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:*{{icon|Echo}} [[Echo] - to copy Clumsiness or Wandering Eye.
 
:*{{icon|Echo}} [[Echo] - to copy Clumsiness or Wandering Eye.
 
:*{{icon|Ineptitude}} [[Ineptitude@16] - for melee heavy areas.
 
:*{{icon|Ineptitude}} [[Ineptitude@16] - for melee heavy areas.
:*{{icon|Fevered Dreams}} [[Fevered Dreams@16] - for maintainable Daze condition.
 
:*{{icon|Shared Burden}} [[Shared Burden@16] - for maintainable AoE shutdown.
 
 
:*{{icon|Stolen Speed}} [[Stolen Speed@10] - to speed up cast times of the rest of your team
 
:*{{icon|Stolen Speed}} [[Stolen Speed@10] - to speed up cast times of the rest of your team
   

Revision as of 19:48, 23 May 2010

This build requires a rating. Please apply the appropriate tag based upon consensus.

This build has been designed for the following use:

This build uses Illusion Magic skills to interrupt the enemy's damage output in PvE while providing good armor-ignoring damage.

Attributes and Skills

<pvxbig> [build prof=me/any illusion=12+3+1 fast=9+1 insp=9+1][optional][clumsiness][wandering eye][By Ural's Hammer][phantom pain][drain delusions][optional][optional][/build]

  • Echo [[Echo] - to copy Clumsiness or Wandering Eye.
  • Ineptitude [[Ineptitude@16] - for melee heavy areas.
  • Stolen Speed [[Stolen Speed@10] - to speed up cast times of the rest of your team

</pvxbig>

Equipment

  • A 40/40 Illusion set and spear and shield sets as necessary.
  • Survivor Insignia.

Usage

  • Spam Wandering Eye and Clumsiness enemy attackers (re-cast them as they recharge) - target the center of a group to maximize damage.
  • Use "By Ural's Hammer!" as much as possible.
  • Use Phantom Pain with Drain Delusions to gain 6 energy and give the foes Deep Wound.

Counters

Variants

See Also

Build:Me/A AP Illusion Mes