Don't know if anyone else has tryed Wail of Doom yet, but it's awesome now. Also, don't know if I should keep Foul Feast in the main bar, make it optional or switch it for GoLE. Ideas and suggestions are appreciated. Happy spamming. -StarSeeker | My talk 16:18, 6 March 2008 (EST)

looks good for spike prevention/assist. Iliekfrenzy.jpgPunjab 16:24, 6 March 2008 (EST)
Tested it some more. Wail of Doom is awesome in TA now. 4 vs 4 means only 1 monk. 1 monk with all his attributes set to 0 means dead people. Also great for, indeed, spike prevention. Should I delete the GvG and RA tags altogether or just let them be? -StarSeeker | My talk 16:26, 6 March 2008 (EST)
TBH Wail of doom is worse than before. It has a VERY good effect, but it only lasts for 4 seconds. Hmm Then again...... Put it on a healer and they heal for like 10 health lolStoneflesh Aura.jpg←Crossfire Is Buff 17:05, 6 March 2008 (EST)
Starseeker how could oyu have used it in TA already the skill update was like 5 mins agoStoneflesh Aura.jpg←Crossfire Is Buff 17:06, 6 March 2008 (EST)

WoD is worth using just for the lulz. Just go around Wailing Dervs putting up avatars for instant wins Aznhalf 17:28, 6 March 2008 (EST)

Lol I did that in RA and the derv started swaring at me. This build is good, I thought of it too. Energy might be a little tight tho with 2 15 energy spells.--GatessMoebius Strike Icon.jpgThe Gates Assassin 17:37, 6 March 2008 (EST)

Gates u dont know what ur talking about :D. 2 15 energy spells is no problem for 14 soul reaping, signet, and a 1 energy elite.Stoneflesh Aura.jpg←Crossfire Is Buff 18:02, 6 March 2008 (EST)

A conditional signet, an elite that makes you sac, and soul reaping requires death. RH makes you use it ever 12 seconds...its pretty hard on energy.--GatessMoebius Strike Icon.jpgThe Gates Assassin 18:07, 6 March 2008 (EST)
/agree, although my only real concern is to take out Foul Feast for Rip Enchantment. Smooths 18:33, 6 March 2008 (EST)

Foul Feast is really random and baed. The preceding unsigned comment was added by (contribs) .

lern2read update notes. --71.229 21:39, 6 March 2008 (EST)
It's 5 energy, .25-sec cast, 2-sec recharge, All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...3 Energy. ¬ Wizårdbõÿ777(sysop) 21:41, 6 March 2008 (EST)
Better than draw but ONLY on necrosStoneflesh Aura.jpg←Crossfire Is Buff 21:42, 6 March 2008 (EST)

Seriously, PvXwiki:Writing good builds. Foul Feast, wtf? oh wait, looking at updates... Fk yah!!!!!!!!!!! Looking at WoD, fk no!!! hex...--Relyk 21:44, 6 March 2008 (EST)

Saw FF and lol'd. But it's gooder now i guess. WoD is gonna be a regretful update quickly.--Fallen (talk) 21:50, 6 March 2008 (EST)

Add Arcane Echo as a variant for RA? Allows you to keep it up a lot more, especially useful on monks since RA teams don't spike or even pressure well most times. --Link4all 21:54, 6 March 2008 (EST)

Looks GREAT good job. Just wondering what would be better, defile defenses or para bond, because I believe defile is the cover? and OMG WAIL OF DOOM PWANS NOW GO SPAMMING IT AND HEXER'S VIGOR!!! Justing6 22:05, 6 March 2008 (EST)
Oh, haha, just read variants. Still GREAT BUILD!! Keep with the 5-5-5s people =) Justing6 22:12, 6 March 2008 (EST)
One last time, I would put 12+1+1 in soul reap instead of curses for RA, to reach Hexer's Vigor's +8 Regen breakpoint. Happy pissing off every1! Justing6 22:15, 6 March 2008 (EST)
Looks like you covered most of the useful variants. I just hope you aren't using Faintheartedness, Price of Failure and Reckless Haste all on the same target, because they won't be taking nearly as much damage on them. -Mike 22:18, 6 March 2008 (EST)

Euhm do you guys see the right description about Wail of Doom when you put your mouse on it? I don't.. Natsopaani 00:48, 7 March 2008 (EST)

BBCode has yet to be updated which means that none of the skill descriptions have been updated. GWShack has to do the skill updating. Defiant Elements Sig Test 2.JPG *Defiant Elements* +talk 00:50, 7 March 2008 (EST)

Fuck yeah

I submit this one evening, go to bed, next day its in Great. Thanks guys. Anyone wants to bet how soon this buff will be reverted? xD -StarSeeker | My talk 04:40, 7 March 2008 (EST)

