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{{Great-Build|farming}}
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{{Good-Build|farming}}
 
{{TOCright}}
 
{{TOCright}}
This is a build designed to farm bosses as a Dervish by bringing your health down to 130 health, so that [[gw:Protective Spirit|Protective Spirit]] lowers damage taken to a maximum of 13. It is in many ways similar to the [[Build:Mo/any_55hp_Solo_Monk|55 Monk]] build, but dervishes cannot lower their health below 130 while wielding a scythe because of the inherent +25 health on Dervish chest pieces. This particular build wields a scythe, thus negating the effects of any off-hand item you have equipped.It is also great for beginners.
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This is a build designed to farm bosses as a Dervish by bringing your health down to 130 health, so that [[gw:Protective Spirit|Protective Spirit]] lowers damage taken to a maximum of 13. It is in many ways similar to the [[Build:Mo/any 55hp Farmer|55 Monk]] build, but dervishes cannot lower their health below 130 while wielding a scythe because of the inherent +25 health on Dervish chest pieces. This particular build wields a scythe, thus negating the effects of any off-hand item you have equipped. It is also great for beginners.
   
 
== Attributes and Skills ==
 
== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[build name=%2526quot%253B130hp dervish" prof=dervi/monk protec=10 scythe=12+1+3 earthp=6+3 mystic=6+3][Protective Spirit][Mystic Regeneration][Mystic Vigor][Mystic Sweep][Eremite's Attack][Reaper's Sweep][Balthazar's Spirit][Essence Bond][/build]
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[build prof=dervi/monk protec=10 earthp=12+1+3 scythe=6+3 mystic=6+3][Protective Spirit][Mystic Regeneration][mystic vigor][banishing strike][sand shards][vow of strength][optional][balthazar's spirit][/build]
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{{skill icon|Optional}} should be:
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* {{skill pvxicon|Heart of Fury|9}}
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* {{skill pvxicon|Lyssa's Haste|3}}
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* {{skill pvxicon|Victorious Sweep|9}}
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* {{skill pvxicon|Fleeting Stability|16}}
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* {{skill pvxicon|Eremite's Attack|9}}
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* {{skill pvxicon|Veil of Thorns|16}}
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* {{skill pvxicon|Ebon Battle Standard of Honor}}
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* {{skill pvxicon|Mental Block}}
 
</pvxbig>
 
</pvxbig>
 
   
 
== Equipment ==
 
== Equipment ==
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* Any kind of armor other than armor with the survivor [[gw:insignia|insignia]] or health boosting runes will do, as long as it has a total of 5 superior runes on. Note that armor level does not matter for this build, so a set of armor purchased in [[gw:Kamadan|Kamadan]] will serve this builds purposes just fine.
 
* Any kind of armor other than armor with the survivor [[gw:insignia|insignia]] or health boosting runes will do, as long as it has a total of 5 superior runes on. Note that armor level does not matter for this build, so a set of armor purchased in [[gw:Kamadan|Kamadan]] will serve this builds purposes just fine.
 
* A customized [[gw:Scythe|Scythe]] with a "Guided by Fate"/"Strength and Honor"/"To the Pain!" [[gw:inscription|inscription]]. A scythe grip of Enchanting and a Sundering or Zealous scythe snathe can make things easier.
 
