoring damage... --[[User:Anonimous.|Anonimous.]] D: 15:34, 28 January 2009 (EST)
 
:::::::::I used MB with MoR to fuel Necrosis because it deals armor ignoring damage... --[[User:Anonimous.|Anonimous.]] D: 15:34, 28 January 2009 (EST)
   
::::::::::I studied this spell once I capped it. My results were; #1 Heros do not use this skill very well. Although hero AI is different per user, mine did not preform acceptable on any account. #2 With proper delivery, it has very good energy regain. i.e a 40/40 Weapon set, and Fire Attunement make this skill nearly as spammable as flare, with energy gain as good as 5 pips. #3 The damage from this skill, even when spammed is nothing extraordinary, but helps distract monks in PvP. Combined with Mark of Rodgart, the Burning condition is repeatedly spread causing quite a annoyance for the party monk.
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::::::::::I studied this spell once I capped it. My results were; #1 Heros do not use this skill very well. Although hero AI is different per user, mine did not preform acceptable on any account. #2 With proper delivery, it has very good energy regain. i.e a 40/40 Weapon set, and Fire Attunement make this skill nearly as spammable as flare, with energy gain as good as 5 pips. #3 The damage from this skill, even when spammed is nothing extraordinary, but helps distract monks in PvP. Combined with Mark of Rodgart, the Burning condition is repeatedly spread causing quite a annoyance for the party monk. #4 This skill is best used in PvP, not in PvE; the damage is not enough to matter in PvE, but is unnerving in PvP, especially when combined with conditions.[[Special:Contributions/68.13.239.149|68.13.239.149]] 02:54, 12 June 2009 (UTC)
#4 This skill is best used in PvP, not in PvE; the damage is not enough to matter in PvE, but is unnerving in PvP, especially when combined with conditions.
 
   
 
== Why is this E/Rt? ==
 
== Why is this E/Rt? ==

Revision as of 02:54, 12 June 2009

cause TNTF is useless with a para on your team =P — Skakid9090 10:44, 23 August 2007 (CEST)

Do we really need this Dead Pact Signet Faggotry? I mean, we should be changing all X/Anys to X/Rt then but it doesnt really make sense. Asdfg 10:56, 23 August 2007 (CEST)
you could change if you want something worse, sure. i'd rather post the best way to run the build — Skakid9090 11:04, 23 August 2007 (CEST)

Best description ever: "nukes for killing stuff" =] Yatesinater 20:08, 6 October 2007 (CEST)

favor plz, currently the best pve damage bar in the game ;) — Skakid9090 06:12, 24 August 2007 (CEST)

For Heroe's

For a Hero, you only need Mind Blast, Rodgort's Invocation, Fire Attunement, and the rest are really not needed. But a res would be handy. This way, a Hero will use his uber spamming skills with Mind Blast (and you want this) and Rodgort's Invocation (and you want that too!). When fireball and liquid flame are also enabled for a hero, he'll use those too, and will never be able to keep his energy high enough to keep Mind Blast providing energy.

Mind Blast Rodgort's Invocation Fire Attunement Glyph of Elemental Power Optional Optional Optional Optional

You could use the optional skills for a res, interrupts. Just make sure you don't add spells that a Hero could use too often, because that would damage himself more than his oppenents Xilconic 12:23, 5 February 2008 (EST)

Regarding Rapta's Vote

See what I mean? Everyone adds their own gay shit they think is pretty neat and it totally fucks up overseight. Just make a general E/Any and add your shit in variants. Not this secondary class faggotry. And here is it btw. http://pvx.wikia.com/wiki/Build:E/P_PvE_Mind_Blast_Elementalist Asdfg 04:02, 27 August 2007 (CEST)

