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This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This build uses the general 600/Smite team with the added Quickening Zephyr ranger to make Spell Breaker infinite and no down time between shield of absorption casts. The results are being able to completely clear out 95% of all areas in the game in HM. This build can be used for vanquishing, clearing dungeons, cartography, farming bosses, and FoW, UW and DoA.

Team Composition

  • Monk/Asterisk 600 Monk
Shield of Absorption Spirit Bond Protective Spirit Spell Breaker optional optional Blessed Aura Essence Bond
  • Monk/Asterisk Smiter Monk
optional optional optional optional Vital Blessing Life Attunement Holy Wrath Retribution
  • Ranger/Monk Quickening Zephyr Ranger
optional optional optional optional Serpent's Quickness Quickening Zephyr Essence Bond Balthazar's Spirit


Attributes and Skills

600 Monk

<pvxbig> [build prof=Mo/any Protection=12+1+3 Divine=12+1][shield of absorption][spirit bond][protective spirit][spell breaker][optional][optional][blessed aura][essence bond][/build] </pvxbig>

These are the most common optional skills used, but there's tons of others for various situations.

Equipment

  • Lowest AL possible. (preferably 15, or 5 if you saved your beginner armor.)
  • Radiant and attunement runes.
  • Any weapon with +20% enchantments and energy bonuses.

Usage

Smiter Monk

<pvxbig> [build prof=Mo/any smiti=12+1+3 protect=12+3][optional][optional][optional][optional][vital blessing][life attunement][holy wrath][retribution][/build] </pvxbig>

Equipment

  • Armor doesn't matter here.
  • Any weapon with +20% enchantments.

Usage

  • Always remain a good distance away from the battle, but not so far that the enchantments will lose connection with the 600 monk.
  • Can be human or hero.
  • Maintain Retribution Retribution, Holy Wrath Holy Wrath, Life Attunement Life Attunement and Vital Blessing Vital Blessing on the 600 monk.
  • Give your monk energy when he/she asks for it.
  • Use your optional skills as described above.
  • Sit back, relax and watch the action.

Quickening Zephyr Ranger

<pvxbig> [build prof=r/mo wild=12+1+3 exper=12+3][optional][optional][optional][optional][serpent's quickness][quickening zephyr][essence bond][balthazar's spirit][/build] </pvxbig>

Equipment

  • Armor doesn't matter here.
  • Any weapon with +20% enchants.

Usage

  • Stay with the smiter monk.
  • Can be human or hero. (preferably human because it can be tricky to micro him while in the middle of a big battle.)
  • Maintain Essence Bond Essence Bond and Balthazar's Spirit Balthazar's Spirit on the 600 monk.
  • Use Serpent's Quickness Serpent's Quickness and Quickening Zephyr Quickening Zephyr when there are dangerous casters that won't die within 1 Spell Breaker duration or excessive melee that will destroy the monk between shield of absorption casts. Another reason for using this could be because there is a super healer that has infinite energy. Quickening Zephyr will make those skills cost more and reduce the recharge, so the super healer will lose energy faster, won't be able to heal, and die.
  • Use the optional skills as described above.

Counters

Variants

  • The Quickening Zephyr Ranger can be exempt from the team if the area is possible to get through without infinite Spell Breaker or there isn't excessive melee. You won't need the QZ ranger for most of the beginner areas, and some dungeons are possible to get through without the QZ ranger as well, such as Cathedral of Flames. If you decide not to bring the QZ Ranger, you will have to put in Balthazar's Spirit Balthazar's Spirit on the 600 monk, which only leaves room for 1 optional.

Notes

  • Careful research of the enemies in each area you plan on taking on is recommended before doing so. It will allow you to plan out which optional skills you need to take, and discover the best and fastest route to get around.

Guides

  • Coming soon!
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