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{{Untested-Trial|SC|PvE team}}
 
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Build designed to safely spike massive amount of aoe damage Using glaive and spirit rift without causing scatter to get chest in slavers exile.
+
Build designed to safely spike with massive amounts of aoe damage using Destructive Was Glaive and Spirit Rift without causing scatter to get end-chest in Slavers Exile.
   
 
==Team Composition==
 
==Team Composition==
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== Usage ==
 
== Usage ==
 
* Run to Slavers' Exile either by Olafstead or Umbral Grotto (Olafstead is a lot faster and safer for both the entire party and the runner).
 
* Run to Slavers' Exile either by Olafstead or Umbral Grotto (Olafstead is a lot faster and safer for both the entire party and the runner).
* Enter thommis's dungeon once inside Slavers', and walk to the to the bridge.
+
* Enter Thommis's dungeon once inside slavers, and walk to the to the bridge.
 
* Cast Shroud of Distress --> Deadly Paradox --> Shadow Form.
 
* Cast Shroud of Distress --> Deadly Paradox --> Shadow Form.
 
* Drink a level 1 alchohol (with alchohol build) and cast Dwarven Stability then Dark Escape.
 
* Drink a level 1 alchohol (with alchohol build) and cast Dwarven Stability then Dark Escape.
* Cast --> Deadly Paradox --> Shadow Form --> IAU! or Feel No Pain when preparing to go down the stairs.
+
* Cast --> Deadly Paradox --> Shadow Form --> iau/fnp when preparing to go down the stairs.
* Head straight for the corner at the end of the stairs to recast skills w/o worry of interuption.
+
* Head straight for the corner at the end of the stairs to recast skills without worry of interuption.
* Head straight towards your team (do not worry about balling your going to need your necro to give you a new CTT! to tank them all).
+
* Head straight towards your team suggested that you use dash to break aggro(do not worry about balling your going to need your necro to give you a new ctt to tank them all).
* Once the entire team is ready, cast everything and armor of earth. Begin to ball everyone into the corner.
+
* Once the entire team is ready, cast everything this includes armor of earth. Begin to ball everyone into the corner.
 
* Ping a target in the balled group.
 
* Ping a target in the balled group.
 
* Once the group is dead begin heading towards any left-overs and stay adjacent to them and ping them as the target.
 
* Once the group is dead begin heading towards any left-overs and stay adjacent to them and ping them as the target.
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* Not keeping Shadow form up
 
* Not keeping Shadow form up
 
* Not bringing alchohal
 
* Not bringing alchohal
  +
* not reading the usage.
* lag
 
   
== Variants ==
+
== optional ==
 
* Deaths charge for health gain and means of getting unstuck
 
* Deaths charge for health gain and means of getting unstuck
 
* Shadow Sanctuary for health gain & proper tanking ability
 
* Shadow Sanctuary for health gain & proper tanking ability
  +
* Heart of shadows
* "IAU!" for armor boost and anti kd if you dont have alchohol
 
  +
* shadow refuge
* Feel No Pain since you already have to be drunk you can use this to your advantage
 
  +
* stoneflesh aura
  +
* sliver armor (for the heck of it xD)
   
 
== 4 Glaive Nukers ==
 
== 4 Glaive Nukers ==
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=== Usage ===
 
=== Usage ===
* wait for Tank to ball group into corner and ping target
+
* Wait for tank to ball the groups into the corner and ping target
 
* Press T and cast Dwg and head to the corner of the wall then cast spirits rift (best on count of 3) and double drop Dwg
 
* Press T and cast Dwg and head to the corner of the wall then cast spirits rift (best on count of 3) and double drop Dwg
 
* By then the balled group should be dead. If not just repeat.
 
