PvXwiki
m (I find that AotL works better, since it frees the MM to cast Death Nova more often)
m (→‎Variants: A few variants that I've found to work well)
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*Replace [[gww:Flesh of My Flesh|Flesh of My Flesh]] with [[gww:Death Pact Signet|Death Pact Signet]]
 
*Replace [[gww:Flesh of My Flesh|Flesh of My Flesh]] with [[gww:Death Pact Signet|Death Pact Signet]]
 
*Replace [[gww:Ancestors' Rage|Ancestors' Rage]] with [[gww:Bloodsong|Bloodsong]]
 
*Replace [[gww:Ancestors' Rage|Ancestors' Rage]] with [[gww:Bloodsong|Bloodsong]]
  +
*[[gww:Zealot's Fire|Zealot's Fire]] can add considerably damage to targets of Ancestor's Rage
  +
*[[gww:Reversal of Damage|Reversal of Damage]] and [[gww:Judge's Intervention|Judge's Intervention]] can both provide some damage prevention
   
 
== Jagged Minion Hero ==
 
== Jagged Minion Hero ==

Revision as of 08:42, 8 July 2010

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This is a three hero team build design to support physical players in PvE. It raises damage caused by physicals with Orders, Strength of Honor, Splinter Weapon and Curses spells like Mark of Pain and Barbs.

Overview

  • Asterisk/Asterisk Physical Damage Player
Optional Optional Optional Optional Optional Optional Optional Optional
  • Ritualist/Monk SoS Smite Hero
Signet of Spirits Splinter Weapon Ancestors' Rage Spirit Siphon Smite Condition Smite Hex Strength of Honor Flesh of My Flesh
  • Necromancer/Monk Jagged Minion Hero
Jagged Bones Animate Bone Minions Death Nova Masochism Shield of Absorption Protective Spirit Aegis Signet of Lost Souls
  • Elementalist/Necromancer ER Orders Hero
Ether Renewal Aura of Restoration Order of Pain Dark Fury Barbs Mark of Pain Blood Bond Awaken the Blood


It is possible to swap elementalist orders for necro orders (see Variants).

ER Orders Hero

<pvxbig> [build prof=Elementalist/Necromancer BloodMagic=11 Curses=10 EnergyStorage=10+1+2][Ether Renewal][Aura of Restoration][Order Of Pain@13][Dark Fury@13][Barbs@12][Mark Of Pain@12][Blood Bond@13][Awaken the Blood@11][/build] </pvxbig>

Equipment

  • Armor: Survivor/radiant Insignia, Vitae and/or Vigor Runes (do no make health above ~530hp)
  • Weapons: +20% enchantment blood magic staff, two HCT mods

Variants

SoS Smite Hero

<pvxbig> [build prof=Ritualist/Monk Smiting=12 Channeling=12+1+1 Spawning=3][Signet of Spirits][Splinter Weapon][Ancestors' Rage][Spirit Siphon][Smite Condition][Smite Hex][Strength of Honor][Flesh of My Flesh@0][/build] </pvxbig>

Equipment

  • Armor: Survivor Insignia, Vitae and/or Vigor runes
  • Weapons: 40/40 Channeling wand and offhand

Variants

Jagged Minion Hero

<pvxbig> [build prof=Necromancer/mo Death=12+1+3 SoulReaping=8+1 protection=10][Jagged Bones@18][Animate Bone Minions@18][Death Nova@18][Masochism@12][Shield Of Absorption@9][Protective Spirit@9][Aegis@11][Signet of Lost Souls@11][/build] </pvxbig>

Equipment

  • Armor: Survivor/radiant Insignia with Bloodstained insignia on head, hands or feet
  • Weapons: Death Magic staff of enchanting

Usage

  • Set all heroes to Guard mode.
  • Disable and micro Strength of Honor on the physical damage players.

Variants

Counters

  • General anti-caster
  • Heavy enchant removal
  • Lack of corpses

Variants

The E/N orders can be swapped for the following necro orders build, if your team requires more healing or the area has many conditions. Curse skills like Mark of Pain and Barbs can no longer be taken. <pvxbig> [build prof=Necromancer/rt blood=11+1+1 SoulReaping=8+1 resto=11][optional][order of pain][blood bond][mend body and soul][spirit light][Protective was kaolai][life][Signet of Lost Souls@11][/build] </pvxbig> Optional Optional elite slot for:

Notes

  • If using with Henchmen, bring 2-3 more physical henchmen and 1-2 healers depending on the difficulty of the area.
  • It is recommended to bring "Save Yourselves!" on the melee build
  • Do not bring Aura of Holy Might or elemental weapon mods as this prevents Orders and Curses from triggering extra damage.

See Also