* A customized [[gw:Scythe|Scythe]] with a "Guided by Fate"/"Strength and Honor"/"To the Pain!" [[gw:inscription|inscription]]. A scythe grip of Enchanting and a Sundering or Zealous scythe snathe can make things easier.
* A Zealous scythe is recommended while facing only one foe; if you don't use one you may not gain enough energy to recast all 3 enchantments. Note that energy mangement when facing a single foe may become easier by dropping [[gw:Balthazar's Spirit|Balthazar's Spirit]] and [[gw:Essence Bond|Essence Bond]].
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* A Zealous scythe is recommended while facing only one foe; if you don't use one you may not gain enough energy to recast all 3 enchantments. Note that energy mangement when facing a single foe may become easier by dropping [[gw:Balthazar's Spirit|Balthazar's Spirit]].
* [[gw:Asterius' Scythe|Asterius' Scythe]], [[gw:Scythe of Corruption|Scythe of Corruption]], [[gw:Deldrimor Shear|Deldrimor Shear]] and [[gw:Droknar's Reaper|Droknar's Reaper]] are absolutely perfect. [[gw:Dwayna's Grace|Dwayna's Grace]], [[gw:Lyssa's Bedlam|Lyssa's Bedlam]], or [[gw:Suli's Scythe|Suli's Scythe]] would work well for this build. The [[gw:Soulbreaker|Soulbreaker]] also works.
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* [[gw:Asterius' Scythe|Asterius' Scythe]], [[gw:Scythe of Corruption|Scythe of Corruption]], [[gw:Deldrimor Shear|Deldrimor Shear]] and [[gw:Droknar's Reaper|Droknar's Reaper]] are absolutely perfect. [[gw:Dwayna's Grace|Dwayna's Grace]], [[gw:Lyssa's Bedlam|Lyssa's Bedlam]], or [[gw:Suli's Scythe|Suli's Scythe]] would work well for this build. The [[gw:Soulbreaker|Soulbreaker]] also works.
   
 
== Usage ==
 
== Usage ==
*Whenever you enter an explorable area cast [[gw:Balthazar's Spirit|Balthazar's Spirit]] and [[gw:Essence Bond|Essence Bond]] and wait for your energy to regen. Before approaching the monster(s) you want to kill, cast the first 3 skills on your bar. Aggro the monster(s) and keep your enchantments up while spamming your attack skills. If you're having trouble staying alive, consider deliberately getting yourself killed; the resultant [[gw:Death Penalty|Death Penalty]] will lower your health and therefore make the build more effective.
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*When you approach a mob cast [[gww:Protective Spirit|Protective Spirit]], [[gww:Mystic Regeneration|Mystic Regeneration]], [[gww:Sand Shards|Sand Shards]] & [[gww:Vow of Strength|Vow of Strength]] and maintain these throughout the battle. Aggro the monster(s) use [[gww:Mystic Vigor|Mystic Vigor]] and spam [[gww:Sand Shards|Sand Shards]] & [[gww:Banishing Strike|Banishing Strike]]. If you're having trouble staying alive, consider deliberately getting yourself killed; the resultant [[gww:Death Penalty|Death Penalty]] will lower your health and therefore make the build more effective.
*[[gw:Mystic Regeneration|Mystic Regeneration]] is quite effective at keeping your health up, however enemies with fast attack speed or powerful health degen spells can render it useless. Try not to face your target alone, make sure he has company. When you aggro a group, make sure they are more or less mobbed up. With the help of Mystic Vigor, you will gain about 25 health each hit; with 3 targets in one hit you will gain 75 health per hit. With fast attacks and the assistance of Mystic Regeneration, you should survive quite easily.
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*Mystic Regeneration is quite effective at keeping your health up, however enemies with fast attack speed or powerful health degen spells can render it useless. Try not to face your target alone, make sure he has company so that Mystic Vigor triggers more often. When you aggro a group, make sure they are more or less mobbed up.
*[[gw:Mystic Vigor|Mystic Vigor]] is your anti-spike skill. When you get spiked, it should only take one hit from you while enchanted with Mystic Vigor to bring your health back up
 
*When there are only 1 or 2 enemies left, it's useful to just use [[gw:Mystic Vigor|Mystic Vigor]] instead of [[gw:Mystic Regeneration|Mystic Regeneration]], to conserve energy.
 
*For some bosses, it is more effective to insert [[gw:Mirage Cloak|Mirage Cloak]] into the build instead of [[gw:Mystic Sweep|Mystic Sweep]], to help counter the onslaught of melee attackers. This variation can often be used without having to harvest [[gw:Death Penalty|Death Penalty]] first, and also gives nice [[gw:AoE|AoE]] damage. Note, however, that Mirage Cloak will lower the effectiveness of [[gw:Balthazar's Spirit|Balthazar's Spirit]] and [[gw:Essence Bond|Essence Bond]], so don't attempt to use it unless you have a zealous scythe equipped.
 
