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Post suggestions here. — Rapta Rapta Icon1.gif (talk|contribs) 22:13, 15 August 2007 (CEST)

Splinter weapon and Weapon of Fury cancel each other out... ~~ User:Frvwfr2 frvwfr2 (T/C/RFA) 21:18, 16 August 2007 (CEST)
You don't put them on the same person. — Rapta Rapta Icon1.gif (talk|contribs) 21:42, 16 August 2007 (CEST)

the reason I dont like weapon of fury, even though it is a great skill, is because you can't use splinter weapon on the guy with it on. splinter is just pure ownage in pvp/ha/vod(maybe not still vod after the change but eh). this is quite good though, this is exactly the kind of role rits are supposed to be playing, supporting everyone in the team somehow. — Skakid9090 05:13, 17 August 2007 (CEST)

The only problem with Splinter Weapon rits in PvE is that you want to be more active in your team-buffing roles, but it's often not possible due to the mass hack-and-slash in PvE, making it difficult to sustain Splinter Weapon on more than one person (due to it ending very fast after every hit). That's especially true with Barrage/Death Blossom/Hundred Blades/S&M Slash/Cyclone Axe/etc... The Weapon of Fury adds an additional buff that can be used when Splinter Weapon is not available. — Rapta Rapta Icon1.gif (talk|contribs) 02:47, 18 August 2007 (CEST)
Anyways, what I'm looking for opinions on are the additional support skills. For example, Spirit Light vs Mend Body and Soul vs Soothing on the alternate heal, if wielder's boon is even needed, etc... — Rapta Rapta Icon1.gif (talk|contribs) 02:53, 18 August 2007 (CEST)
not having warmonger weapon on a build with channeling is a BIG nono. i wouldnt miss on portable unstrippable daze. --Jim Eno 21:25, 23 August 2007 (CEST)
Daze isn't nearly as useful as being able to outright kill the enemies. — Rapta Rapta Icon1.gif (talk|contribs) 22:19, 23 August 2007 (CEST)
Think you're in a PvP mentality, JE. I'd take AR in the main bar. But WW is pretty nifty in PvP. - Kowal.jpg Krowman {{sysop}} 22:27, 23 August 2007 (CEST)
Yeah, for some strange reasons i thought this was a pvp build. well WW it's already in the variants, so it's ok anyway. --Jim Eno 17:58, 28 August 2007 (CEST)

i used Alem's remedy staff with this build it works quite well. I'm not so sure about splinter weapon it's a bit dogdy really even tho my splint ranger owns CoF. I used weapon of warding instead so healers boon was a bit easier to heal with :) Aliblaster 22:23, 2 October 2007 (CEST)

What insignias and runes would be good for this build? That would be nice to have in the equipment section. 22:20, 16 October 2007 (CEST)

Runes are obvious- look at the attributes. The rest is your preference. Lord Belar 22:29, 16 October 2007 (CEST)
I mean what insignias. After looking at Razah's skill bar during combat, I decided to go with survivor insignias, since he seemed to have plenty of energy on his own, and more health is always good.-- 20:03, 30 October 2007 (CET)

i'd use the WoF on barrage rangers , and the splinter on frontliners like warrios , a shame heroes don't know on wich target to throw each weapon spell , this seems a pretty good build to use on tombs--Drownz 17:18, 7 February 2008 (EST)

I'd go the other way around since Ranger receive no benefit from the adren gain, I'd rather put Great Dwarf Weapon on them if this is not a hero (great optional slot btw). And put WoF on my Earthshaker war who really benefits from it.(Mr Pink57 00:08, 10 June 2008 (EDT))

Fair ratings?

I've personally never run this build, but some of the recent ratings seem a little unfair. I mean here's one of them quoted:

  • "ohai mr. lack of usefulness. I herd <sic> that when you give your melee pewpew splinter weapon, they lose WoF, making this build completely redundant! Yay!"