it's infinitely better in pve to have a res then to not have one — Skakid9090 04:04, 27 August 2007 (CEST)
Yeah, but just use a Ressurrection Signet before we start to equip all X/Any with DPS and every PvE general build that has a secondary class with Sunspear Rebirth Signet. Asdfg 04:07, 27 August 2007 (CEST)
I don't see any problem in keeping a E/P and a E/Rt, but that's just me. =P — Rapta Rapta Icon1 (talk|contribs) 19:12, 27 August 2007 (CEST)
PvXwiki is not the wiki for a select few. PvXwiki is the wiki for builds. A place for someone to say "I'm looking for a PvE build for my hero or whatever that does damage using this or whatever or blah blah blah." Oftentimes, people are retards. They can't figure out for themselves that "If I drop a paragon secondary, I can fit more damage skills and thusly this particular method of resurrection! ZOMG!". People are idiots. Spoonfeed content whenever possible. —ǥrɩɳsɧƿoɲŞƳŞŌƤ 22:23, 27 August 2007 (CEST)
I at least agree, that people are idiats. Readem (talk*pvxcontribs) 01:14, 28 August 2007 (CEST)

Variants

I think you should add Intensity into the variants it would be helpful, and glyph of concentration. 24.238.94.19 16:11, 29 August 2007 (CEST)

My preferred version of this type of build is this:

Mind Blast Rodgort's Invocation Liquid Flame Searing Heat Meteor Shower Glyph of Sacrifice Fire Attunement Optional

71.185.72.232 22:20, 6 September 2007 (CEST)

Cynn's build in GWEN

Just a little comment to let you know that this build is exactly the one used by Cynn in the GWEN campaign. So, if you don't want to waste a hero slot while playing solo, just pick her. 81.255.58.6 16:07, 9 October 2007 (CEST)

Mmmno, she doesn't have RI, which is the main thing that makes this/other build(s) ridiculous. Shido 17:41, 9 October 2007 (CEST)

Fire Tock

Dual attunes cant bring you from 50 to 80 energy in 8 seconds. (thats a lot of regen) — Skakid9090 05:13, 19 October 2007 (CEST)

E/Rt -> E/any

can we change that please? there is no reason to list a secondary profession just for a perma rez. its very confusing to players trying to find a build that fits their needs.--Coloneh 23:32, 22 November 2007 (CET)

I have to 2nd that. There is nothing on the main page to explain why Rt is the secondary. The optional slots cotain more nuking spells, etc. 69.179.142.124 04:21, 1 April 2009 (UTC)

imo better version

Fire Attunement Glyph of Elemental Power Mind Blast Meteor Shower Rodgort's Invocation Energy Blast Intensity Optional

Optional spot at end for generic resuruect. rebirth screws you over for energy makeing mind blast into an elite flare, but if your fighting warriors, you can target them as soon as you have 25 energy (20 w max + 5 for mind blast) to charge fast. skill chain would be glyph of ele power then fire attune before bettle for a few extra seconds of fire attune, then glyph of ele power right before you engage. let tank take aggro, then MS and rodgort for a good AoE spike. then intensity, 2 mind blasts and energy blast (161 armor ignoring damage anyone?. i use this to nuke in the underworld and fissure of woe regularly. works wonders. last FoW trip i was on we had 4 people ragequit cause our tank was getting shards like nuts (he had 6 by the end of the 2nd quest) so we were down to 3 nukers (a water ele using pins), a sandstorm earth ele and me) the tank, and our bond monk. we still managed to clear both the servants of menzies quest and the wailing lord, as me and the earth ele were able to pull enough damage out to kill mobs before they could do serious damage to the tank. however, even as the version posted on the build page, this build rocks. the only build with better energy management (excluding earth ele's with mantra of earth and stone striker) are warriors using all adreniline skills ^^ -TehBuG-

Nah. — Skakid9090 23:57, 4 December 2007 (CET)

Reinstate my vote, fukr.