   
 
== Counters ==
 
== Counters ==
  +
*Anti-Melee will reduce damage, but Vow of Strength will still hit through miss/block.
*[[gw:Blind|Blind]]
 
  +
*Interrupts/Knockdown/Daze
*[[gw:Weakness|Weakness]]
 
 
*Enchantment removal.
*[[gw:Dazed|Dazed]]
 
  +
*Health Stealing/Loss will bypass Protective Spirit.
*Knockdowns (Interrupting Protective Spirit or any of other enchantments) see Notes to prevent it.
 
*Interrupts (Interrupting Protective Spirit or any of other enchantments)
 
*[[gw:Blurred Vision|Blurred Vision]]
 
*Enchantment removal
 
*Health Degeneration exceeding 9 pips
 
*Health Stealing
 
 
*Energy Denial ([[gw:Spirit Shackles|Spirit Shackles]] in particular)
 
*Energy Denial ([[gw:Spirit Shackles|Spirit Shackles]] in particular)
*[[gw:Chilblains|Chilblains]] - this skill can ruin many of your farming runs
 
 
*[[gw:Symbiosis|Spirit of Symbiosis]]
 
*[[gw:Symbiosis|Spirit of Symbiosis]]
   
== Variants ==
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== Farmable areas ==
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{{section-stub}}
*Replace [[gw:Reaper's Sweep|Reaper's Sweep]] with [[gw:Wounding Strike|Wounding Strike]], [[gw:Arcane Zeal|Arcane Zeal]] if you are having trouble with energy management, [[gw:Mystic Twister|Mystic Twister]], [[gw:Avatar of Dwayna|Avatar of Dwayna]] for hex removal and healing (which can negate the need for [[gw:Mystic Vigor|Mystic Vigor]], which you can swap for [[gw:Eternal Aura|Eternal Aura]] to help keep up the avatar), or [[gw:Avatar of Lyssa|Avatar of Lyssa]] (which works wonders against Elementalist Bosses, as they are constantly casting spells on you, you deal up to +47 damage on a target that is casting a spell).
 
 
=== Tyria ===
*Replace [[gw:Eremite's Attack|Eremite's Attack]] or [[gw:Mystic Sweep|Mystic Sweep]] for [[gw:Fleeting Stability|Fleeting Stability]] to counter knock down, [[gw:Heart of Holy Flame|Heart of Holy Flame]] when fighting undead for double damage, or [[gw:Lyssa's Assault|Lyssa's Assualt]] for a no cost attack with bonus damage.
 
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*Mountain Trolls in [[gww:Talus Chute|Talus Chute]].
*Replace [[gw:Mystic Vigor|Mystic Vigor]] and [[gw:Essence Bond|Essence Bond]] with [[gw:Veil of Thorns|Veil of Thorns]] and [[gw:Armor of Sanctity|Armor of Sanctity]].
 
*Replace [[gw:Mystic Sweep|Mystic Sweep]] or [[gw:Eremite's Attack|Eremite's Attack]] with [[gw:Farmer's Scythe|Farmer's Scythe]]. It does less damage, but is more spammable.
 
*Replace [[gw:Reaper's Sweep|Reaper's Sweep]] with [[gw:Vow of Silence|Vow of Silence]] if you often find yourself losing enchantments in UnderWorld.
 
*Replace [[gw:Mystic Vigor|Mystic Vigor]] and [[gw:Essence Bond|Essence Bond]] with [[gw:Shielding Hands|Shielding Hands]] and [[gw:Shield of Absorption|Shield of Absorption]], allowing you to take 0 damage constantly.
 
   
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=== Cantha ===
And if you think [[gw:Mystic Regeneration|Mystic Regeneration]] doesn't heal enough due to [[gw:Conditions|Conditions]] (Bleed, Poison), you can take some points from Scythe Mastery and put them into Earth Prayers (earth prayers 13 gives +4 regen per enchant). Unfortunately the DPS will decrease.
 
  +
*Jade Brotherhood Warriors outside of [[gww:the Marketplace|the marketplace]].
   
== Notes ==
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=== Elona ===
  +
*[[gw:Exuro Flatus|Exuro Flatus]].
   