* By then the balled group should be dead. If not just repeat.
* After balled group is dead Tank will go head to any npc that didnt not ball (such as warders and zealots)
+
* After balled group is dead tank will go head to any npc that didnt not ball (such as warders and zealots)
* When tank is near the target he will ping then cast spirit rift after which everyone takes turn casting ancestors rage on tank ping when casting it on him.
+
* When tank is near the target he will ping them then cast spirit rift after which everyone takes turn casting ancestors rage on tank ping when casting it on him.
* Use evas to spike single target.
+
* Use evas to spike single target.
  +
* Continue to repeat till everything is dead.
   
 
== Aura of the lich ==
 
== Aura of the lich ==
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== Usage ==
 
== Usage ==
* Get to the bridge where the tank is preparing to begin the run around use "Can't Touch This!". So that he will be able to get through modniir without any of them being able to use trample.
+
* Get to the bridge where the tank is preparing to begin the run around use "Can't Touch This!".
 
* Wait for tank to ball group then cast bile on the target he pings
 
* Wait for tank to ball group then cast bile on the target he pings
 
* Wait for the Glaives to finish off all the group that the tank balled
 
* Wait for the Glaives to finish off all the group that the tank balled
 
* Then cast Masochism-->Aotl
 
* Then cast Masochism-->Aotl
 
* then cast barbs on the left-behind target the perma tank pings
 
* then cast barbs on the left-behind target the perma tank pings
* Keep Death nova up on any minions
+
* Keep Death Nova up on any minions
* use "we shall return" for party wide res, '''only use when there are 3 or more dead otherwise a waste of energy'''
+
* Use we shall return" for party wide res, (only use when there are 3 or more dead otherwise a waste of energy)
   
 
== Counters ==
 
== Counters ==
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== Usage ==
 
== Usage ==
*Wait For tank to be coming to corner and begin casting eoe and fs
+
* Wait for tank to be coming to corner and begin casting Edge of Extinction and Frozen Soil.
* after casting head to the corner with the nukers and cast both ebons and use rift on target
+
* After casting head to the corner with the nukers and cast Ghostly Haste Then Both Ebon Battle Standards and maintain them.
* Use consume soul on any minions that a summit summons
+
* Use consume soul on any minions that a enemy summons
 
* Destroy frozen soil with your optional skill(see below) for team to res
 
* Destroy frozen soil with your optional skill(see below) for team to res
* take evas or any other pve skill instead of honor when doing guide #2(see below)
+
* Take evas or any other pve skill instead of honor when doing guide #2(see below)
   
 
== Counters ==
 
== Counters ==
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* dying and having party have to wait for frozen soil to die out to ressurect the team
 
* dying and having party have to wait for frozen soil to die out to ressurect the team
 
* standing in aoe such as sandstorm
 
* standing in aoe such as sandstorm
  +
 
== Variants ==
 
== Variants ==
 
* Spirit to Flesh
 
* Spirit to Flesh
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== Usage ==
 
== Usage ==
* Head to the corner cast Healers boon wait for when the tank is back in range spam heal party
+
* Head to the corner cast Healers Boon wait for when the tank is back in range spam Heal Party
* use spirit siphon when low on energy allied spirit has 4pip of e-regen and 31 energy total you have two at your dispossal use them as you see fit
+
* Use spirit siphon when low on energy
* cast seed of life on tank when balling in corner
+
* Cast seed of life on tank when balling in corner
* use dwanya kiss and optional heal for party members with lower health
+
* Use Dwanya Kiss and optional heal for party members with lower health
* once tank has arrive to corner and is preparing to ball leave corner and head out of range from the wall
+
* Ounce tank has arrive to corner and is preparing to ball leave corner and head out of range from the wall
* use heal party to keep party members alive. this will be your only means of healing tank if using guide 1(see below).
+
* Use heal party to keep party members alive. This will be your only means of healing tank if using guide 1(see below).
   
