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{{Good-Build|general}}
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{{Meta-Build|rating=Great|hero|general}}
 
{{TOCright}}
 
{{TOCright}}
   
Simple build that uses powerful defensive spirits, along with skills to keep these spirits alive, for a versatile and efficient support character.
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Simple [[gww:Spirit Lord|Spirit Lord]] build that uses defensive spirits to provide powerful defense and support to the party.
   
 
==Attributes and Skills==
 
==Attributes and Skills==
 
<pvxbig>
 
<pvxbig>
[build prof=ritua/any spawni=12+3 commun=12+1+3][Soul Twisting][Shelter][Union][Displacement][Armor of Unfeeling][Summon Spirits][Dulled Weapon][Boon of Creation][/build]
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[build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build]
 
</pvxbig>
 
</pvxbig>
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;{{skill icon|Optional}} slots should be the following:
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* {{Skill icon|Summon Spirits}} to keep spirits up longer. '''P'''
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* {{Skill icon|Armor of Unfeeling}} to keep spirits up longer. Heroes don't use well unless microed. '''P'''
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* {{Skill icon|Signet of Creation}} for more energy management, useful in many harder areas. '''P + H'''
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* {{Skill icon|Earthbind}} knock down foes that [[gww:Imperial_Sanctum_(Mission)#Other_Tips|normally cannot be knocked down]], and lengthen all knockdowns to 3 seconds. '''H'''
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* {{Skill icon|Binding Chains}} for a snare. '''P'''
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* {{Skill icon|Flesh of My Flesh}} for a hard res.
 
* {{Skill icon|Death Pact Signet}} for a hard res.
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* {{Skill icon|Restoration}} for a hard res.
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* {{Skill icon|Strength of Honor}} to buff melee. Micro on heroes. '''H'''
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* {{Skill icon|Edge of Extinction}} to support spikes. Micro on heroes. '''H'''
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* {{Skill icon|Frozen Soil}} for anti-rez support. Micro on heroes. '''H'''
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* {{Skill icon|Power Drain}} for energy management and interruption. '''H'''
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* {{Skill icon|Waste Not, Want Not}} for energy management. '''H'''
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* {{Skill icon|"Stand Your Ground!"}} for extra protection. '''H'''
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* {{Skill icon|"We Shall Return!"}} for a hard res. '''H'''
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<sub> '''P''' denotes player specific optionals, '''H''' denotes hero specific optionals.</sub>
   
==Equipment==
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== Equipment ==
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* Martial weapon of Enchanting and a shield.
*Shield set and 40/40 communing set (for Dulled Weapon).
 
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* Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.
*A 10/10 wand and focus for all attributes (for Summon Spirits).
 
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* Full Survivor
*A 20% enchantment duration mod (for Boon of Creation).
 
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* Vitae runes, best vigor you can affort
   
==Usage==
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== Usage ==
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* Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
*Maintain Armor of Unfeeling. Your spirits last longer.
 
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* Avoid using Displacement if attacks aren't a threat.
*Heal (or draw) your spirits with Summon Spirits.
 
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* Always use Shelter before Union. If the hero fails to do so the spirits need to be micro'ed.
*Use your spirits depending on what sort of foes you face.
 
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* Set the hero to [[Image:Hero command Guard.jpg|25px]] '''Guard Mode'''.
   
 
==Variants==
 
==Variants==
:*{{Skill icon|Ritual Lord}} can be used, but will cost much more energy.
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*{{Skill icon|Ritual Lord}} can be used for higher level spirits, but will cost much more energy.
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*{{Skill icon|Serpent's Quickness}} for faster Armor of Unfeeling recharge.
*'''Other optionals:'''
 
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*{{Skill icon|Signet of Creation}} for extra energy if spirits live long enough.
:*A resurrection skill such as:
 
::*{{Skill icon|Restoration}}
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*{{Skill icon|Signet of Binding}} for anti-spirit support.
::*{{Skill icon|Flesh of My Flesh}}
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*{{Skill icon|Edge of Extinction}} for bombing support.
::*{{Skill icon|Death Pact Signet}}
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*{{Skill icon|Quickening Zephyr}} for spamming support.
:*{{Skill icon|Serpent's Quickness}} for faster Armor of Unfeeling recharge.
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*{{Skill icon|Winter}} for anti-elements support.
:*{{Skill icon|Signet of Creation}} for extra energy if spirits live long enough.
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*{{Skill icon|Tryptophan Signet}} for snare and extra protection.
:*{{Skill icon|Signet of Binding}} for anti-spirit support.
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*{{Skill icon|Great Dwarf Weapon}} for a damage buff that causes knockdowns.
:*Any other skill you see fit (eg. PvE only skills)
 
::*{{Skill icon|Tryptophan Signet}} for snare and extra protection.
 