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=== Tyria (EotN) ===
*Players who only own the Nightfall campaign can use [[gw:Zealous Vow|Zealous Vow]] as energy management and replace [[gw:Balthazar's Spirit|Balthazar's Spirit]] and [[gw:Essence Bond|Essence Bond]] with two utility/attack skills (such as [[gw:Heart of Holy Flame|Heart of Holy Flame]], [[gw:Lyssa's Assault|Lyssa's Assault]], etc.). Managing your energy with this set-up might be a hassle, however. (Another great skill to add to this build is [[gw:Faithful Intervention|Faithful Intervention]])
 
*It is possible to prevent bosses from healing (this has only been tested on Marobeh Sharptail) by replacing an attack skill with [[gw:Rending Aura|Rending Aura]]. However, to make this set-up effective, [[gw:Wind Prayers|Wind Prayers]] need to be at 6. Lowering [[gw:Mysticism|Mysticism]] to 9 can accommodate this.
 
*Unlike the traditional [[gw:Invincible Monk|Invincible Monk]], Death Penalty is not an issue with this build. If you die once, you can still run it fine, it's actually easier if you have 58 health. Same goes if you die twice. If you die 3 times, swap out one superior rune (put on one piece of your ''normal'' armor). Experiment with different ''normal'' armor pieces and different scythes on. You'll eventually get to a value below 100.
 
*Keep an eye on the remaining duration of your enchantments. If they are about to end, renew them. If you're having energy problems, don't renew them until they're about to end, and you may not want to use some of your other skills, either.
 
   
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== Variants ==
This build has so far successfully been used to farm:
 
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*[[gww:Vow of Silence|Vow of Silence]]: Prevent dangerous spells such as enchantment removals and interrupts. Renewing your other enchantments may become difficult.
*Mobs/Various
 
**All Gargoyles except in [[gw:Old Ascalon|Old Ascalon]] (Hard Mode only)
 
**Mergoyles(only tested in scoundrels rise) Hard mode and normall mode
 
**[[gw:Am Fah|Am Fah]]
 
**[[gw:Behemoth|Behemoth]]s (of all sorts)
 
**[[gw:Bladed Aatxe|Bladed Aatxe]] In the [[gw:underworld|underworld]]- no more than two at a time, due to [[gw:Riposte|Riposte]]
 
**[[gw:Djinn|Djinn]]s (of all sorts)
 
**[[gw:Ettin|Ettin]]s Only tested in North Kryta. Possible to farm normal mode and hard mode, eventually the ettins 'forget' to use healing signet for some reason, possibly a bug.
 
**[[gw:Fire Imp|Fire Imp]]
 
**[[gw:Heket|Heket]]s (Mobs with healers cannot be killed because Blue Tongue's will spam Healing Ring and Word of Healing.)
 
**[[gw:Hydra|Hydra]]s ([[gw:Prophecies|Prophecies]] campaign)
 
**[[gw:Insect|Insect]]s (all sorts)
 
**[[gw:Jade (species)|Jade]] At the beginning of Ring of Fire mission, avoid the mursaat and pull the Jade alone. Make sure you're Infused first!
 
**[[gw:Jade Brotherhood|Jade Brotherhood]] ([[gw:Factions|Factions]] campaign) (Easier to kill with 58 HP, you could get unlucky with interrupts from [[gw:Jade Brotherhood Mesmer|Jade Brotherhood Mesmer]]s.) It is possible to withstand up to 7 warriors whilst being attacked from others. Always take out the Ritualist in a group first, you won't be able to do much damage if they are alive.
 
**[[gw:Kirin|Kirin]]
 
**[[gw:Minotaur|Minotaurs]]
 
**[[gw:Mountain Troll|Mountain Troll]]s ([[gw:Prophecies|Prophecies]] campaign)
 
**[[gw:Plant|Plant]]s (mirage iboga's can be a pain but it can be done) only tested in [[gw:Nightfall|Nightfall]] campaign
 
**[[gw:Skale|Skale]] It's very easy, just charge them and use the build correctly. Also it will be a pain but you must keep all 3 enchantments up, fighting 1 or multiple skale due to their degeneration.
 