 
== Counters ==
 
== Counters ==
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== Guide 1 ==
 
== Guide 1 ==
* perma tank runs to slaver exile either from olafstead or umbral grotto
+
* Perma tank runs to Slaver Exile either from Olafstead or Umbral Grotto
* after reaching thommis section in slaver's stop at the bridge both aotl and perma; while monk and dwg get into corner
+
* After reaching Thommis section in Slaver's stop at the bridge both aotl and perma; while monk and dwg get into corner
* perma tank begins casting his enchants except armor of earth/stoneflesh
+
* Perma tank begins casting his enchants except armor of earth/stoneflesh
* aotl necro cast ctt and perma begins his run around the chamber
+
* Aotl necro cast ctt and perma begins his run around the chamber
 
* For more detail for perma getting to other side refer to perma tank usage
 
* For more detail for perma getting to other side refer to perma tank usage
* when the perma has done his full run about and is corner and his energy is full he begins to cast everything(even armor of earth)
+
* When the perma has done his full run about and is corner and his energy is full he begins to cast everything(even armor of earth)
* necro will use ctt and eoe will summon spirits and head to corner
+
* Necro will use ctt and eoe will summon spirits and head to corner
* tank begins to ball everyone in the area and brings them into corner
+
* Tank begins to ball everyone in the area and brings them into corner
* dwg will cast dwg then spirit rift spike and double drop dwg.
+
* Dwg will cast dwg then spirit rift spike and double drop dwg.
* aotl necro will be in corner with them casting aotl to summon minions before summoners get a chance to.
+
* Aotl necro will be in corner with them casting aotl to summon minions before summoners get a chance to.
* group then evas spirit rift+barbs any left behind groups
+
* Group then evas spirit rift+barbs any left behind groups
* perma grab chest and balls the group aways from the chest so rest of party can collect, or have dwg spike the small group.
+
* Perma grab chest and balls the group aways from the chest so rest of party can collect, or have dwg spike the small group.
* collect chest and repeat
+
* Collect chest and repeat
   
== guide 2 ==
+
== Guide 2 ==
 
* (note this way takes about an extra 5 minutes but garantees a no fail run instead of trusting a runner that might fail)
 
* (note this way takes about an extra 5 minutes but garantees a no fail run instead of trusting a runner that might fail)
* perma tank runs to slaver exile either from olafstead or umbral grotto
+
* Perma tank runs to Slaver Exile either from Olafstead or Umbral Grotto
* after reaching thommis section in slaver's stop at the bridge both aotl and perma
+
* After reaching thommis section in slaver's stop at the bridge both aotl and perma
 
* Eoe should begin casting spirit
 
* Eoe should begin casting spirit
* perma tank begins casting his enchants including armor of earth/stoneflesh balls the first group
+
* Perma tank begins casting his enchants including armor of earth/stoneflesh balls the first group
* after he pings eoe head in range and uses summon spirits
+
* After he pings eoe head in range and uses summon spirits
* dwg will rush in and will cast spirits rift then get in closer and double drop dwg
+
* Dwg will rush in and will cast spirits rift then get in closer and double drop dwg
* repeat till you get near the stairs
+
* Repeat till you get near the stairs
* this will be the hardes part do to the large amount of rangers with choking gas
+
* This will be the hardes part do to the large amount of rangers with choking gas
* once again necro uses ctt and perma balls them into that huge corner all the ranger will not come but get them into a close ball
+
* Ounce again necro uses ctt and perma balls them into that huge corner all the ranger will not come but get them into a close ball
* perma then waits for when he recieves no more choking gas then deaths charge to ranger and pings
+
* Perma then waits for when he recieves no more choking gas then deaths charge to ranger and pings and then spike
 
* Continue your way down the stairs
* and then spike
 
 
* Repeat what you did at the stairs ball them up and move them into a corner and dwg shall spike.
* continue your way down the stairs
 
 
* Collect chest and repeat.
* repeat what you did at the stairs ball them up and move them into a corner and dwg shall spike.
 
* collect chest and repeat.
 

Revision as of 00:07, 3 August 2010

This build is still being created and is not yet ready to be rated.