I have a feeling the functionality of the skill will remain the same, but the recharge will probably get nerfed, or perhaps the sac cost increased. I will be surprised if this skill is left alone. Zephyr Cloud 15:43, 7 March 2008 (EST)
Mm yeah, energy cost increase, sac increase or rech increase look pretty obvious. -StarSeeker | My talk 07:53, 8 March 2008 (EST)
Diversion is only marginally worse than this skill. The penalty of Diversion is greater, except it casts longer. WoD is elite though, necros shouldn't always get shafted. Moush 18:58, 10 March 2008 (EDT)

Wail of Doom skill change

um.....yes need i say more? 05:21, 7 March 2008 (EST)

You do, something rly weard happened to Foul Feast, it's even a different attribute now, it's like draw conditions with energy gain. Which makes this build very strong.Styxx HL.jpgFrans 08:20, 7 March 2008 (EST)
You forgot the Arcane Echo on this bar. :P — ( ɔ \ ʇ ) uɐɥʇıǝɹ Reithan Sig.jpg 14:08, 7 March 2008 (EST)

Wail of Doom was nerfed so hard on the march 6 update, it's a complete skill change, going to c if this build will still be worth it, i'm pretty sure it will be The preceding unsigned comment was added by Linix65 (contribs) .

oops i didn't realize that this was made after WoD got nerfed, sry the little missunderstanding. Linix65 2:24 pm March 8 2008 (EST)

Did you just say the new version of WoD is a nerf instead of a buff?...please say no...--GatessMoebius Strike Icon.jpgThe Gates Assassin 16:21, 8 March 2008 (EST)
Depending on your build, it was a nerf. But it's genera:lly considered better now. - zomg! Panic sig.png PANIC! 17:05, 8 March 2008 (EST)
It's actually a very big buff. It used 2 suck. —ǘŋƐxɩsƫ 17:09, 8 March 2008 (EST)
It used to be ok for shutting down Melee for 16~18 seconds. Now it's great for shutting down anyone for 4 seconds. So yeah it's better. I was just trying to make Linix feel less silly. Now shhh before he hears us... <_< - zomg! Panic sig.png PANIC! 17:21, 8 March 2008 (EST)
Shutting only melee down for 17 seconds with a 13 cool down or anything down for 4 seconds with a 6 cool down. HMMMMMMM LET ME THINK ABOUT THIS--GatessMoebius Strike Icon.jpgThe Gates Assassin 18:56, 8 March 2008 (EST)
Huh? Who are you arguing with? - zomg! Panic sig.png PANIC! 19:21, 8 March 2008 (EST)
YOU!=D--GatessMoebius Strike Icon.jpgThe Gates Assassin 19:31, 8 March 2008 (EST)
orly? "It used to be ok ... Now it's great ... So yeah it's better. I was just trying to make Linix feel less silly." - zomg! Panic sig.png PANIC! 19:33, 8 March 2008 (EST)
Ok myself then--GatessMoebius Strike Icon.jpgThe Gates Assassin 20:21, 8 March 2008 (EST)
Disabling warriors attack skills isn't even close to shutdown. You'd rather just price warriors, and they can't attack at all. The 15 energy hurted too much. It just sucked, accept it or not(if you don't, you clearly must learn alot about the mechanics). —ǘŋƐxɩsƫ 11:27, 12 March 2008 (EDT)

I've encountered this several times since it has "aired" and it is very effective. people sometimes are quite...dumb to say the least in the ways they implement it, but it works if you are smart. --Ikimono 01:16, 9 March 2008 (EST)

Always Wondered

Why is price of failure used without Reckless Haste so much? I know that Haste was nerfed to a 12s duration at 14 curses, but 25% miss rate isn't much on its own imo, so could someone explain why it is such hawtsauce alone? Thanks RailinWoHInvertedSig.jpgPhalmatticus 16:46, 10 March 2008 (EDT)

It lasts 30 seconds, and it still prevents wars from frenzying, 25% chance miss is good enough. Moush 16:52, 10 March 2008 (EDT)
As a sin, I never would dare attack with Price up. well...most of the time. --GatessMoebius Strike Icon.jpgThe Gates Assassin 22:55, 10 March 2008 (EDT)
Blocks. It says 'if missed', which also includes blocking. In ta, you have yourself almost 24/7 guardian'ed, thus Price of Failure triggers alot. —ǘŋƐxɩsƫ 11:25, 12 March 2008 (EDT)

O I never thouyght of that. heh im gonna start bringin price on every necro bar now. heck WoD has almst beaten out Toxic Chill as my personal favorite.Lithen 18:10, 21 March 2008 (EDT)