I told you why its a meh elite for hard mode. Everything has more energy than you, so you hardly get the energy return from it. Reinstate my vote. What kind of democracy is this where you can't have a different opinion without it being hushed? Matti Nuke 23:14, 6 January 2008 (EST)

It's not a democracy and neither is PvX. Also, talk to the admins about your vote if you really care that much. --71.229.204.25 23:27, 6 January 2008 (EST)
High set. Lrn2use lrn2picktargets. — Skadiddly[슴Mc슴]Diddles 23:27, 6 January 2008 (EST)
lrn to target monks, they never have nrgy--Shadowsin 00:31, 7 January 2008 (EST)

Still doesn't change the fact that it becomes less effective in hard mode. Dual attunements is better when there is no enchantment removal. Vote needs to be reinstated.Matti Nuke 07:22, 7 January 2008 (EST)

Lots of areas in HM have ench removal, tbh. I agree in some places it's ineffective, but it's very few and the battles shouldn't last long anyway if you've got a decent team. — Skadiddly[슴Mc슴]Diddles 07:23, 7 January 2008 (EST)

I had e-management probs with this build. even with 97 energy.

LOLOLOLOLOLOLOLOL SUCK LESS LOLOLOLOL... you get the point. Corpse 14:40, 1 April 2008 (EDT)
Spam mind blast more. —ǘŋƐxɩsƫ 07:09, 28 June 2008 (EDT)
Only about 3 months late <3 Brandnew. 07:11, 28 June 2008 (EDT)

Yeah I'm really doubting how effective as a high damage output this is, it doesn't have high down time, but it isn't really "spamable", so low recharge isn't making up too much for average damage output... it doesn't seem completely capable in HM (energy management is fine though)Blight 10:52, 29 September 2008 (EDT)

  • Edit: It might be capable, but not the most effective, and I'm unsure if it is the best choice for HM** Blight 10:52, 29 September 2008 (EDT)
lol wut MuffinPWNAGEMUFFIN crabs 21:45, 3 October 2008 (EDT)

Want to expand a little more than that? Blight 23:01, 5 October 2008 (EDT)

Mindbender

Added it to variants. Very useful for getting off rodgorts or fireball off fast, a nice half cast for mind blast, and a speed boost to heap you kite if you need to. Very useful skill. Justin6 Justing6 siggypic 19:09, 30 October 2008 (EDT)

Name

Someone fix the name please. I deleted that stupid flesh of my flesh shit.Asdfg I just saw my post on the top of this page. lol. Still, someone change the fucking name. Asdfg 11:13, 24 November 2008 (EST)

Reverted. Rawrawr Dinosaur 11:15, 24 November 2008 (EST)
Stop being a dickhead. This is just annoying. Everytime you copy the template code you get this failshit. It also makes finding this build harder. You need a policy on that or something.Asdfg 12:01, 24 November 2008 (EST)
Done on the basis that fomf genuinely is > sig, and making it e/any for easiness was never what the wiki was about. Rawrawr Dinosaur 12:07, 24 November 2008 (EST)
Make any X/any to X/Rt then. Asdfg 12:29, 24 November 2008 (EST)

Aoe

aoe, aoe, aoe, aoe, aoe, aoe!--ShadowRelyk Sig 11:16, 24 November 2008 (EST)

Needs more Splinter (/Arage) ɟoʇuɐʌʎʞɔıɹPanic srsbsns 12:09, 24 November 2008 (EST)

aoe aoe aoe! Epichammer 09:24, 15 December 2008 (EST)

Mind Blast's energy return

Ok, votes have been popping up regarding MB's effectiveness in HM. If you are running full attunements + radiants + high set, you will have 113 energy, or more depending on cons, and other things. without the high set, say you are using a +15 energy staff, you still have a solid 98 energy. even without the radiant and attunement runes, you have 84 energy (i think that's the right number). that is enough to be more than most monsters anywhere, especially warriors. This is good, because warriors take the most hits anyway, meaning you can nuke them for LONGER (thus hitting other monsters with AoE) while keeping your energy higher through MB spamming. there is no basis to say that MB won't be able to keep your energy up. if you are running low, switch to your high set. easy enough. --Tai Sig 09:22, 21 January 2009