**[[gw:Stonewolf|Stonewolf]] (Very easy, die once and use build correctly)
 
**[[gw:Titan|Titan]]s in Nightfall (See tips below)
 
**[[gw:Undead|Undead]] especially from [[gw:The Undead Hordes|The Undead Hordes]] [[gw:quest|quest]] Swap out Reapers Sweep for Vow of Silence so the sorcerers don't blind you, take 1 attribute out of Scythe Mastery and put it into Mysticsm so VoS will last 9-9.7 seconds.
 
**[[gw:Undergrowth|Undergrowth]]
 
**[[gw:Warden|Warden]] (Watch out for knockdowns from Wardens of the Trunk)
 
**[[gw:Destroy the Ungrateful Slaves|Destroy the Ungrateful Slaves]] [[gw:quest|quest]] (possible to farm in hard-mode) ([http://www.youtube.com/watch?v=bkw839lcHos], it would be best if your health is below 20 so you don't take to much damage)
 
*Warrior
 
**{{w}}[[gw:Bloodback Morrob|Bloodback Morrob]] (Die first or the excessive warriors will over power you.)
 
**{{w}}[[gw:Chor the Bladed|Chor the Bladed]] (Position him beside his healer, and put pressure on the healer until it dies, then finish Chor)
 
**{{w}}[[gw:Krogg Shmush|Krogg Shmush]] (Use [[gw:Vow of Strength|Vow of Strength]], [[gw:Armor of Sanctity|Armor of Sanctity]], and [[gw:Aura of Thorns|Aura of Thorns]] instead of attack skills.Takes a bit long but he's no problem. Watch for interrupts.)
 
**{{w}}[[gw:Mahto Sharptooth|Mahto Sharptooth]] (By using the hill to the west of Mahto, you can control the damage/energy you take by using it to block the Heket using their wands, dying once helps)
 
**{{w}}[[gw:Robah Hardback|Robah Hardback]] (Very easy, dying once makes it a bit easier)
 
**{{w}}[[gw:Colonel Chaklin|Colonel Chaklin]] (Enchantment removers are near)
 
**{{w}}[[gw:Molotov Rocktail|Molotov Rocktail]] (Run can be hard, make sure you enchant yourself before his seige knocks you down)
 
**{{w}}[[gw:Lissah the Packleader|Lissah the Packleader]](might want to bring a +30 health scythe and die twice,can solo on hardmode)
 
**{{w}}[[gw:Fenrir|Fenrir]]
 
   
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== Notes ==
*Ranger
 
 
*Unlike the traditional [[gw:Invincible Monk|Invincible Monk]], Death Penalty is not an issue with this build. If you die once, you can still run it fine, it's actually easier if you have 58 health. Same goes if you die twice. If you die 3 times, swap out one superior rune (put on one piece of your ''normal'' armor). Experiment with different ''normal'' armor pieces and different scythes on. You'll eventually get to a value below 100.
**{{r}}[[gw:Tundoss the Destroyer|Tundoss the Destroyer]] (You may want to bring henchmen or heroes to kill the two healers near him, then flag them away.)
 
**{{r}} [[gw:Whuup Buumbuul|Whuup Buumbuul]] (Takes a while, line him up with the Mountain Trolls to keep up your health)
 
**{{r}}[[gw:Zelnehlun Fastfoot|Zelnehlun Fastfoot]] (Die twice, equip +30 HP scythe, then kill him, avoid Rampaging Ntouka on the run, they will strip your enchantments. Also try exchanging eremite's attack for harrier's haste to break aggro)
 
**{{r}}[[gw:Johon The Oxflinger|Johon The Oxflinger]] (Die once and attack him, ignoring the Stonewolves)
 
**{{r}}[[gw:Dzabel Land Guardian|Dzabel Land Guardian]] (Near Jerneh Nightbringer, cannot be done if there are Blue Tongue Hekets. Can take a while because of Troll Unguent.)
 