This build has been designed for the following use:

Build designed to safely spike with massive amounts of aoe damage using Destructive Was Glaive and Spirit Rift without causing scatter to get end-chest in Slavers Exile.

Team Composition

  • 1x Assassin/Elementalist Tank/Runner.
Deadly Paradox Shadow Form Shroud of Distress Optional Dwarven Stability Dark Escape Death's Charge Armor of Earth
  • 3x or 4x Asterisk/Ritualist Glaive Spammers.
Destructive Was Glaive Spirit Rift Ancestors' Rage Light of Deldrimor "By Ural's Hammer!" Ebon Vanguard Assassin Support Optional Optional
  • 1x Necromancer/Paragon AotL Minion Bomber.
Aura of the Lich Animate Bone Minions Death Nova Masochism Putrid Bile Barbs "We Shall Return!" Optional
  • 1x Ritualist/Ranger EoE Consumer.
Consume Soul Spirit Rift Ebon Battle Standard of Honor Ebon Battle Standard of Wisdom Edge of Extinction Frozen Soil Optional Flesh of my flesh
  • 1x Monk/Ritualist HB Monk.
Dwayna's Kiss Ethereal Light Cure Hex Seed of Life Spirit Siphon Heal Party Healer's Boon Rebirth


Tank/Runner Alchohol version

<pvxbig> [build prof=A/E ear=12 sha=12][Deadly Paradox][Shadow Form][Shroud of Distress][Feel No Pain][Dwarven Stability][Armor of Earth][Dark Escape][Death's Charge][/build] </pvxbig>

Tank/Runner Non Alchohol Version

<pvxbig> [build prof=A/E ear=12 sha=12][Deadly Paradox][Shadow Form][Shroud of Distress]["I Am Unstoppable!"][Dwarven Stability][Armor of Earth][Dark Escape][Death's Charge][/build] </pvxbig>

Equipment

  • Max Armor with Radiant and attunement runes
  • Weapons: Of enchanting weapon

Usage

  • Run to Slavers' Exile either by Olafstead or Umbral Grotto (Olafstead is a lot faster and safer for both the entire party and the runner).
  • Enter Thommis's dungeon once inside slavers, and walk to the to the bridge.
  • Cast Shroud of Distress --> Deadly Paradox --> Shadow Form.
  • Drink a level 1 alchohol (with alchohol build) and cast Dwarven Stability then Dark Escape.
  • Cast --> Deadly Paradox --> Shadow Form --> iau/fnp when preparing to go down the stairs.
  • Head straight for the corner at the end of the stairs to recast skills without worry of interuption.
  • Head straight towards your team suggested that you use dash to break aggro(do not worry about balling your going to need your necro to give you a new ctt to tank them all).
  • Once the entire team is ready, cast everything this includes armor of earth. Begin to ball everyone into the corner.
  • Ping a target in the balled group.
  • Once the group is dead begin heading towards any left-overs and stay adjacent to them and ping them as the target.
  • The nukers will be using you as a means of dealing damage with ancestors rage so be ready to stand close to targets.
  • After you have defeated everyone and the chest spawns, cast all your skills again including mental block.
  • Run towards the chest to pick up your drops and drag the remaining foes to the right so that the rest of the team can get their drops from chest safely.

Counters

  • Not keeping Shadow form up
  • Not bringing alchohal
  • not reading the usage.

optional

  • Deaths charge for health gain and means of getting unstuck
  • Shadow Sanctuary for health gain & proper tanking ability
  • Heart of shadows
  • shadow refuge
  • stoneflesh aura
  • sliver armor (for the heck of it xD)

4 Glaive Nukers

<pvxbig> [build prof=any/rt cha=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][optional][optional][/build] </pvxbig>

Templates

  • Assassin/Ritualist

<pvxbig>[build prof=a/rt shadow=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][Shadow Sanctuary][Optional][/build] </pvxbig>

