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== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build prof=Necromancer/Assassin Curses=12+1+3 SoulReaping=10+1 ShadowArts=8][Spiteful Spirit][Reckless Haste][Desecrate Enchantments][Signet Of Sorrow][Shadow Refuge][Dark Escape][Shadow Of Haste][Dash][/build]
+
[build prof=Necromancer/Assassin Curses=12+1+3 SoulReaping=3+1 ShadowArts=12][Spiteful Spirit][Price of Failure][Desecrate Enchantments][Defile Enchantments][Awaken the Blood][Death's Charge][Shadow Of Haste][Dash][/build]
 
</pvxbig>
 
</pvxbig>
   
 
== Equipment ==
 
== Equipment ==
 
*Superior Curses rune and any max armor.
 
*Superior Curses rune and any max armor.
*+Energy preferably with HRT.
+
*+Energy preferably with HSR.
   
 
== Usage ==
 
== Usage ==
  +
*When you zone into Floodplain of Mahnkelon, head left towards the first group of Ntouka / Steelfang Drakes.
*When in Flood Plain of Mahnkelon go left but before running past the mob put on [[gw:Shadow Refuge|Shadow Refuge]] and then use [[gw:Dash|Dash]] followed by [[gw:Dark Escape|Dark Escape]] just before it runs out.
 
*Run past the mob and then activate [[gw:Dash|Dash]] to break aggro.
+
*Target the Ntouka or Drake that is farthest away from you, then use Death's Charge to Shadowstep to it. Immediately after you shadowstep, activate [[gw:Dash|Dash]] to break aggro. After hitting Dash for the second time, you will have broken aggro of the group.
*Use [[gw:Shadow Refuge|Shadow Refuge]] again as soon as the Foes stop following
+
*Use [[gw:Shadow of Haste|Shadow of Haste]] shortly after passing the first mob.(you may have to use it while the mob is still following you, they'll break aggro shortly.)
*Use [[gw:Shadow of Haste|Shadow of Haste]] shortly after passing mob.(you may have to use while the mob is still following.
 
 
*Follow the path right until you are in the middle of the stone bridge.
 
*Follow the path right until you are in the middle of the stone bridge.
 
*About 5 groups of Veldt Nephila should have spawned.
 
*About 5 groups of Veldt Nephila should have spawned.
 
*Activate [[gw:Dash|Dash]] to return to your original location.
 
*Activate [[gw:Dash|Dash]] to return to your original location.
*Wait for the groups to mob up and then aggro.
+
*Wait for the groups to mob up. (This may take a minute.)
*Run around the corner being careful not to lure them around the side.
+
*Run into the small crevasse in the rock, out of sight of the spiders. (Don't aggro the spiders yet.)
  +
*Cast Shadow of Haste, then run into the ball of spiders. Before they can hit you, hit Dash to shadowstep back out of sight. If done correctly, they will be unable to hit you from behind the wall, and they should be grouped together near-perfectly.
*If you did it correctly they should not be able to hit you.
 
*Cast [[gw:Spiteful Spirit|SS]] and [[gw:Reckless Haste|Reckless Haste]] on Zelnehlun Fastfoot and recast SS when it recharges.
+
*Cast [[gw:Awaken the Blood|Awaken]], then run through your Curses on Zelnehlun Fastfoot and recast SS when it recharges. The spiders and Zelnehlun will die quickly.
*Cast [[gw:Desecrate Enchantments|Desecrate Enchantments]] as much as possible.
 
*Once the Veldt Nephila die spam [[gw:Signet of Sorrow|Signet of Sorrow]] on Zelnehlun Fastfoot until he dies.
 
   
 
== Counters ==
 
== Counters ==
*Heavy Degen from getting hit by enemies.
+
*Getting hit too hard on your way to the spiders, or accidentally getting hit by the spiders.
*Getting knocked down by bulls charge. This is usually fatal. If you keep getting knocked down you could put on [[gw:"I Am Unstoppable!"|"I Am Unstoppable!"]] if you have it otherwise just avoid the Steelfang Drake.
 
