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Both the rangers comes up with some energy denial. Also having to spam RC to get rid of coditions is gonna drain the RCs energy bar fairly quickly. Meaning eventually they wont be able to handle the conditions and the pressure from the scythe rangers. [[User:Zuko|Zuko]] 03:02, 19 May 2008 (EDT)
 
Both the rangers comes up with some energy denial. Also having to spam RC to get rid of coditions is gonna drain the RCs energy bar fairly quickly. Meaning eventually they wont be able to handle the conditions and the pressure from the scythe rangers. [[User:Zuko|Zuko]] 03:02, 19 May 2008 (EDT)
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::Not really too much of a worry to be honest, the energy denial is pretty much a non factor too a good monk. Also its pretty easy to gaurd against any spike that the r/d's can dish out because its a pretty slow spike and the skillt that puts out the dw doesn't do any extra damage. Ward Againt Melee will do pretty good against this. Overall this build is pretty average, its an ok use of rangers but overall will get outdown by a well experienced team.&rarr; <small>You've been pwned.</small>[[Image:ExtremeSignPic.JPG|19px]][[User:Extreme|<font color="Silver"> '''Extreme'''</font>]]<small>([[Special:Contributions/Extreme|<font color="Black"> '''Ftl.'''</font>]])([[user talk:Extreme|<font color="Blue"> '''Noobs.'''</font>]])</small> 20:39, 19 May 2008 (EDT)

Revision as of 00:39, 20 May 2008

Since ive seen a few more scythe rangers in GvG, it gave me the idea for this. So bash away. Zuko 12:53, 15 May 2008 (EDT)

Use the normal Pious+Escape scythers imo. ¬ Klumpeet 13:11, 15 May 2008 (EDT)

Was thinking of it, but decided on the Wounding Striker rangers. They can be easily changed. Depends what others think. Ill change it to Escape scythe if they think it should change to it. Zuko 13:20, 15 May 2008 (EDT)

Definitely change them. Godbox GodlyCompanion-cube 13:30, 15 May 2008 (EDT)


Id run theese tbh, its a condi pressure build and wounding strike gives alot of condis, it will easely overwhelm RC, and you dont need escape here, just use natural stride, its more then enough, and in worst cases u have lightning reflexes if you feel smashed to the death. Fishels[슴Mc슴]Mootles 13:37, 15 May 2008 (EDT)

Overwhelm RC? It fuels the RC. In my experience Smoke Trappers are not very good in GvG. No choke points in GvG really. This build doesn't do much in Overwhelming the RC as it does fueling it. Any team with Draw would beat this pretty easily. Even if Daze gets applied, it just gets drawn off and RC'd. This build could work but you need some manly Magebane Rangers. This is one of those builds that will only work until you get to a certain rank at which time every team you play will be good enough to beat it. Meaning that this is only for guilds that don't plan on staying at a good rank for a long time. Basically the same issue as Thumper GvG builds.→ You've been pwned.ExtremeSignPic Extreme( Ftl.)( Noobs.) 14:30, 15 May 2008 (EDT)

Well if i replaced the smoke trap, id like another ranger to replace it to keep it with the name. I put smoke trap due to the fact it is the most defensive played out of the majority of ranger builds about. It provides a nice play for monks to sit ayway, and dust trap can keep warriors blinded for more then enough time for the monks, even if it does get drawn of repeatedly. Zuko 16:04, 15 May 2008 (EDT)

Also should i add the escape scythe as variant to thw wounding strike? since i think the wounding strike works better 4 the situation. Zuko 16:05, 15 May 2008 (EDT)

Traps just don't work in gvg because good teams just wand them. In HA thats harder to do because of more walls, but gvg is wide open. Traps are usually bad in gvg unless you play against a team that doesn't know how to beat them. TBH i don't like this build because it promotes the same thing that sway promotes. Basically what i mean is that you really won't get good playing this build but you might rise in the ranks.→ You've been pwned.ExtremeSignPic Extreme( Ftl.)( Noobs.) 16:08, 15 May 2008 (EDT)

Traps do work just on certain guild halls. Isle of the dead works fine with traps, the narrow passages at each base advertise traps. More open guild halls like Imperial i agree yes arent so good, but a trapper still comes in handy, and you can always ask for a block from your monk, aswell as having natural stride and lightning reflexes in the skill bar for blocking aswell. Zuko 16:17, 15 May 2008 (EDT)

This was a random idea i came up with earlier, but if it works, it works, and trappers work for this build. Zuko 16:18, 15 May 2008 (EDT)