*Monk
 
**{{mo}}[[gw:Chidehkir, Light of the Blind|Chidehkir]] Replace Mystic Vigor with Scourge healing and put Earth Prayers to 8 and whatever is left into Smiting Prayers. (Not recommended to farm Chidehkir for 80% of the time a Kournan group spawns next to his group and Chidehkir cannot be pulled to any spot that he will follow to because the Kournan group patrols all areas he can be pulled to(group contains a mesmer with shatter enchantment))
 
**{{mo}}[[gw:Keshel the Voracious|Keshel the Voracious]] (Easy) Normal Mode only.
 
**{{mo}}[[gw:Shen, the Magistrate|Shen]] (easy but die once first)
 
 
*Necromancer
 
**{{n}}[[gw:Eshekibeh Longneck|Eshekibeh Longneck]]
 
**{{n}}[[gw:Ghial the Bone Dancer|Ghial the Bone Dancer]] (Consider taking [[gw:Heart of Fury|Heart of Fury]] to help counter [[gw:Faintheartedness|Faintheartedness]])
 
**{{n}}[[gw:Jerneh Nightbringer|Jerneh Nightbringer]] ([http://www.youtube.com/watch?v=emhyP0vZvyQ Video], Easier to try to kill him with 58 HP. Buhon and Robah spawn near him. It's easy, Nightbringer first, then Buhon and at last Robah)
 
**{{n}}[[gw:Mabah Heardheart|Mabah Heardheart]]
 
**{{n}}[[gw:Terob Roundback|Terob Roundback]] (Very Easy/Easy. Die once first. Careful of Ntouka Birds, if he has Healers the run is over because the healers will run up to him and spam healing ring and the fight will never end.)
 
 
*Mesmer
 
**{{me}}[[gw:Eshim Mindclouder|Eshim Mindclouder]]
 
**{{me}}[[gw:Jin, the Purifier|Jin]]
 
**{{me}}[[gw:Neoli the Contagious|Neoli the Contagious]] (Hard)
 
**{{me}}[[gw:Yamesh Mindclouder|Yamesh Mindclouder]]
 
**{{me}}[[gw:Yammirvu, Ether Guardian|Yammirvu]] (Better if you die once)
 
 
*Elementalist
 
**{{e}}[[gw:Birneh Skybringer|Birneh Skybringer]] (Get your hp below 50 and use Fleeting to make it easier. If a monk is in his group, kill the monk first - try to hit a number of targets at once to make this easier)
 
**{{e}}[[gw:Buhon Icelord|Buhon Icelord]] (Easier by dying 2 or 3 times)
 
**{{e}}[[gw:Exuro Flatus|Exuro Flatus]] ([http://www.youtube.com/watch?v=IZH1qiG4898 Video] (Very Easy) , Easier if you die twice and weild a +30 health scythe. [[gw:Avatar of lyssa|Avatar of lyssa]] is a very useful skill for this boss.
 
**{{e}}[[gw:Hajkor, Mystic Flame|Hajkor]] ([http://www.youtube.com/watch?v=2bNy9IspYGA Video], use the wurm, before aggroing him, wait for the mandragor group to arrive, kill them, go for the small melee mandragor first, then die once, then pull him and his group away from the margonites and then kill him.)
 
**{{e}}[[gw:Korr, Living Flame|Korr]] ([http://www.youtube.com/watch?v=-KastPPxejg Video], if you go 61hp (30% DP and trade out one of your armor pieces) and equip Fleeting Stability it makes it exceptionally easier)
 
**{{e}}[[gw:Korshek the Immolated|Korshek the Immolated]]
 
**{{e}}[[gw:Kormab, Burning Heart|Kormab]] (Arcane Zeal makes this much easier)
 
**{{e}}[[gw:Lian, Dragon's Petal|Lian]] (Easiest way is to pull the knight group in front and solo them then move on to Lian's group)
 
**{{e}}[[gw:Suneh Stormbringer|Suneh Stormbringer]] (Hard Mode) Easy with 15% DP, even easier wih 25% DP.
 
**{{e}}[[gw:Elsnil Frigidheart|Elsnil Frigidheart]] (Be careful on the run from EoTN. It's fairly easy to get to Elsnil if you time it right, but taking on more than one group of Ele's at a time is incredibly difficult.)
 