U know what happens when u ASSume. MuffinPWNAGEMUFFIN crabs 20:09, 21 January 2009 (EST)
People seriously forgot about our dear friend elemental attunement.PikaFanFile:Chrismaspika sig.jpg 05:10, 22 January 2009 (EST)
ele attune is only good for heroes that suck at using mb. player bars will always have utility that isn't fire magic, so ele attune won't help in the least. -Auron 05:19, 22 January 2009 (EST)
I suppose. Though hero eles mostly have enough energy with gole and gg anyway. PikaFanFile:Chrismaspika sig.jpg 05:24, 22 January 2009 (EST)
on players who can distinguish targets its ace energy management, but heros will follow your called targets - which (called targets) hopefully dont start with the warriors when engaging enemies. And at full energy of say 110 you cast rodgorts and end up with 94e (or so with attunment) then if your hero dosent use mind blast you energy drops some more and you now on around 80 energy which will be less than many caster foes in hard mode (foes have 5 pips of energy regen). Its clearly a good build Im not saying it sucks or anything of the sort im just saying in my opinion (as someone who only really does hard mode stuff) its not that useful. and nuking warriors is all good and well but they will probably only be standing next to other warriors and dervishes which an enemy monk can often keep alive with ease in HM Xiay 08:27, 22 January 2009 (EST)

moo

"Removed:

less than flare dmg and some very good energy management from mind blast. Not so amazing in my opinion. I find non elites (insperation magic or GoLE) are more than good enough and open up the elite for some more serious damage.

In Hard Mode, foes - especially bosses - have more energy and this is where energy management is very important, and where mind blast will not work.

Reason: moo Removed by: Ibreaktoilets"

1. what kind of a reason is moo? 2. I rated it 3 - sure that doesn't go with the majority but i believe the majority is wrong most of the time - I gave clearly laid out reasons for my vote. 3. Why do perfectly good votes (not just mine) get removed just because they don't follow the majority? seems to defeat the point of voting.

anyone wanna clear this up for me it would be appreciated - im getting bored of the whole re submit vote thing Xiay 18:16, 22 January 2009 (EST)

voting on wiki is a broken system, BM's decide what's good and not. ---Chaos- TheDentist 18:29, 22 January 2009 (EST)
I'd say it's a great system given the quality of votes by people like you. — Skakid Rally- kupo!S9M 19:36, 22 January 2009 (EST)
There's a reason why people only run Savannah heat(now replaced by cryway), obsitanks(now replaced by permaforms, but still see limited use in slaver's) and cryers in HM. PikaFanFile:Chrismaspika sig.jpg 22:23, 22 January 2009 (EST)
Ska insults for the sake of it. I never said it's a bad system. ---Chaos- TheDentist 04:46, 23 January 2009 (EST)

Idea

Couple this with a MoI mesmer in HA, You'll make a HB monk have to re-cast HB every 3 seconds or whatever.--IkimonoNeeds more ParagonMonk-Paragon-icon 20:00, 22 January 2009 (EST)

hex removallllll :/ ---Chaos- TheDentist 20:11, 22 January 2009 (EST)
Holy Veil x2 = 2 hex removal = standard hex removal. Maybe Smite hex = 3. multiple hexes = win.--66.192.104.10 14:52, 28 January 2009 (EST)

Noob Question abt MB

I dont really understand how MB is apparently such a great e-managing spell. So...it costs 5 energy to cast while returning 8 energy..that's only 3 nrgy returned? And with a 1 second cast time and 2 second recharge thats not really spammable (although my definition of spammable is 1 sec recharge el oh el oh el.) Im sure someone's going to make a cutting remark for my ignorance, but I really want to know what doesn't make MB a (quote unquote) meh elite. 64.229.223.221 12:52, 28 January 2009 (EST)

