PvXwiki
m (Reverted edits by Panic (talk | block) to last version by Toraen)
Line 60: Line 60:
 
==Usage==
 
==Usage==
   
 
(Level 1)
'''Level 1''' ''' *It's wise to bring perma runner to light torches and run zones as this can save 15 minutes in a run.*'''
 
   
 
*It's wise to bring perma runner to light the torches and run zones as this can save 15 minutes in a run.*'''
*Start from Gadd's Encampment. MAKE SURE!! someone has the Shandra quest or you wont get the chest.
 
   
 
*Start from Gadd's Encampment. MAKE SURE that all players have the Shandra quest or you wont get the chest.
*Enter the dungeon and head North towards the boss.
 
   
 
*Enter the dungeon and head North towards the boss.(Brigand)
*Kill all the mobs going to Boss
 
   
*600 use Pain Inverters to lure boss solo. "Make sure ranger has spirits up before" boss dies in 10 seconds.
 
   
  +
*'''Note:''' If a party member does not have the quest, a good group can run the Dungeon backwards (starting from Gadd's) exiting at Viox's Fall's. Then obtain the Q from Shandra just outside.
*Once the Brigand is dead, retrieve the key. Only kill the 2 mobs next to the boss. Go West once those are dead. 600 don't kill any more mobs.
 
   
  +
*Re-enter the Dungeon with a 10% Morale boost and proceed as directed.
*600 run to the portal were Arbor bay is only trigger Shandra she will follow ("600 use storm chaser to avoid mobs carefully")
 
  +
  +
*Quite a few of the mobs can be avoided entirely by hugging the walls near them or pulling with a long bow. Target all ''Enchanted Wizards'' first, making your way to the first Boss. (Brigand)
  +
  +
*600 can use a bow to lure boss towards you. (Then strike with Pain Inverter.)
  +
(Make sure ranger has spirits up before engaging) The Boss Brigand will die quickly.
  +
 
*Once the Brigand is dead, retrieve the key. You need to only kill the 2 mobs next to the boss. Go West once those are dead.
  +
  +
*600 run to the area the Arbor Bay portal. Shandra will follow and open the next area.
  +
  +
("600 use storm chaser to avoid mobs carefully")
   
 
*It's Perma's turn to zone the area. Once 600 is close to Shandra the door will open to the South. Perma carefully hug the walls to your left and try not to aggro the big room or you will wipe. Hug the wall to left they move and your safe only 1 group by the door aggro them and run in.
 
*It's Perma's turn to zone the area. Once 600 is close to Shandra the door will open to the South. Perma carefully hug the walls to your left and try not to aggro the big room or you will wipe. Hug the wall to left they move and your safe only 1 group by the door aggro them and run in.
 
 
   
'''Level 2'''
+
(Level 2)
  +
  +
*Now head towards the boss (another Brigand) directly on your left.
  +
 
*Once he's dead, he will trigger the chest containing a torch. (Area map is up the hill.)
  +
  +
*Now have your group head toward the center chamber. All members should wait at the the entrance. Light the brassiers starting at the farthest one first.
  +
  +
*The brassier nearest to your group at the entrance should be lit last. Once all 4 torches are lit, Foes will spawn in the center. Pull them towards your group with a bow.
  +
  +
*Boss key (Brigand) is again obtained after all brassiers are lit in the room. Again wait at the entrance and light the nearest brassier last.
  +
  +
(Level 3)
  +
  +
*To your immediate left is the next area map.
  +
  +
*Following the right wall will be more mobs ahead. Target all Wizards first and pull towards your group. Relight each brassier section by section.
   
  +
*The last Brigand (with the key) will not appear until all brassiers on level 3 have been lit. Unlock the door and proceed towards Fendi.
*Now head towards the boss. Once he's dead he will trigger the chest with torch.
 
   
  +
*Evil John Slacker````
*Head toward the chamber. Perma from this point run the torch. Once 4 torches are lit aggro will spawn. head towards the boss with the key, kill the boss like you did in area 1 (the same trick works here as well).
 
   
*while 600 retrieving the key perma there's only one mob blocking the door stay close by once key retrieved zone the team ASAP.
 
   
  +
(This part was written so poorly with such horrible punctuation and instructions I can not make sense of it.) Please explain this part in more detail. Thanks.
   
'''Level 3'''
 
   
 
*team head towards Fedi stay to the right, NOT the Left!!!.
 
*team head towards Fedi stay to the right, NOT the Left!!!.

Revision as of 15:53, 15 January 2011

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

   Dungeon Guide This is part of the Dungeon Build series, see Dungeon Guide for all Dungeon builds.  