*Assassin
 
**{{a}}[[gw:Lunto Sharpfoot|Lunto Sharpfoot]] Die once or twice first (If he has any healers near him, finish them first by positioning lunto and any other melee minions at one side of the healer, and hit Lunto, the healer and his minions at the same time)(user comment: just lure the closest of lunto's minions and the whole group will come running to you, then just kill the monk)(User comment: Lunto can't be farmed well anymore, if at all, a change to a skill the monks use has made the mob almost impossible to be defeated, but if you are willing to stand there for half an hour until the healers finally fail go for it.)
 
**{{a}}[[gw:Xuekao, the Deceptive|Xuekao]]
 
**{{a}}[[gw:Faveo Aggredior|Faveo Aggredior]] ([http://youtube.com/watch?v=7gcqWs96LlA Video], Die once and replace Mystic Vigor with Heart of Fury to speed up the process)
 
 
 
*Ritualist
 
**{{rt}}[[gw:Cho, Spirit Empath|Cho]]
 
**{{rt}}[[gw:Lieutenant Kayin|Lieutenant Kayin]]
 
 
*Dervish
 
**{{d}}[[gw:Acolyte of Balthazar|Acolyte of Balthazar]] (No dying required, he is relatively easy to farm, though this works well in a group where the 130hp derv attacks first)Can't Farm him if there are Oppressors or Seers because they have enchantment removals.
 
**{{d}}[[gw:Acolyte of Melandru|Acolyte of Melandru]] (Die once, kill seers first, cover protective spirit with mystic regeneration and mystic vigor. Rezone if there are any priests.)
 
**{{d}}[[gw:Bubahl Icehands|Bubahl Icehands]] (Easy, die once then kill him)
 
**{{d}}[[gw:Leilon, Tranquil Water|Leilon]]
 
**{{d}}[[gw:Marobeh Sharptail|Marobeh Sharptail]] (Make sure you hit him alone. Let the mob provide energy. He does take a good amount of effort)
 
**{{d}}[[gw:Vahlen the Silent|Vahlen the Silent]] (Hard Mode) (Die twice, then kill him. Also, switch out Mystic Vigor for Heart of Holy Flame)
 
 
*Paragon
 
**{{p}}[[gw:Jishol Darksong|Jishol Darksong]] (Medium, Takes very long time, but possible)
 
**{{p}}[[gw:Pehnsed the Loudmouth|Pehnsed the Loudmouth]] (Takes very long time, but possible)
 
**{{p}}[[gw:Shakor Firespear|Shakor Firespear]]
 
**{{p}}[[gw:Wandalz the Angry|Wandalz the Angry]] (Take henchmen to clear the Kournan Seers and Kournan Oppressors, then keep flagged off radar.)
 
 
=== Tips ===
 
*Titans: In the [[gw:Domain of Secrets|Domain of Secrets]], you may have energy problems. If you don't have a zealous scythe, target [[gw:Pain Titan|Pain Titan]]s first, then [[gw:Titan Abomination|Titan Abomination]]s and their subsequent spawns. Organizing the [[gw:Madness Titan|Madness Titan]]s behind you helps, and ignore your attacks when there's three or less foes, and Mystic Vigor when you're down to one foe. Reaper's Sweep helps if you have energy. The advantage to going through all this trouble is that you can farm those titans immediately in the area of Exuro Flatus.
 
   
== See Also ==
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== See also ==
 
*[[gw:Invincible Monk|Invincible Monk]]
 
*[[gw:Invincible Monk|Invincible Monk]]
  +
*[[Build:D/any FoW Farmer]]
   
== External Links ==
 
*[http://www.youtube.com/watch?v=AKnsDwyfXF Hydra and Jade Brotherhood Tutorial.]
 
*[http://www.youtube.com/watch?v=IZH1qiG4898 Exuro tutorial]
 
*[http://youtube.com/watch?v=B5tHMJS8Gc0 Watch 130HP Dervish clip]
 
*[http://youtube.com/watch?v=zLNm2GpjHJI Jerneh Nightbringer farm]
 
*[http://www.youtube.com/watch?v=OmwEgXBetfY Bladed Aaxtes farm]
 
*[http://www.veoh.com/videos/v6441309MtsXa99q Veoh, High Quality Hard Mode Tutorial/Examples.]
 
