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This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:


A Capping, Defending, Courier killing build for Jade Quarry Utilizing Conditions and Incendiary Arrows. I also put in an Aspenwood Variant As a Bonus.

Attributes and Skills

Jade Quarry <pvxbig> [build prof=R/any Expertise=11+1+2 WildernessSurvival=11+1 Marksmanship=8+3][Natural Stride][Apply Poison][Incendiary Arrows][Savage Shot][Pin Down][Distracting Shot][Troll Unguent][Antidote Signet][/build] </pvxbig>


Fort Aspenwood <pvxbig> [build prof=R/Me Expertise=11+1+2 WildernessSurvival=11+1 Marksmanship=8+1 Domination=2][Dodge][Apply Poison][Incendiary Arrows][Savage Shot][Hex Breaker][Distracting Shot][Troll Unguent][Antidote Signet][/build] </pvxbig>

Equipment

  • Full Survivors
  • Expertise headpiece
  • Superior Runes of: Vigor(and Marksmanship during Jade quarry)
  • Major Rune of: Expertise
  • Minor Rune of: Wilderness Survival, Marksmanship (for fort aspenwood)
  • Rune of Vitae
  • Poisonous longbow of Fortitude (Strength and Honor)

Usage

Jade Quarry

  • Game start->Travel through purple portal and take out middle Guard posts
  • Taking out Guard Posts(any): Apply Poison-> Move onto the edge of Flatbow range and begin using Incendiary-> When Bow looks "Drawn" use "Reverse Direction" Hotkey and run a little (if done right this disengages Combat before they fire)
  • Taking out quarries: Apply Poison->Stand out of Range and use Incendiary->repeat
  • If by chance you get attacked and crippled by guard posts: Use Natural Stride->Use Antidote Signet->then run
  • Save your Pin Down for: pursuing low health enemy kiters, Kiting, or Slowing Juggernauts/Turtles
  • Generally stay on top of the cliffs, because your range and damage increases against foes on lower ground

Fort Aspenwood(Luxon)

  • Taking out Gate/Mine Npc's: Apply Poison-> Move onto the edge of Flatbow range and begin using Incendiary-> When Bow looks "Drawn" use "Reverse Direction" Hotkey and run a little (if done right this disengages Combat before they fire arrows)->Repeat
  • Gunther and the Two Gate Guards: Dodge(to help prevent any ranger interrupts)-> Apply Poison->Incendiary Arrows->Incendiary Arrows(until bleeding and preparation wear off, then re-apply)->resume Incendiary Arrows
  • Use Hex Breaker before you walk up to the Kurzick Necromancers

Counters

  • Heavy Condition Removal
  • Heavy Regen Skills

Variants

<pvxbig>

  • Could Replace [[Distracting Shot@13] with [[Whirling Defense@13] if you need more blocking time.
  • Could Replace [[Natural Stride@12] with [[Dodge@13] if you need more blocking time + speed before having to wait for a cooldown
  • Could Replace [[Antidote Signet] with [[Mending Touch] In the Jade quarry version

</pvxbig>

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