WoD>Toxic Chill ^^Deathpack 10:36, 3 April 2008 (EDT)

Zarka's vote

Should try to fail less. WoD can shutdown practically anything (I herd all 0 attribs on a Monk is "Osht I can't do anything") and can in some cases be better than previously. Lacks understanding of nerfs/buffs difference. --GoD Sig3.jpgGuildofDeals 14:17, 16 March 2008 (EDT)

dude, if u realized, pvxwiki hasnt updated it yet. it takes 10% health sacrafice as of a few days ago. that would be a nerf i say. Zarka 18:01, 18 March 2008 (EDT) btw guild of deals, shut up with the fail less gargage.

Lol, 10% hp is nothin for stopping there monks from doing more than 2% heals... ~~     Frvwfr2     talk    contribs    admin   18:15, 18 March 2008 (EDT)
There's also the fact that you can combine WoD with Masochism to gain energy whenever you use it. The only thing about WoD, is that it lasts as long as Backbreaker and knockdowns are just as good for shutting down opponents; knockdowns and Blackout. -Mike 18:22, 18 March 2008 (EDT)
Ya i realized that, i changed my vote. i just hate guild of deals. a lot. he thinks hes some kind of hotshot.Zarka 18:34, 18 March 2008 (EDT)
OMG, NPA BAN PLZ Antiarchangel Antiarchangel No U Sig.png NO U 20:13, 22 March 2008 (EDT)
ya i know im done with the npa ok Zarka 19:46, 25 March 2008 (EDT)
he was being sarcastic. just keep it reasonable and you probably won't be banned. this isn't GWW ;) --click moar Mafaraxas 20:16, 25 March 2008 (EDT)

Better name now?

WoD Necromancer or WoD Curses is better than this unfitting name :/.--Relyk 21:07, 21 March 2008 (EDT)

I agree; Soul Reaping Hybrid doesn't say much about the build. -Mike 21:11, 21 March 2008 (EDT)

Parasitic Bond > Enfeeble

Excuse me if I'm failing, but I'd say a cover hex is alot more useful than... weakness. Parasitic should go on the main bar, imo. --click moar Mafaraxas 16:03, 22 March 2008 (EDT)

Defile is your cover hex. Enfeeble is melee...shutdownish.--GatessMoebius Strike Icon.jpgThe Gates Assassin 19:58, 22 March 2008 (EDT)
Enfeeble is spammable -66% damage. In the right hands is kind of nice anti-spike. See a warrior running at someone, enfeeble as they spike = gg for your infuse--Goldenstar 20:04, 22 March 2008 (EDT)
Weakness affects auto-attack damage, not bonus damage. --click moar Mafaraxas 22:02, 22 March 2008 (EDT)
Weakness wouldn't be a big deal on a Sin, 20 less damage on their crits with daggers, but for a Warrior or Dervish, who rely heavily on base attack damage, Weakness can make a pretty big difference. -Mike 22:18, 22 March 2008 (EDT)
It effects sins too. The difference between 13 critical strikes and 12 is pretty big, especially if it doesn't come off.--GatessMoebius Strike Icon.jpgThe Gates Assassin 00:10, 23 March 2008 (EDT)
Sins are dead with PoF on them, you don't even need to cast enfeeble on them. Enfeeble is good to shutdown, for example, cripslash warriors(which are very common in ra). Your hexes will be interupted alot and otherwise, weakness gives them the total shutdown(attack and get 40 damage, while dealing 10 damage... hmm, hard choice?). —ǘŋƐxɩsƫ 07:08, 23 March 2008 (EDT)

To the people who think WoD will be reverted

It won't. It still sucks for gvg(unless haxway) and it's ONLY 4 sec shutdown(diversion and shame is 6... lol). In ta, it's not that great. It's good as monk 4 sec shutdown(which isn't much of a problem), or just necro annoyance(use it before price/faint and gg). —ǘŋƐxɩsƫ 12:52, 28 March 2008 (EDT)

Yea, it's only really a nuisance when some nub is echo spamming it on you as the only healer. Mightymouse.gifmoush 04:51, 29 March 2008 (EDT)
Interupting arcane echo / stripping arcane echo isn't hard. If they can spam WoD, it's your own fault. —ǘŋƐxɩsƫ 12:37, 1 April 2008 (EDT)

lolol --Readem 16:57, 28 January 2009 (EST)

Price of Failure Varient

Could Price of Failure maybe replaced by Insidious Parasite to cause regardless damage and provide a light heal. I also believe Price of Failure effectiveness is reduced by Faintheartedness as the target has a reduced attack speed. Just a thought to list in varients maybe? Air of Enchantment.jpg вℓυє ℓαgσσи 09:15, 29 March 2008 (EDT)