This rating states: 'I heard'. This implies that the person that rated probably has never properly tested (or played) the build. As for Splinter Weapon canceling WoF, if this person had looked at this talk page (see above) he/she would have noted that you are not supposed to cast the two spells on the same character, but you are meant to distribute the different spells amongst several party members.

Here's another comment:

  • "WoF is mediocre at best. Most physicals should be able to manage their own Energy, and most of them also bring their own adrenaline boosts ("FGJ!", Focused Anger), which make the adrenaline gain from WoF redundant"

Another redundant rating. The magic of WoF allows melee characters to drop more adrenaline and energy management skills for more offensive attacking skills provided that the ritualist casting WoF is efficient. And for those tanks who have trouble managing their energy and adrenaline, WoF really helps. And if WoF can be stacked with other energy + adrenaline management skills, then this will give tanks more power to use skills that demand high levels of adrenaline/energy.

So please spend more time testing before you rate!-- 16:35, 24 June 2009 (UTC)

If you're using WoF, you aren't using GDW and Splinter Weapon (which is taken on as many heroes as possible, without sacrificing defense). Also, real tanks are becoming less and less common, anyway. It's not like this will allow a WE Scythe to drop WE, and a Paragon still wouldn't be able to drop FA and "FGJ!" because he wouldn't be able to maintain "SY!" anymore. And if you intended to run anything else with "SY!", Dark Fury is a better alternative, or just take "FGJ!". Finally, this provides very little protection/healing and lacks Strength of Honor.
As a player, this would be really bad considering you don't have GDW and wouldn't be able to use it effectively alongside WoF and Splinter. And as a Hero, besides a high-specced Splinter Weapon, Spirit Light and a hard-rez, this has nothing good to offer. Bloodsong is shitty on its (14 DPS on a single-target which you can hardly choose), Life is unreliable and Ancestors' Rage does shit against high AL.
Rit players should be running Signet of Spirits, Spirit Siphon, Strength of Honor and some healing, while Heroes should be running stuff like Build:Mo/E_RoJ_Prot, Build:Mo/Me_Lyssa's_Aura_Smiter, Build:N/Rt_Signet_of_Lost_Souls_Healer and Build:N/any_SS_Physical_Support.
What would you run with this to get the most of WoF? ــѕт.мıкε 17:02, 24 June 2009 (UTC)
And you mustn't been here long enough to understand that we rarely test builds we rate, because it tends to be unnecessary. ــѕт.мıкε 17:05, 24 June 2009 (UTC)

Merge bucle --37er 10:55, February 27, 2010 (UTC)

Why WELL instead of Archive?

The SoS+SS combo obseleted 50% of the Ritualust-builds last summer, yet most of those were subsiquently merged and/or archived; besides Splinter Weapon, this build is focused on buffing adrenaline-users, so what makes this case different deserving of deletion? If Weapon of Fury-build that can be used with any Ritualist-heavy party is that weak vs. SoS-build typically run by 1 ritualist for energy/support, couldnt an archive be better with the off chance a future update could make it more appealing. The Build:Rt/D Great Dwarf Spirit was archived despite being inferior to Build:Team - Great Dwarf Scythes. So Im curious as to what qualifies as a WELL and what qualifies as an Archive. ^_^ --Falconeye 01:35, March 28, 2010 (UTC)