  • Ritualist/Mesmer

<pvxbig>[build prof=rt/me Inspiration=12 Channeling=12+1+3][Destructive Was Glaive][Arcane Echo][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][Channeling][/build] </pvxbig>

  • Elementalist/Ritualist

<pvxbig>[build prof=e/rt Energy=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][Aura of Restoration][Optional][/build] </pvxbig>


  • Mesmer/Ritualist

<pvxbig>[build prof=me/rt Domination=12+1+1 Channeling=12][Destructive Was Glaive][Arcane Echo][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][Optional][/build] </pvxbig>


  • Necromancer/Ritualist

<pvxbig>[build prof=n/rt Soul=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][Signet of Lost Souls][Foul Feast][/build] </pvxbig>


  • Dervish/Ritualist

<pvxbig>[build prof=d/rt Mysticism=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Eternal Aura]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][Faithful Intervention][Watchful Intervention][/build] </pvxbig>


  • Monk/Ritualist

<pvxbig>[build prof=mo/rt smiting=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][Smite Condition][smite hex][/build] </pvxbig>


  • Ranger/Ritualist

<pvxbig>[build prof=r/rt wild=12+1+1 Channeling=12][Destructive Was Glaive][Spirit Rift][Ancestors' Rage][Light of Deldrimor]["By Ural's Hammer!"][Ebon Vanguard Assassin Support][Serpent's Quickness][Flesh of my Flesh][/build] </pvxbig>

Equipment

  • Armor: Survivor insignia with Superior Vigor, and vitae or attunement runes
  • Weapons: Any

Usage

  • Wait for tank to ball the groups into the corner and ping target
  • Press T and cast Dwg and head to the corner of the wall then cast spirits rift (best on count of 3) and double drop Dwg
  • By then the balled group should be dead. If not just repeat.
  • After balled group is dead tank will go head to any npc that didnt not ball (such as warders and zealots)
  • When tank is near the target he will ping them then cast spirit rift after which everyone takes turn casting ancestors rage on tank ping when casting it on him.
  • Use evas to spike single target.
  • Continue to repeat till everything is dead.

Aura of the lich

<pvxbig> [build prof=N/P death=12+3 sou=7+1 cur=8 comma=7][Aura of the Lich][Animate Bone Minions][Death Nova][Putrid Bile][Masochism][Barbs]["Can't Touch This!"]["We Shall Return!"][/build] </pvxbig>

Equipment

  • Max Armor with runes of attunement and radiant insignia
  • Weapons: Any of enchanting

Usage

  • Get to the bridge where the tank is preparing to begin the run around use "Can't Touch This!".
  • Wait for tank to ball group then cast bile on the target he pings
  • Wait for the Glaives to finish off all the group that the tank balled
  • Then cast Masochism-->Aotl
  • then cast barbs on the left-behind target the perma tank pings
  • Keep Death Nova up on any minions
  • Use we shall return" for party wide res, (only use when there are 3 or more dead otherwise a waste of energy)

Counters

  • Interupts at key moments like during aura of the lich casting

Variants

  • Enfeebling blood for a nice aoe weakness to assist in preventing heal and helping tank with surviving
  • Suffering for aoe degen
  • Blood of the master to keep minions alive (not recommended when u want your minions to die.)
  • Evas to assist in killing left behinds

Notes

  • If you have finish killing and you have minions still alive wait for everyone to get the chest do to your minions going off to attack any hostile target will ruin the perma aggroing them away from chest
  • A hero can easily take this role and fill it out while not being as good at it unless micro managing them.