*[http://youtube.com/watch?v=1pXPiI44So8 Hydra Farming]
 
 
[[Category:Multi-campaign_builds|D/Mo 130hp Dervish]]
 
[[Category:Multi-campaign_builds|D/Mo 130hp Dervish]]

Latest revision as of 23:29, 21 September 2011

The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This is a build designed to farm bosses as a Dervish by bringing your health down to 130 health, so that Protective Spirit lowers damage taken to a maximum of 13. It is in many ways similar to the 55 Monk build, but dervishes cannot lower their health below 130 while wielding a scythe because of the inherent +25 health on Dervish chest pieces. This particular build wields a scythe, thus negating the effects of any off-hand item you have equipped. It is also great for beginners.

Attributes and Skills

<pvxbig> [build prof=dervi/monk protec=10 earthp=12+1+3 scythe=6+3 mystic=6+3][Protective Spirit][Mystic Regeneration][mystic vigor][banishing strike][sand shards][vow of strength][optional][balthazar's spirit][/build] Optional Optional should be:

  • Heart of Fury [[Heart of Fury@9]
  • Lyssa's Haste [[Lyssa's Haste@3]
  • Victorious Sweep [[Victorious Sweep@9]
  • Fleeting Stability [[Fleeting Stability@16]
  • Eremite's Attack [[Eremite's Attack@9]
  • Veil of Thorns [[Veil of Thorns@16]
  • Ebon Battle Standard of Honor [[Ebon Battle Standard of Honor]
  • Mental Block [[Mental Block]

</pvxbig>

Equipment

  • Runes of Superior Scythe Mastery, Superior Earth Prayer, Superior Mysticism, and 2 superior runes of your choice, though not Vigor runes
  • Radiant Insignia for more energy
  • Any kind of armor other than armor with the survivor insignia or health boosting runes will do, as long as it has a total of 5 superior runes on. Note that armor level does not matter for this build, so a set of armor purchased in Kamadan will serve this builds purposes just fine.
  • A customized Scythe with a "Guided by Fate"/"Strength and Honor"/"To the Pain!" inscription. A scythe grip of Enchanting and a Sundering or Zealous scythe snathe can make things easier.
  • A Zealous scythe is recommended while facing only one foe; if you don't use one you may not gain enough energy to recast all 3 enchantments. Note that energy mangement when facing a single foe may become easier by dropping Balthazar's Spirit.
  • Asterius' Scythe, Scythe of Corruption, Deldrimor Shear and Droknar's Reaper are absolutely perfect. Dwayna's Grace, Lyssa's Bedlam, or Suli's Scythe would work well for this build. The Soulbreaker also works.

Usage

  • When you approach a mob cast Protective Spirit, Mystic Regeneration, Sand Shards & Vow of Strength and maintain these throughout the battle. Aggro the monster(s) use Mystic Vigor and spam Sand Shards & Banishing Strike. If you're having trouble staying alive, consider deliberately getting yourself killed; the resultant Death Penalty will lower your health and therefore make the build more effective.
  • Mystic Regeneration is quite effective at keeping your health up, however enemies with fast attack speed or powerful health degen spells can render it useless. Try not to face your target alone, make sure he has company so that Mystic Vigor triggers more often. When you aggro a group, make sure they are more or less mobbed up.

Counters

  • Anti-Melee will reduce damage, but Vow of Strength will still hit through miss/block.
  • Interrupts/Knockdown/Daze
  • Enchantment removal.
  • Health Stealing/Loss will bypass Protective Spirit.
  • Energy Denial (Spirit Shackles in particular)
  • Spirit of Symbiosis

Farmable areas

Tyria

Cantha

Elona

Tyria (EotN)

Variants

  • Vow of Silence: Prevent dangerous spells such as enchantment removals and interrupts. Renewing your other enchantments may become difficult.

Notes

  • Unlike the traditional Invincible Monk, Death Penalty is not an issue with this build. If you die once, you can still run it fine, it's actually easier if you have 58 health. Same goes if you die twice. If you die 3 times, swap out one superior rune (put on one piece of your normal armor). Experiment with different normal armor pieces and different scythes on. You'll eventually get to a value below 100.

See also