The build was always terrible. WoF and WoR and Splinter Weapon cancel each other, and most physicals manage their own Energy fine. However, the second bar (the Resto version) would be okay if it weren't for WoF. If you need the extra Adrenaline, take "FGJ!" and/or Dark Fury. Mark of Fury is even better than WoF, and it sucks, too. XD ــѕт.мıкε 01:46, March 28, 2010 (UTC)
WoF on the Melee, Splinter on the ranger/paragon, WoR for Ranger/Paragon. insert "zzz arguement for why builds are good in certain areas"--Ikimono "...And my axe!"Monk-Paragon-icon.png 04:45, March 28, 2010 (UTC)
So what would be ok, if not WoF? And if its terrible, then change the layout. The idea is not to cancel each other or for x areas, its to buff according to the situation and needs of martial professions. And what if said Ritualist is the only available adrenaline buffer that frees up a slot; for me that has happend on numerous instances where my party had 3 Hammer Warriors but no Dervish, Elementalist, Necromancer or Paragon. Please explain mathematically how a hex that gives 2 strikes of adrenaling + cracked armor to target foe "sucks" vs. a "terrible" weapon spell that gives adrenaline/energy to every attack action. --Falconeye 18:57, March 28, 2010 (UTC)
It isn't really that the elite has a terrible function, its just that with the powercreep other skills have become far superior. Most teams who are expending the effort of bringing a melee buffer will choose orders over this for one reason: Orders effect all the party, WoF is single target. Weapon of Fury specifies the elite, whereas orders doesn't. (Lets face it nobody likes to take the effort of selecting a person and applying a weapon spell every 20s) Although the weapon spell cannot be removed, it can be overwritted easily by any number of non elite useful spells like weapon of warding or splinter weapon, rendering WoF as useless. [ As a side note: people like builds which are fun to use, either easy to use or deal out absurd damage, this does neither ]--Chieftain Alex "talk" 19:09, March 28, 2010 (UTC)
Take "FGJ!" and/or Dark Fury (along with OoP). Infuriating Heat (on a Volley Ranger) is also better than WoF, because, although it also applies to your foes, your adrenaline from attacks is doubled, instead of increased by 50%, and it doesn't interfere with Splinter. Splinter Weapon is also better than WoF, so dropping it in order to make the most of WoF is a bad idea. I'm not saying SoS on its own is great, either, because the SoS build uses it to fuel Spirit Siphon more than anything (Painful Bond is only optional). Single physical builds also aren't generally built around their allies' bars and are able to manage their own Energy easily (a Zealous weapon is all you'll ever need, usually). ــѕт.мıкε 19:47, March 28, 2010 (UTC)
Warrior's Endurance + Weapon of Fury. Spam Power Attack, Prot Strike, executioners Etc even more.-- 20:24, March 28, 2010 (UTC)
Not if you're hitting more than one foe. It takes you 2.5125 seconds to get through Power Attack, Protector's Strike, Eremite's Attack and Mystic Sweep, and about 4 seconds to do it again, giving you time to get in one auto-attack per cycle. Even if you were only hitting one monster, you'd spend 20 Energy per chain/cycle, and gain 20 Energy per cycle (with a Zealous Scythe)+your 1 pip of Energy (1.33 Energy after 4 seconds). Of course, it could help with Asuran Scan, AoHM, etc., but still only when you're only hitting one monster. ــѕт.мıкε 20:42, March 28, 2010 (UTC)

<pvxbig> [build prof=Rt/any channel=12+1+2 spawni=9+1 restor=9+1][Wielder's Zeal][Splinter Weapon][Weapon of Warding][Wielder's Remedy][Spirit Light][Life][Spirit Siphon][Gaze from Beyond][/build] </pvxbig>

That ^ is fucking terrible.--Ikimono "...And my axe!"Monk-Paragon-icon.png 03:04, March 29, 2010 (UTC)

<pvxbig> [build prof=Rt/N ChannelingM=12+1+1 SmitingP=11 SpawningP=6+1][Weapon of Fury][Ancestors Rage][Balthazar's Aura][Spirit Siphon][Vampirism][Bloodsong][Strength of Honor][Summon Spirits][/build] </pvxbig>

Siphon gives you enough energy to use balthz. Does more damage than orders, better for assassins and/or WE warriors. For a group with rangers/paragons use one of the orders builds. Or bring both. zzz. w/e--Ikimono "...And my axe!"Monk-Paragon-icon.png 03:14, March 29, 2010 (UTC)

Wielder's Zeal

We all know its subpar, so what exactly does this Elite needs to do in order to provide an effective/verstile weapon-based build? Examples. --Falconeye 23:04, May 9, 2010 (UTC)

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