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This build has been designed for the following use:

Maintains strong defense through an extra Ritualist while still providing a strong spike.


Dismember Executioner's Strike Disrupting Chop Bull's Strike Shock Primal Rage Rush Resurrection Signet
Magehunter's Smash Crushing Blow Hammer Bash Bull's Strike Distracting Strike Flail Enraging Charge Death Pact Signet
Burning Arrow Hunter's Shot Savage Shot Distracting Shot Read the Wind Lightning Reflexes Flail Resurrection Signet
Expel Hexes Shard Storm Shell Shock Teinai's Prison Blurred Vision Steam Glyph of Immolation Drain Enchantment
Caretaker's Charge Ancestor's Rage Optional Weapon of Warding Protective Was Kaolai Rend Enchantments Recovery Flesh of My Flesh
Reversal of Fortune Spirit Bond Restore Condition Guardian Aura of Stability Holy Veil Castigation Signet Disciplined Stance
Patient Spirit Word of Healing Infuse Health Signet of Rejuvenation Cure Hex Castigation Signet Balanced Stance Disciplined Stance
Hidden Caltrops Renewing Surge Soothing Memories Weapon of Shadow Weapon of Warding Recuperation Protective Was Kaolai Dash

Primal Rage Warrior

<pvxbig> [build prof=W/E Axe=12+1+1 Strength=12+1 Air=3][Dismember][Executioner's Strike][Disrupting Chop][Bull's Strike][Shock][Primal Rage][Rush][Resurrection Signet][/build] </pvxbig>


  • Call full damage spikes as often as possible.
  • Generally pressure.

Magehunter's Smash Warrior

<pvxbig> [build prof=W/Rt Hammer=12+1+1 Strength=12+2 Resto=3][Magehunter's Smash][Crushing Blow][Hammer Bash][Bull's Strike][Distracting Strike][Flail][Enraging Charge][Death Pact Signet][/build] </pvxbig>


  • Try to knock the Prot monk on Primal's spikes.
  • Call full damage spikes as often as possible.
  • Kill a ganking Ranger if the Mesmer snared it.

BA Ranger

<pvxbig> [build prof=R/W Marksmanship=12+1 Expertise=12+1+1][Burning Arrow][Hunter's Shot@14][Savage Shot@14][Distracting Shot][Read the Wind@16][Lightning Reflexes][Flail][Resurrection signet][/build] </pvxbig>

Fast Casting Water

<pvxbig> [build prof=Me/e water=11 fast=8+1+1 Insp=9+1 fire=8 air=1][Expel Hexes][shard storm][Blurred Vision][Glyph of Immolation][Steam][Drain Enchantment][shell shock][Ice Prison][/build] </pvxbig>


  • Use Blur and Steam to blind possible melee spikes.
  • Assist in spikes with Shard Storm.
  • Good vs Ganking Rangers in snare contest.

CC Support Rit

<pvxbig> [build prof=Rt/N Resto=12+1+1 Channeling=12+2 Curses=3][Caretaker's Charge][Ancestor's Rage][no skill][Weapon of Warding][Protective was Kaolai][Rend Enchantment][recovery][Flesh of My Flesh][/build] </pvxbig>


  • Spam CC.
  • Assist in spikes with Rend and Ancestor's (and CC if needed).
  • Heal with Soothing Memories and Prot with Weapon of Warding (great on monks).
  • Party heal with PwK.
  • Set up Recovery when possible.

Restore Condition Monk

<pvxbig> [build prof=Mo/W Prot=12+1+1 Divinefavor=8+1 smit=7+1 tactic=8][Reversal of Fortune][Spirit Bond][Restore Condition][Guardian][Aura of Stability][Castigation Signet][Holy Veil][Disciplined Stance][/build] </pvxbig>


  • Stop spikes with protection skills.
  • Keep warriors and ranger clean of blind and hexes.
  • Defend yourself from Warriors/Rangers with Disciplined.
  • Use Castigation Signet for damage and energy.

Word of Healing Monk

<pvxbig> [build prof=mo/w heal=12+1+1 div=10+1 tactic=8][Patient Spirit][word of healing][infuse health][signet of rejuvenation][no skill][castigation signet][balanced stance][disciplined stance][/build] </pvxbig>


  • Infuse spikes and redbar.
  • Use balanced stance for kiting without knockdown or critical hit.
  • Keep your frontline clear of hexes.

HC Runner

<pvxbig> [build prof=Rt/A sha=8 res=12+1+1 cha=10+1][Hidden Caltrops][Renewing Surge][Soothing Memories][Weapon of Shadow][Weapon of Warding][Recuperation][Protective Was Kaolai][Dash][/build] </pvxbig>


  • Spike assist with Renewing.
  • Prot yourself and anyone needed at the stand (do this with your weapon spells).
  • Heal.
  • Party heal with PwK.
  • Set up Recuperation at the stand.
  • Use dash to run flags.