No it can't. Insidious doesn't make people miss attacks completely. The heal isn't needed since this is a TA build. And it's effectiveness isn't reduced by Faint, if you only attacked once ever 2.66 seconds with an axe and missed 25% of your hits, you probably won't be attacking till that stuff is off. Or at least you won't freny. Sins deffinately will not attack through that.--GatessMoebius Strike Icon.jpgThe Gates Assassin 12:44, 29 March 2008 (EDT)
Don't forget that PoF lasts for near twice as long as Insidious and that the cost is the same. Plus I'd say that if Im a melee character I suauly hate Price of cailure more since your not sure if you hit, while with the Parasite you do (d-chop etc)Deathpack 10:33, 3 April 2008 (EDT)
yo, I hate to bring this up (this is a pretty decent build, and one of the best necro builds on this site), but technically the effectiveness of price (and enfeeble as well, actually) IS lessened by faintheartedness. I've been playing necro in pvp since about 3 months after the release of prophecies. And I like my curses to stack in a certain way. One example from my playing experience is that I stopped using faintheartedness with Spiteful Spirit (a while ago), and opted instead for Insidious Parasite. This is because of something called proper curses stacking. I always use things that stack with eachother, simply additions on top of one another. My favorite combinations are Insidious Parasite coupled with enfeeble, or Price of Failure coupled with reckless haste and/or Spirit of Failure from the mesmer line. I would only use faintheart if I were going for melee slow spells and/or degen (and not other types of anti-melee). Also, this is, the way curses can stack, THE reason why Price of Failure, Spirit of Failure, Reckless Haste, Spiteful Spirit, and others all got nerfed in the same update (the eurohex nerf). They seriously used to be extremely powerful, and you probably do not even know how powerful they were - but that's my humble opinion - I like curses that stack properly. Again this is a decent build, and I commend you for making some decent necro builds recently. It's the same concept as stacking rigor mortis and defile defenses, just not as extreme - in the case of faintheart and price of failure, they don't completely cancel eachother out, but they do partially. However, I guess on the other hand, it isn't exactly a problem that could be solved without spreading the attribute points into another area, and after looking at it again, there aren't any alternate skill combinations that I can think of right now that would better that would fill three anti-melee slots. It is a fact though that all three of these spells take away to the other two's effectiveness. I guess it's not that big of deal, and they are good spells in their own right. But it shouldn't be considered a great build until that aspect of this build is cleaned up, that is just my humble opinion. Jaguar 14:31, 5 April 2008 (EDT)
Can't delete comments you've made...You can cross them out, but you can't completely delete them. Anyway, PoF costs 15 energy, faint only 10. PoF only lasts about 12 seconds and Faint lasts about 20 seconds. So overall, its less energy over time--GatessMoebius Strike Icon.jpgThe Gates Assassin 14:52, 5 April 2008 (EDT)
The point is not to use both Defile Defenses and Rigor Mortis or Price of Failure and Faintheartedness (unless you prefer to render melee completely useless instead of damaging them) on the same target. Enfeeble, however, doesn't affect Faintheartedness or Price of Failure negatively, although it might further discourage a foe from attacking, so it could mean less damage from PoF. As a Sin, I've killed foes through Faintheartedness, but if Price of Failure and/or Enfeeble had been used on me, I wouldn't have stood a chance. -Mike 15:22, 5 April 2008 (EDT)
I use defile after rigor (as cover hex). Defile will prevent removal of rigor (unless monk is PnH). --BlazingBurdy 14:25, 23 February 2009 (UTC)


recharge is now 15 seconds (Timcago 00:42, 6 March 2009 (UTC)).

A +50% increased downtime. I'd say it's now archive-worthy. --BlazingBurdy 20:17, 7 March 2009 (UTC)
I would say it is more balanced now, it's still a great skill, with 10 sec recharge on a 40/40 set you could simply keep the opposing monk healing for like 10's. Frostysig9000.jpgFrostytheAdmin 20:21, 7 March 2009 (UTC)

still a good skill imo. But they'd better nerfed LC. --Mel Ve Let 14:17, 13 March 2009 (UTC)

WoD only lasts for 4 seconds when SR is 13! At it's current state it's an interrupting spell that makes you sacrifice 10% of your max health with a 15 seconds recharge.--Itamaratson 20:22, 3 April 2009 (UTC)
...Or you can cast it on a Monk when you need to kill someone so they can't just have their red bar go up. Although I really don't know. --☭Guild*talk* 20:37, 3 April 2009 (UTC)
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