   
 
== Variants ==
 
== Variants ==
 
   
 
*{{skill icon|Signet of Corruption}} - for small amount of AoE damage and energy gain instead of Desecrate Enchantments
 
*{{skill icon|Signet of Corruption}} - for small amount of AoE damage and energy gain instead of Desecrate Enchantments
*{{skill icon|Feigned Neutrality}} - Instead of [[gw:Shadow Refuge|Shadow Refuge]]
+
*{{skill icon|Feigned Neutrality}} - for more healing, if you're having a lot of trouble with the first group.
  +
*{{skill icon|Dark Escape}} - for even more protection from that lethal first group.
 
*{{skill icon|Signet of Lost Souls}} - Instead of shadow refuge if you are confident you can run past mob at start and lure without aqquiring any degen/damage and if you have energy managment problems.
 
*{{skill icon|Signet of Lost Souls}} - Instead of shadow refuge if you are confident you can run past mob at start and lure without aqquiring any degen/damage and if you have energy managment problems.
*{{skill icon|Defile Enchantments}} - Instead of Reckless Haste when farming in Hard Mode. In Hard Mode, Reckless Haste will not make SS trigger any faster.
 
   
 
== Notes ==
 
== Notes ==
  +
*DO NOT lure the spiders by attacking them with a staff/bow. If you do, there's a chance that not all of them will pull, making your run that much longer.
*When luring the Spiders you can use both a staff or a longbow or any weapon of your choice. Sometimes it you use a staff you may get hit and sometimes it you use a bow not all the spiders come so its your choice.
 
*You can also aggro the spiders by using [[gw:Shadow of Haste|Shadow of Haste]] at your hiding spot behind the wall, running in and pulling them with your aggro bubble, then using [[gw:Dash|Dash]] to cancel [[gw:Shadow of Haste|Shadow of Haste]].
 

Revision as of 00:36, 31 January 2008

The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is used to farm Veldt Nephila and Zelnehlun Fastfoot outside of Rilohn Refuge on both NM and HM by avoiding their attacks.

Attributes and Skills

<pvxbig> [build prof=Necromancer/Assassin Curses=12+1+3 SoulReaping=3+1 ShadowArts=12][Spiteful Spirit][Price of Failure][Desecrate Enchantments][Defile Enchantments][Awaken the Blood][Death's Charge][Shadow Of Haste][Dash][/build] </pvxbig>

Equipment

  • Superior Curses rune and any max armor.
  • +Energy preferably with HSR.

Usage

  • When you zone into Floodplain of Mahnkelon, head left towards the first group of Ntouka / Steelfang Drakes.
  • Target the Ntouka or Drake that is farthest away from you, then use Death's Charge to Shadowstep to it. Immediately after you shadowstep, activate Dash to break aggro. After hitting Dash for the second time, you will have broken aggro of the group.
  • Use Shadow of Haste shortly after passing the first mob.(you may have to use it while the mob is still following you, they'll break aggro shortly.)
  • Follow the path right until you are in the middle of the stone bridge.
  • About 5 groups of Veldt Nephila should have spawned.
  • Activate Dash to return to your original location.
  • Wait for the groups to mob up. (This may take a minute.)
  • Run into the small crevasse in the rock, out of sight of the spiders. (Don't aggro the spiders yet.)
  • Cast Shadow of Haste, then run into the ball of spiders. Before they can hit you, hit Dash to shadowstep back out of sight. If done correctly, they will be unable to hit you from behind the wall, and they should be grouped together near-perfectly.
  • Cast Awaken, then run through your Curses on Zelnehlun Fastfoot and recast SS when it recharges. The spiders and Zelnehlun will die quickly.

Counters

  • Getting hit too hard on your way to the spiders, or accidentally getting hit by the spiders.

Variants

  • Signet of Corruption Signet of Corruption - for small amount of AoE damage and energy gain instead of Desecrate Enchantments
  • Feigned Neutrality Feigned Neutrality - for more healing, if you're having a lot of trouble with the first group.
  • Dark Escape Dark Escape - for even more protection from that lethal first group.
  • Signet of Lost Souls Signet of Lost Souls - Instead of shadow refuge if you are confident you can run past mob at start and lure without aqquiring any degen/damage and if you have energy managment problems.

Notes

  • DO NOT lure the spiders by attacking them with a staff/bow. If you do, there's a chance that not all of them will pull, making your run that much longer.