This team build is designed to rush quickly though the dungeon Shards of Orr. If you pop a BU can reduce times by 3-5 minutes

Level 1 time 4-8 min Level 2 time 9-15 min Level 3 time 23-35 min

1x Monk/Ranger 600 monk

<pvxbig> [build prof=Mo/R pro=10+3+1 Div=11+3 wil=10][Spell Breaker][Protective Spirit][Shield of absorption][Spirit bond]["I Am Unstoppable!"][Storm chaser][Pain Inverter][Blessed aura][/build] </pvxbig>

Equipment

  • Casters spear 20% enchantment +5 Energy
  • Offhand Required protection with Mods master of my domain +1(Chance 20%)With focus core enchantment +45 health (While Enchanted) (The reason why is they have alot of KO's and if Shield of Absorption gets the buff it recharges faster)

1x Ranger/Monk Ranger

<pvxbig> [build prof=R/Mo Wil=12+3+1 bea=12+3 Exp=3][Serpent's quickness][Quickening Zephyr][Greater Conflagration][Edge of Extinction][Restful Breeze@0][Essence Bond][Succor][Rebirth][/build]

Equipment

  • High Energy Staff

Use

  • Cast your 2 bonds on 600.
  • Cast Serpent's quickness before Quickening Zephyr or Quickening Zephyr WILL FALL!! That will kill the 600.

</pvxbig>

1x Monk/Asterisk Smiter

<pvxbig> [build prof=Mo smi=12+3+1 div=12+3][Blessed signet]["by ural's hammer!"][Shield of judgment][Holy wrath][Retribution][Balthazar's spirit][Essence bond][Blessed aura][/build]

Equipment

  • +20% enchantment staff or set smite.

Use

  • Smiter must cast Shield of Judgment and Holy Wrath before 600 goes in.
  • Once 600 in cast Shield of Judgement every so often lasts about 30 seconds or more so don't overcast it or aggro will break on you.

</pvxbig>

1x Monk/Necromancer Bip

<pvxbig> [build prof=Mo/N pro=12+3+1 hea=10 BloodM=8][Blood Is Power][Life attunement][Vital blessing][ethereal light][Mending][Light of Deldrimor][Extinguish][Essence Bond][/build]

Equipment

  • +20% enchantment Staff heal

Use

  • use Mending on the smite and heal him or he dies.
  • Cast Bip Before 600 goes in mobs and after mobs down.
  • Dont cast while 600 going in or you will aggro.

</pvxbig>

Note: This hero is optional and used mainly for less experienced runners. The dungeon can be completed with only the 2 heroes above

Usage

(Level 1)

  • It's wise to bring perma runner to light the torches and run zones as this can save 15 minutes in a run.*
  • Start from Gadd's Encampment. MAKE SURE that all players have the Shandra quest or you wont get the chest.
  • Enter the dungeon and head North towards the boss.(Brigand)


  • Note: If a party member does not have the quest, a good group can run the Dungeon backwards (starting from Gadd's) exiting at Viox's Fall's. Then obtain the Q from Shandra just outside.
  • Re-enter the Dungeon with a 10% Morale boost and proceed as directed.
  • Quite a few of the mobs can be avoided entirely by hugging the walls near them or pulling with a long bow. Target all Enchanted Wizards first, making your way to the first Boss. (Brigand)
  • 600 can use a bow to lure boss towards you. (Then strike with Pain Inverter.)

(Make sure ranger has spirits up before engaging) The Boss Brigand will die quickly.

  • Once the Brigand is dead, retrieve the key. You need to only kill the 2 mobs next to the boss. Go West once those are dead.
  • 600 run to the area the Arbor Bay portal. Shandra will follow and open the next area.

("600 use storm chaser to avoid mobs carefully")

  • It's Perma's turn to zone the area. Once 600 is close to Shandra the door will open to the South. Perma carefully hug the walls to your left and try not to aggro the big room or you will wipe. Hug the wall to left they move and your safe only 1 group by the door aggro them and run in.


(Level 2)

  • Now head towards the boss (another Brigand) directly on your left.
  • Once he's dead, he will trigger the chest containing a torch. (Area map is up the hill.)
  • Now have your group head toward the center chamber. All members should wait at the the entrance. Light the brassiers starting at the farthest one first.
  • The brassier nearest to your group at the entrance should be lit last. Once all 4 torches are lit, Foes will spawn in the center. Pull them towards your group with a bow.
  • Boss key (Brigand) is again obtained after all brassiers are lit in the room. Again wait at the entrance and light the nearest brassier last.

(Level 3)

  • To your immediate left is the next area map.
  • Following the right wall will be more mobs ahead. Target all Wizards first and pull towards your group. Relight each brassier section by section.
  • The last Brigand (with the key) will not appear until all brassiers on level 3 have been lit. Unlock the door and proceed towards Fendi.
  • Evil John Slacker````


(This part was written so poorly with such horrible punctuation and instructions I can not make sense of it.) Please explain this part in more detail. Thanks.


  • team head towards Fedi stay to the right, NOT the Left!!!.
  • perma run the torches again.
  • at this point You Should be at Fendi. Before going in look towards your left there wall there try set up team close to that possible if you notice there fire spout come from the ground next to fendi on the left MAKE SURE Stand on that spout 600 or energy will be off and help killing Soul of Fendi also. Watch when soul dies cast your Shield of Absorption and Spirit Bond before Fendi and his ranger pop up as they will interrupt your healing DONT EVER DROP Shield of absorption or Spell breakers you will die. 600 MAKE SURE!!!.you hit space-bar everytime soul of Fendi pops or he will break agroo chase the smiter casting shield of Absorption KEEP HIM ON THE FLAME!.
  • Smiter make sure you cast Shield of Judgment when the 600 is killing Fendi and the Soul of Fendi


  • once Fendi's dead, wait 3 minutes to zone back to Arbor Bay to take the quest again so you can do the run from Gadds.