:*{{Skill icon|Vampirism}} instead of {{Skill icon|Dulled Weapon}} for some damage and more {{Skill icon|Boon of Creation}}-triggering
 
   
 
==Counters==
 
==Counters==
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* Spirits affect minions, making the use with an MM inadvisable.
*Allied minions will make your spirits explode.
 
*Enchantment-removal, Hex-removal, and Anti-Spirit skills.
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* Enchantment removal.
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* Spirits dying from AoE.
*AoE will blow your spirits up unless you're being careful.
 
   
 
== Notes ==
 
== Notes ==
*'''''DO NOT''''' use this when you have a MM in your party, the minions will eat away at your spirit's health really fast.
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* Emphasis on not using this when you have a MM in your party, the minions will eat away at your spirits' health really fast.
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* Players may choose to micro certain spirits (such as [[gww:Displacement|Displacement]]) depending on the area.
*You may choose to drop Summon Spirits, as it is not needed in this build due to the instant recharge caused by Soul Twisting and the fact that the spirits die quite quickly regardless of their levels.
 
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* A Major Spawning Power rune can be used instead of Superior. Similarly, a Minor Communing rune can substitute for Superior.
   
 
== See also ==
 
== See also ==
* [[Build:Rt/any Lord of Restoration]]
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* [[Build:Rt/any SoGM Rit]]
 
* [[Build:Rt/any SoS Channeling Rit]]
 
* [[Build:Rt/any SoS Channeling Rit]]
 
* [[Build:Rt/any Spirit Spammer]]
 
* [[Build:Rt/any Spirit Spammer]]
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;Archive
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* [[Build:Rt/R Battle Meditation]]
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* [[Archive:Rt/R Battle Meditation]]
* [[Build:Rt/any High Energy Rit Lord]]
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* [[Archive:Rt/any High Energy Rit Lord]]
* [[Build:Rt/Me SoS Restoration Rit]]
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* [[Archive:Rt/any Resto Rit Lord]]
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* [[Build:Team - Dual Spirit Spam]]
 
* [[Build:Team - Spiritual Discord]]
 

Revision as of 23:38, 21 September 2011

The PvXwiki community finds this to be an important part of the metagame.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Simple Spirit Lord build that uses defensive spirits to provide powerful defense and support to the party.

Attributes and Skills

<pvxbig> [build prof=ritua/any commun=12+1+3 spawni=12+3][Soul Twisting][Shelter][Union][Displacement][optional][optional][Boon of Creation][Optional][/build] </pvxbig>

Optional Optional slots should be the following

P denotes player specific optionals, H denotes hero specific optionals.

Equipment

  • Martial weapon of Enchanting and a shield.
  • Players can bring 40/20/20% Spawning Power Staff for Boon of Creation.
  • Full Survivor
  • Vitae runes, best vigor you can affort

Usage

  • Cast spirits before battle. Keep in mind Soul Twisting can be queued easily.
  • Avoid using Displacement if attacks aren't a threat.
  • Always use Shelter before Union. If the hero fails to do so the spirits need to be micro'ed.
  • Set the hero to Hero command Guard Guard Mode.

Variants

Counters

  • Spirits affect minions, making the use with an MM inadvisable.
  • Enchantment removal.
  • Spirits dying from AoE.

Notes

  • Emphasis on not using this when you have a MM in your party, the minions will eat away at your spirits' health really fast.
  • Players may choose to micro certain spirits (such as Displacement) depending on the area.
  • A Major Spawning Power rune can be used instead of Superior. Similarly, a Minor Communing rune can substitute for Superior.

See also

Archive