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{{Great-Build|farming|general|PvE team}}
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{{Untested-Testing|farming|PvE team}}
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{{TOCright}}
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This build uses the general 600/Smite team with the added Quickening Zephyr ranger to make Spell Breaker infinite and no down time between shield of absorption casts. The results are being able to completely clear out 95% of all areas in the game in HM. This build can be used for vanquishing, clearing dungeons, cartography, farming bosses, and FoW, UW and DoA.
 
This build uses the general 600/Smite team with the added Quickening Zephyr ranger to make Spell Breaker infinite and no down time between shield of absorption casts. The results are being able to completely clear out 95% of all areas in the game in HM. This build can be used for vanquishing, clearing dungeons, cartography, farming bosses, and FoW, UW and DoA.
 
==Team Composition==
 
==Team Composition==
* {{Mo}}/{{any}} 600 Monk {{mini skill bar|Shield of Absorption|Spirit Bond|Protective Spirit|Spell Breaker|optional|optional|Blessed Aura|Essence Bond}}
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* {{Mo}}/{{any}} 600 Monk {{mini skill bar|Spell Breaker|Protective Spirit|Spirit Bond|Shield of Absorption|optional|optional|Essence Bond|Blessed Aura}}
* {{Mo}}/{{any}} Smiter Monk {{mini skill bar|optional|optional|optional|optional|Vital Blessing|Life Attunement|Retribution|Holy Wrath}}
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* {{Mo}}/{{any}} Smiter Monk {{mini skill bar|Shield of Judgment|Holy Wrath|optional|optional|optional|Vital Blessing|Life Attunement|Retribution}}
 
* {{r}}/{{Mo}} Quickening Zephyr Ranger {{mini skill bar|Serpent's Quickness|Quickening Zephyr|optional|optional|optional|optional|Essence Bond|Balthazar's Spirit}}
 
* {{r}}/{{Mo}} Quickening Zephyr Ranger {{mini skill bar|Serpent's Quickness|Quickening Zephyr|optional|optional|optional|optional|Essence Bond|Balthazar's Spirit}}
   
 
==600 Monk==
 
==600 Monk==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/any Protection=12+1+3 Divine=12+1][shield of absorption][spirit bond][protective spirit][spell breaker][optional][optional][blessed aura][essence bond][/build]
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[build prof=Mo/any Protection=12+1+3 Divine=12+1][spell breaker][protective spirit][spirit bond][shield of absorption][optional][optional][essence bond][blessed aura][/build]
 
</pvxbig>
 
</pvxbig>
 
* {{skill icon|Mantra of Resolve}} for interrupts.
 
* {{skill icon|Mantra of Resolve}} for interrupts.
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* Use your optional skills as described above.
 
* Use your optional skills as described above.
 
</pvxbig>
 
</pvxbig>
  +
 
==Smiter Monk==
 
==Smiter Monk==
 
<pvxbig>
 
<pvxbig>
[build prof=Mo/any smiti=12+1+3 protect=12+3][optional][optional][optional][optional][vital blessing][life attunement][holy wrath][retribution][/build]
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[build prof=Mo/any smiti=12+1+3 protect=12+3][Shield of Judgment@16][Holy Wrath@16][optional][optional][optional][vital blessing@15][life attunement@15][retribution@16][/build]
 
</pvxbig>
 
</pvxbig>
 
* {{skill icon|Essence Bond}} for energy
 
* {{skill icon|Blessed Signet}} for energy.
 
* {{skill icon|Blessed Signet}} for energy.
* {{skill icon|Unyielding Aura}} for a res.
 
 
* {{skill icon|Blood Ritual}} for energy.
 
* {{skill icon|Blood Ritual}} for energy.
 
* {{skill icon|Rebirth}} for a res.
 
* {{skill icon|Rebirth}} for a res.
* {{skill icon|Blood is Power}} for energy.
 
* {{skill icon|Signet of Judgment}} to help kill enemies when there's only a few left, or if there's an annoying enemy that's taking excessively long to die.
 
 
* {{skill icon|Bane Signet}} for the same reason as SoJ.
 
* {{skill icon|Bane Signet}} for the same reason as SoJ.
 
* {{skill icon|Purge Signet}} to remove all the conditions/hexes off the 600 monk after he killed everything, or if he's in danger in the middle of battle.
 
* {{skill icon|Purge Signet}} to remove all the conditions/hexes off the 600 monk after he killed everything, or if he's in danger in the middle of battle.
 
* {{skill icon|Smite Condition}}
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* {{skill icon|"By Ural's Hammer!"}} for human smiters
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===Equipment===
 
===Equipment===
 
* Armor doesn't matter here.
 
* Armor doesn't matter here.
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* Maintain on the 600 monk.:
 
* Maintain on the 600 monk.:
 
:*{{skill icon|Retribution}}
 
:*{{skill icon|Retribution}}
:*{{skill icon|Holy Wrath}}
 
 
:*{{skill icon|Life Attunement}}
 
:*{{skill icon|Life Attunement}}
 
:*{{skill icon|Vital Blessing}}
 
:*{{skill icon|Vital Blessing}}
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* Apply {{skill icon|Shield of Judgment}} and {{skill icon|Holy Wrath}} before the 600 monk gains aggro. Re-apply until everything is dead.
 
* Give your monk energy when he/she asks for it.
 
* Give your monk energy when he/she asks for it.
 
* Use your optional skills as described above.
 
* Use your optional skills as described above.
 