Count how much it does in energy regeneration with attunement, and it's free damage. ---Chaos- TheDentist 13:10, 28 January 2009 (EST)
It costs 3 energy with attunes, tbvh. And if any E-manag is spammable, it's MB.... Honestly >.>" --Srs Bean Mafia. Srs Beans R Srs 13:16, 28 January 2009 (EST)
I figured 5e return every 3 seconds was good. I can't think of a single better e-manage skill =\ Rawrawr Dinosaur 13:21, 28 January 2009 (EST)
that's 5/3 which is roughly 1,7 energy/second which equals 5 pips of energy regeneration. Image:GodlyCompanion-cube.jpg 13:24, 28 January 2009 (EST)
eprod Cute McMonkeyTab 13:24, 28 January 2009 (EST)
And maybe lyssa's aura. Don't forget lag time and the fact that you will have to keep up attunement and liquid flame.PikaFanFile:Chrismaspika sig.jpg 13:27, 28 January 2009 (EST)
Liquid flame as what to do with anything? o0 Rawrawr Dinosaur 13:31, 28 January 2009 (EST)
liqid fame is stong lern 2 ply dum nob
lrn2sign. he didn't say it sucks, just asked how it's related because the one who mentioned it is thinking wrong somewhere. ---Chaos- TheDentist 14:28, 28 January 2009 (EST)
nou
http://www.pvxwiki.com/w/index.php?title=Build_talk:E/Rt_Mind_Blast_Nuker&diff=next&oldid=811331 lol nice pika u brave FrostrageFrosty po! 15:25, 28 January 2009 (EST)
I dont like MB in PvE, you wont get high energy returns from most mobs untill some time into the battle and you damage is not armor ignoring so dont mention damage when speaking about MB.
I used MB with MoR to fuel Necrosis because it deals armor ignoring damage... --Anonimous. D: 15:34, 28 January 2009 (EST)
I studied this spell once I capped it. My results were; #1 Heros do not use this skill very well. Although hero AI is different per user, mine did not preform acceptable on any account. #2 With proper delivery, it has very good energy regain. i.e a 40/40 Weapon set, and Fire Attunement make this skill nearly as spammable as flare, with energy gain as good as 5 pips. #3 The damage from this skill, even when spammed is nothing extraordinary, but helps distract monks in PvP. Combined with Mark of Rodgart, the Burning condition is repeatedly spread causing quite a annoyance for the party monk. #4 This skill is best used in PvP, not in PvE; the damage is not enough to matter in PvE, but is unnerving in PvP, especially when combined with conditions.68.13.239.149 02:54, 12 June 2009 (UTC)

Why is this E/Rt?

Lose FomF and make it generic. There is no reason to take FomF over a monk res in pve if you're not limited by secondary. 99.242.229.12 21:13, 6 June 2009 (UTC)

No recharge / 4sec activation rez is awesome, though. You could put Monk rezzes in the optionals, I guess. --- Ohaider! -- (contribs) (talk) 21:21, 6 June 2009 (UTC)
In a lot of areas, you don't even need res. IMO, stick an optional and suggest FoMF, Rebirth, Res Chant, DPS, etc. --JaiGoesMonksassinContribs 21:32, 6 June 2009 (UTC)
No ress chant; FomF, DPact and Rebirth are all superior in choice. Lightningbolt siguɐɟɐʞıd o^_^o¸«` 22:26, 6 June 2009 (UTC)
I have noticed that FomF, or other ridiculous hard resses on non-healer builds, and i find it idiotic...when.... vengance, will suit the need perfectly, and when the team is down and needs a perma res, leave it to the monks AFTER the battle. I ALWAYs replace FomF or any other res from a NON-HEALER hero, with Vengance, because it is SUPPOSED to be used mid-battle, sure it has a 30 second recharge, but if you are NOT in charge of healing, slap it on 3 heros and goto town, your party, if occurs multiple deaths, will be revived and alive FULL HP + ENERGY, and doing 25% more dmg! and after the battle, you can perma res them. Just some points i have noticed that work alot better than stupid rt res's, and for wiki builds, I prefer them to be Ele/any because not everyone has Factions, and the template code is useless if it is ele/rt then. 68.13.239.149 02:39, 12 June 2009 (UTC)