Attributes and Skills

<pvxbig> [build prof=Ritualist/Ranger Spawning=12+1+3 Wild=3 beast=12][Consume soul][Ghostly Haste][Ebon Battle Standard of Honor][Ebon Battle Standard of Wisdom][Edge of Extinction][Frozen Soil][Flesh of my flesh][Optional][/build] </pvxbig>

Equipment

  • Max armor with runs of attunement and radiant insignia
  • Weapons: Any

Usage

  • Wait for tank to be coming to corner and begin casting Edge of Extinction and Frozen Soil.
  • After casting head to the corner with the nukers and cast Ghostly Haste Then Both Ebon Battle Standards and maintain them.
  • Use consume soul on any minions that a enemy summons
  • Destroy frozen soil with your optional skill(see below) for team to res
  • Take evas or any other pve skill instead of honor when doing guide #2(see below)

Counters

  • Interupts
  • dying and having party have to wait for frozen soil to die out to ressurect the team
  • standing in aoe such as sandstorm

Variants

  • Spirit to Flesh
  • Feast of souls
  • Rupture Soul
  • Ghostly Haste
  • Summon Spirit

Healers Boon

<pvxbig> [build prof=Monk/Rt Healing=12+1+3 Divine=10+1 Channeling=8][Dwayna's Kiss][Optional][Cure Hex][Seed of Life][Spirit Siphon][Heal Party][Healer's Boon][Resurrection Chant][/build] </pvxbig>

Equipment

  • Max armor rune of attunement and radiant insignia
  • Weapons: any

Usage

  • Head to the corner cast Healers Boon wait for when the tank is back in range spam Heal Party
  • Use spirit siphon when low on energy
  • Cast seed of life on tank when balling in corner
  • Use Dwanya Kiss and optional heal for party members with lower health
  • Ounce tank has arrive to corner and is preparing to ball leave corner and head out of range from the wall
  • Use heal party to keep party members alive. This will be your only means of healing tank if using guide 1(see below).

Counters

  • Interupts
  • enchant stripping

Variants

  • Etheral light
  • Patient spirit
  • Healing Whisper

Notes

  • Healers boon can be replaced with ua and rebirth replaced with HOLY HASTE
  • This Role Can be Replaced eith E/Mo bonder to assist the tank ins doing his job..etc

Guide 1

  • Perma tank runs to Slaver Exile either from Olafstead or Umbral Grotto
  • After reaching Thommis section in Slaver's stop at the bridge both aotl and perma; while monk and dwg get into corner
  • Perma tank begins casting his enchants except armor of earth/stoneflesh
  • Aotl necro cast ctt and perma begins his run around the chamber
  • For more detail for perma getting to other side refer to perma tank usage
  • When the perma has done his full run about and is corner and his energy is full he begins to cast everything(even armor of earth)
  • Necro will use ctt and eoe will summon spirits and head to corner
  • Tank begins to ball everyone in the area and brings them into corner
  • Dwg will cast dwg then spirit rift spike and double drop dwg.
  • Aotl necro will be in corner with them casting aotl to summon minions before summoners get a chance to.
  • Group then evas spirit rift+barbs any left behind groups
  • Perma grab chest and balls the group aways from the chest so rest of party can collect, or have dwg spike the small group.
  • Collect chest and repeat

Guide 2

  • (note this way takes about an extra 5 minutes but garantees a no fail run instead of trusting a runner that might fail)
  • Perma tank runs to Slaver Exile either from Olafstead or Umbral Grotto
  • After reaching thommis section in slaver's stop at the bridge both aotl and perma
  • Eoe should begin casting spirit
  • Perma tank begins casting his enchants including armor of earth/stoneflesh balls the first group
  • After he pings eoe head in range and uses summon spirits
  • Dwg will rush in and will cast spirits rift then get in closer and double drop dwg
  • Repeat till you get near the stairs
  • This will be the hardes part do to the large amount of rangers with choking gas
  • Ounce again necro uses ctt and perma balls them into that huge corner all the ranger will not come but get them into a close ball
  • Perma then waits for when he recieves no more choking gas then deaths charge to ranger and pings and then spike
  • Continue your way down the stairs
  • Repeat what you did at the stairs ball them up and move them into a corner and dwg shall spike.
  • Collect chest and repeat.