* Sit back, relax and watch the action.
 
* Sit back, relax and watch the action.
  +
 
==Quickening Zephyr Ranger==
 
==Quickening Zephyr Ranger==
 
<pvxbig>
 
<pvxbig>
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:*{{skill icon|Healing Whisper}}
 
:*{{skill icon|Healing Whisper}}
 
:*{{skill icon|Patient Spirit}}
 
:*{{skill icon|Patient Spirit}}
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:*{{skill icon|Healing Spring}}
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*{{skill icon|Edge of Extinction}}
 
*{{skill icon|Succor}} on the 600 monk or Smiter monk for extra energy.
 
*{{skill icon|Succor}} on the 600 monk or Smiter monk for extra energy.
 
*{{skill icon|Distracting Shot}} to aid in the annihilation of super healers. (Only when there are only 1 or 2 enemies left.)
 
*{{skill icon|Distracting Shot}} to aid in the annihilation of super healers. (Only when there are only 1 or 2 enemies left.)

Latest revision as of 23:25, 29 October 2010

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This build uses the general 600/Smite team with the added Quickening Zephyr ranger to make Spell Breaker infinite and no down time between shield of absorption casts. The results are being able to completely clear out 95% of all areas in the game in HM. This build can be used for vanquishing, clearing dungeons, cartography, farming bosses, and FoW, UW and DoA.

Team Composition

  • Monk/Asterisk 600 Monk
Spell Breaker Protective Spirit Spirit Bond Shield of Absorption optional optional Essence Bond Blessed Aura
  • Monk/Asterisk Smiter Monk
Shield of Judgment Holy Wrath optional optional optional Vital Blessing Life Attunement Retribution
  • Ranger/Monk Quickening Zephyr Ranger
Serpent's Quickness Quickening Zephyr optional optional optional optional Essence Bond Balthazar's Spirit


600 Monk

<pvxbig> [build prof=Mo/any Protection=12+1+3 Divine=12+1][spell breaker][protective spirit][spirit bond][shield of absorption][optional][optional][essence bond][blessed aura][/build] </pvxbig>

These are the most common optional skills used, but there's tons of others for various situations.

Equipment

  • Lowest AL possible. (preferably 15, or 5 if you saved your beginner armor.)
  • Radiant and attunement runes.
  • Any weapon with +20% enchantments and energy bonuses.

Usage

<pvxbig>

  • Re-allocate your attributes (preferably out of protection prayers) to compliment the optional skills you decide to take.
  • Maintain [[Essence Bond] and [[Blessed Aura@13].
  • Use [[Protective Spirit@16] and aggro as much as possible. If there are potentially dangerous casters in the group, use [[Spell Breaker@13] before aggroing.
  • Maintain [[Spirit Bond@16] and [[Shield of Absorption@16] until everything is dead.
  • Use your optional skills as described above.

</pvxbig>

Smiter Monk

<pvxbig> [build prof=Mo/any smiti=12+1+3 protect=12+3][Shield of Judgment@16][Holy Wrath@16][optional][optional][optional][vital blessing@15][life attunement@15][retribution@16][/build] </pvxbig>

Equipment

  • Armor doesn't matter here.
  • Any weapon with +20% enchantments.

Usage

  • Always remain a good distance away from the battle, but not so far that the enchantments will lose connection with the 600 monk.
  • Can be human or hero.
  • Maintain on the 600 monk.:
  • Apply Shield of Judgment Shield of Judgment and Holy Wrath Holy Wrath before the 600 monk gains aggro. Re-apply until everything is dead.
  • Give your monk energy when he/she asks for it.
  • Use your optional skills as described above.
  • Sit back, relax and watch the action.

Quickening Zephyr Ranger

<pvxbig> [build prof=r/mo wild=12+1+3 exper=12+3][serpent's quickness][quickening zephyr][optional][optional][optional][optional][essence bond][balthazar's spirit][/build] </pvxbig>

  • Frozen Soil Frozen Soil for when there is excessive resurrection.
  • Healing for small heals to keep the team alive if there's traps or environment effects (especially in dungeons). Another example would be a skill that returns damage back to its origin:

Equipment

  • Armor doesn't matter here.
  • Any weapon with energy bonuses.

Usage

<pvxbig>

  • Stay with the smiter monk..
  • Can be human or hero. (preferably human because it can be tricky to micro him while in the middle of a big battle.)
  • Maintain on the 600 monk:
  • Use [[Serpent's Quickness@16] and [[Quickening Zephyr@16] when there are dangerous casters that won't die within 1 Spell Breaker duration or excessive melee that will destroy the monk between shield of absorption casts. Another reason for using this could be because there is a super healer that has infinite energy. Quickening Zephyr will make those skills cost more and reduce the recharge, so the super healer will lose energy faster, won't be able to heal, and die.
  • Use the optional skills as described above.

</pvxbig>

Counters

Variants

<pvxbig>

  • The Quickening Zephyr Ranger can be exempt from the team if the area is possible to get through without infinite Spell Breaker or there isn't excessive melee. You won't need the QZ ranger for most areas, and some dungeons are possible to get through without the QZ ranger as well, such as Cathedral of Flames. If you decide not to bring the QZ Ranger, you will have to put in [[Balthazar's Spirit] on the 600 monk, which only leaves room for 1 optional.

</pvxbig>

Notes

  • Careful research of the enemies in each area you plan on taking on is recommended before doing so. It will allow you to plan out which optional skills you need to take, and discover the best and fastest route to get around.