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==Overview== |
==Overview== |
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− | {{mini skill bar|Shell Shock|Ride the Lightning|Lightning Bolt|Shock|Glyph of Elemental Power|Aura of Restoration|Frozen Soil |
+ | {{mini skill bar|Shell Shock|Ride the Lightning|Lightning Bolt|Shock|Lightning Touch|Glyph of Elemental Power|Aura of Restoration|Frozen Soil}}{{mini skill bar|Shell Shock|Ride the Lightning|Lightning Bolt|Shock|Lightning Touch|Glyph of Elemental Power|Aura of Restoration|Edge of Extinction}}{{mini skill bar|Shell Shock|Ride the Lightning|Lightning Bolt|Shock|Lightning Touch|Glyph of Elemental Power|Aura of Restoration|Quickening Zephyr}}{{mini skill bar|Shell Shock|Ride the Lightning|Lightning Bolt|Shock|Lightning Touch|Glyph of Elemental Power|Aura of Restoration|Predatory Season}}{{mini skill bar|Shell Shock|Ride the Lightning|Lightning Bolt|Shock|Lightning Touch|Glyph of Elemental Power|Aura of Restoration|Optional}}{{mini skill bar|Shell Shock|Ride the Lightning|Lightning Bolt|Shock|Lightning Touch|Glyph of Elemental Power|Aura of Restoration|Optional}}{{mini skill bar|Shell Shock|Ride the Lightning|Lightning Bolt|Shock|Lightning Touch|Glyph of Elemental Power|Aura of Restoration|Optional}}{{mini skill bar|Shell Shock|Ride the Lightning|Lightning Bolt|Shock|Lightning Touch|Glyph of Elemental Power|Aura of Restoration|Optional}} |
==Frozen Soil== |
==Frozen Soil== |
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<pvxbig> |
<pvxbig> |
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− | [build prof=E/R air=12+1+3 energy=10+1 Wildernesssurvival=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Glyph of Elemental Power][Aura of Restoration][Frozen Soil |
+ | [build prof=E/R air=12+1+3 energy=10+1 Wildernesssurvival=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][lightning touch][Glyph of Elemental Power][Aura of Restoration][Frozen Soil][/build] |
</pvxbig> |
</pvxbig> |
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==EoE== |
==EoE== |
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<pvxbig> |
<pvxbig> |
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− | [build prof=E/R air=12+1+3 energy=10+1 beast=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Glyph of Elemental Power][Aura of Restoration][Edge of Extinction |
+ | [build prof=E/R air=12+1+3 energy=10+1 beast=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][lightning touch][Glyph of Elemental Power][Aura of Restoration][Edge of Extinction][/build] |
</pvxbig> |
</pvxbig> |
||
==QZ== |
==QZ== |
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<pvxbig> |
<pvxbig> |
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− | [build prof=E/R air=12+1+3 energy=10+1 wild=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Glyph of Elemental Power][Aura of Restoration][Quickening Zephyr |
+ | [build prof=E/R air=12+1+3 energy=10+1 wild=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Lightning touch][Glyph of Elemental Power][Aura of Restoration][Quickening Zephyr][/build] |
</pvxbig> |
</pvxbig> |
||
==Predatory Season== |
==Predatory Season== |
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<pvxbig> |
<pvxbig> |
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− | [build prof=E/R air=12+1+3 energy=10+1 beast mastery=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Glyph of Elemental Power][Aura of Restoration][predatory season |
+ | [build prof=E/R air=12+1+3 energy=10+1 beast mastery=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][lightning touch][Glyph of Elemental Power][Aura of Restoration][predatory season][/build] |
</pvxbig> |
</pvxbig> |
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− | ==4 |
+ | ==4 Optional Spirits== |
<pvxbig> |
<pvxbig> |
||
− | [build prof=E/R air=12+1+3 energy=10+1][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Glyph of Elemental Power][Aura of Restoration][Optional |
+ | [build prof=E/R air=12+1+3 energy=10+1][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][lightning touch][Glyph of Elemental Power][Aura of Restoration][Optional][/build] |
</pvxbig> |
</pvxbig> |
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*Back up of any of the important spirits |
*Back up of any of the important spirits |
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==Variants== |
==Variants== |
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− | *Resurrection Signets can be exchanged for Lightning Touch. |
||
*Up two two elementalists can be replaced by Wastrel's Collapse/Blackout Me/As to shut down the monks. |
*Up two two elementalists can be replaced by Wastrel's Collapse/Blackout Me/As to shut down the monks. |
Revision as of 15:12, 3 June 2009
The PvXwiki community finds this to be a good build. If you disagree with this rating, please discuss it on the build's talk page. This build has been designed for the following use: |
Blows the other team up before it can blow you up.
Overview
Frozen Soil
<pvxbig> [build prof=E/R air=12+1+3 energy=10+1 Wildernesssurvival=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][lightning touch][Glyph of Elemental Power][Aura of Restoration][Frozen Soil][/build] </pvxbig>
EoE
<pvxbig> [build prof=E/R air=12+1+3 energy=10+1 beast=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][lightning touch][Glyph of Elemental Power][Aura of Restoration][Edge of Extinction][/build] </pvxbig>
QZ
<pvxbig> [build prof=E/R air=12+1+3 energy=10+1 wild=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Lightning touch][Glyph of Elemental Power][Aura of Restoration][Quickening Zephyr][/build] </pvxbig>
Predatory Season
<pvxbig> [build prof=E/R air=12+1+3 energy=10+1 beast mastery=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][lightning touch][Glyph of Elemental Power][Aura of Restoration][predatory season][/build] </pvxbig>
4 Optional Spirits
<pvxbig> [build prof=E/R air=12+1+3 energy=10+1][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][lightning touch][Glyph of Elemental Power][Aura of Restoration][Optional][/build] </pvxbig>
- Back up of any of the important spirits
- Earthbind
- Make Haste
- Tranquility
- Blackout
- Augury of Death
- Primal Echoes
- Maelstrom
- Death Nova
- "Fall Back!"
- Lightning Touch
Notes
- In Zaishen, make sure you do not put up EoE. Put the rest of the spirit as close to the eye as possible.
- Everyone spikes their own number (number 1 spikes the opposing number 1, etc., etc.) Alternatively, you can spike your number inverted (1=8 2=7 etc)to mess with smart teams.
- Maintain your spirits. If the opposing team refuses to move in to attack you, slowly move your spirits up until they are in radar, then go in for the spike.
- Make sure everyone spikes their target at the same time. This makes it so even if they prot half the team, the other half is more than likely to die, resulting in a wipe.
- Against IWAY, #1, and #2 spike the first war. #3 and #4 spike the second war, #5 and #6 spike the third war, and #7 and #8 spike the fourth war. Then everyone quickly spikes the PnH. This makes it so the team has no resses left, and can deal no damage. This makes the rest of the match extremely easy. If the PnH monk is competent players on Spirit Bonded targets should switch to him.
Variants
- Up two two elementalists can be replaced by Wastrel's Collapse/Blackout Me/As to shut down the monks.