This does work and i have no doubt on that statement, the problem is, is that it's good for a few laughs when you are at high ranks but any good team will roll you. Good teams wand the Trappers and lets face it, you don't have anything except frontliner damage, b-surge or icy snare will destroy you. Nothing really going for it at VoD. It will work until you get to about rank 950, lol.→ You've been pwned.ExtremeSignPic Extreme( Ftl.)( Noobs.) 16:33, 15 May 2008 (EDT)
I get it you want to make a team with almost all rangers, but this just sucks. Oh boy 4 apply poisons how will we ever survive so much pressure. Seriously you have no kds, a trapper (lame), and no shutdown or midline spike support. If you really wana run rangerway try iono playing rangerspike or byob. Even those 2 teams will have less rangers tho heh.I Heal If U Shutup 18:22, 15 May 2008 (EDT)
This build isn't THAT bad, and midline shutdown comes in the form of magebane, not really shutdown but its some interrupt.→ You've been pwned.ExtremeSignPic Extreme( Ftl.)( Noobs.) 22:15, 15 May 2008 (EDT)

Both the cripshot and magebane rangers have debilitating shot, to provide energy denial. But Extreme your right about B-surge and Anti-melee hexes. There no real skills to counter the hexes, but antidote signet could be used i guess, but what do you replace it for is the question. Though, tbh i havent seen many B-surge eles around atm. Zuko 02:54, 16 May 2008 (EDT)

BTW, I Heal if U Shutup, there isnt 4 players with apply poison. only 3 have that, with the magebane using barbed arrows. it is fairly easy for the build to spread 7 degen across a whole team while still providing a good amount of damage. Also, what would you replace the smoke trap with? but still keep it as a ranger? Zuko 02:57, 16 May 2008 (EDT)

ive been talking with my guild, and we have all agreed that the smoke trapper sucks. We came up with replacing it with either the Sihnet Smiter mes, or a B surge Ele, which is the better choice? Zuko 10:20, 16 May 2008 (EDT)

Neither. Smoke Trappers are good in condi pressure builds. --User:IbreaktoiletsTab Moo 10:42, 16 May 2008 (EDT)
Imo smoke trappers thrive in HA but fail in GvG. Too many open spaces in gvg. Its good in halls like Isle of Solitude and Burning Isle, just because they have small chokepoints. But in halls like Imperial they fail terribly.→ You've been pwned.ExtremeSignPic Extreme( Ftl.)( Noobs.) 12:56, 16 May 2008 (EDT)

Wtf on the scythe rangers--Relyk 19:58, 17 May 2008 (EDT)

Those blow shit up. Needs Rend, though. --71.229 20:01, 17 May 2008 (EDT)

What do you suggest to replace for rend? i guess naturall stride could be droppped. Zuko 04:20, 18 May 2008 (EDT)

The ones I've seen dropped Eremite's. They were all against lower ranks, though, so I'm not too sure if it gives a real boost. Just to be safe, ignore my previous post. --71.229 04:26, 18 May 2008 (EDT)

RC

Wouldn't RC just mop all this up? Even if its on 2 targets, 3 conditions every 3 seconds (spam W-Strike with Apply) is a 180 point heal for 5 energy. Since you have no mesmer to shut down the RC, you can't stop it. Also, Magebane can only disable for 10 seconds and it is hard with anti-melee shit. AND: RC is relatively fast in casting so it would be even harder b/c the ranger would have to overextend right next to the monk for the best chance to int. PvXJing 18:36, 18 May 2008 (EDT)

I agree this is just RC fuel.→ You've been pwned.ExtremeSignPic Extreme( Ftl.)( Noobs.) 18:41, 18 May 2008 (EDT)

Both the rangers comes up with some energy denial. Also having to spam RC to get rid of coditions is gonna drain the RCs energy bar fairly quickly. Meaning eventually they wont be able to handle the conditions and the pressure from the scythe rangers. Zuko 03:02, 19 May 2008 (EDT)

Not really too much of a worry to be honest, the energy denial is pretty much a non factor too a good monk. Also its pretty easy to gaurd against any spike that the r/d's can dish out because its a pretty slow spike and the skillt that puts out the dw doesn't do any extra damage. Ward Againt Melee will do pretty good against this. Overall this build is pretty average, its an ok use of rangers but overall will get outdown by a well experienced team.→ You've been pwned.ExtremeSignPic Extreme( Ftl.)( Noobs.) 20:39, 19 May 2008 (EDT)