Is it meta? ---Chaos is gay - 10:02, October 2, 2009 (UTC)

Correct my mistakes please, and stfu about the name. ---Chaos is gay - 10:04, October 2, 2009 (UTC)
I dont think its meta, that said i've not played in some time. - AthrunFeya Athrun snow sig.gif 14:45, October 2, 2009 (UTC)
"This user doesn't see the face in QQ"

Arcane Echo

I really don't like AE in these builds. I don't think a second copy of CoP is worth the 25 energy it would cost and everything recharges quick enough that you don't need to echo it. I'd rather just keep spamming necrosis for damage and use one of the optionals in AE's place. --Dfscott 15:44, October 2, 2009 (UTC)

Fragility vs. Mind Wrack

Mind Wrack lasts three times as long as Fragility. I don't think the small amount of damage that Fragility offers is worth the shorter duration, especially if you're moving a lot (it sucks to try and drain it and get nothing).--Dfscott 16:13, October 2, 2009 (UTC)

Conditions are more likely than spending that long killing a single foe. - AthrunFeya Athrun snow sig.gif 16:20, October 2, 2009 (UTC)
Also, Fragility is AoE. To adress the Echo comment above, I figured that echoing necrosis would be more damage, since the CoP damage doesn't stack because of degen. ---Chaos is gay - 16:41, October 2, 2009 (UTC)
Good points -- and it's not like you can't recast it if you need to switch targets. But regarding AE: Necrosis has a 2 second recharge -- is it really worth echoing? --Dfscott 17:01, October 2, 2009 (UTC)
Why not? You'll be casting necrosis every second if you echo it, that's double dps from it, ohai. ---Chaos is gay - 17:08, October 2, 2009 (UTC)
Well, with the top variant, you'd run out of energy in a hurry at 10 energy/sec. I haven't tried the LA version so I can't speak to that one.--Dfscott 20:01, October 2, 2009 (UTC)
Ah btw, I forgot about the dumb fact that much of echoing Necrosis is lost when MoR already reduces the recharge. ---Chaos is gay - 20:03, October 2, 2009 (UTC)


Am I wrong, or would intensity be an epic skill for this build?-- 05:04, October 4, 2009 (UTC)

Oh nevermind, already 3 pve skills. Sorry-- 05:05, October 4, 2009 (UTC)
,... And ooh yeah, Intensity is an Elementalist skill! While this build already is Me/N,... /Fail. -- 21:06, October 31, 2009 (UTC)

Man I miss..

The old MoR with 50% faster recharge. Zyke-Sig.png 02:21, October 5, 2009 (UTC)

'tis balanced ---Chaos- (talk) -- 17:17, October 5, 2009 (UTC)

I'm confused here...

I keep looking for something worthwhile, but when did it become good to spam armor-ignoring Flare on single targets while throwing a watered-down CoP around every now and then?Erring Ryft 23:16, October 15, 2009 (UTC)

Ever since discordway became extremely popular, I think. - AthrunFeya Athrun snow sig.gif 23:59, October 15, 2009 (UTC)
Necrosis is about 1000 times better than flare (not dodgable, al ignoring, more damage etc etc). It's like 90 damage every other second... --Frosty Frostcharge.jpg 00:17, October 16, 2009 (UTC)
While flare is about 20. -- Drah 00:18, October 16, 2009 (UTC)
You'll notice I said "armor-ignoring Flare"...90 damage on a single target every other second is still 45ish DPS...which is still pretty darn sad, and nowhere near as effective as any of the other Mesmer builds (although I'll concede that I can see it being popular for Discord, but that frankly bores the crap out of me, and you'd need to mainbar a condition)Erring Ryft 06:54, November 10, 2009 (UTC)
/yawn. Being bad bored the crap out of me, tbh. Karate KJ for sig.png Jesus 21:48, 21 November 2009
(EC) Actually, its every second making it 90 DPS. -- Drah 21:48, 21 November 2009 (UTC)
Yeah but aftercast/cast time adds up to about half that - AthrunFeya Athrun snow sig.gif 21:51, November 21, 2009 (UTC)

Flare is dodgeable, affected by armor, lower damage. Don't compare them to flare just because they are damage on recharge. That's like saying Mind Blast ele is no pressure because it's just like pumping Flare. ---Chaos- (talk) -- 22:52, November 21, 2009 (UTC)

Actually, Mind Blast has a purpose beyond its's fuel for better skills. Necrosis is just something to do when you can't do anything more doesn't seem like something worth building a bar around.Erring Ryft 23:55, November 24, 2009 (UTC)
I don't think we're going to be able to explain the efficiency of Necrosis without you experiencing it. Go try it. ---Chaos- (talk) -- 10:31, November 25, 2009 (UTC)
I promise, I know what Necrosis does. Single-target armor ignoring damage that's spammable. Great. Why bother doing it when you can blow up the whole mob at once? Also, why bother doing it when you can grab your irritatingly OP'ed Necro heroes (obviously with Discord instead of Necrosis) to do the same thing for you while you do something more worthwhile? And for the invisible man in the sky's sake, please don't call single target damage in PvE efficient.Erring Ryft 18:22, November 28, 2009 (UTC)
Ups, irony. You just called Discordway OP and they use single target damage (btw, Discord is single target :/). And tbh, I'd assume that anyone who runs this bar probably knows that it's optimized for running alongside Discordway. So...basically, you're wrong. Karate KJ for sig.png Jesus 18:30, 28 November 2009
Necrosis is Discord but less conditional. Cool skill, maybe I should use it. ---Chaos- (talk) -- 23:13, November 28, 2009 (UTC)
Maybe you missed the part where I mentioned you could be doing "something more useful". Heroes are just smart enough to spam single-target damage without messing it up; I'd expect humans to do something a bit more creative, and get a bit more out of a build than doing something a hero could do. There's a reason most humans don't bother running MMs anymore - it's mindless labor that's better left to an AI that won't complain about it. Also, I mentioned Discord working better for Necros (and Necrosis as well) because they have the OP'ed energy to mindlessly spam it, whereas half your time is spent trying desperately to keep yours mindlessly spam some more. Stop wasting time smacking single targets and kill them all at once.Erring Ryft 07:16, November 29, 2009 (UTC)
You miss the point entirely - if AoE damage was armor ignoring and spammable then sure, it would be far better. Unfortunately all AoE skills fall down on at least one of the two above points so you cant just outrightly say multiple target damage is better. MM isn't done on heroes because its mindless labour, it is actually because it is something they excel at - targetting minions for Jagged or Death Nova becomes a trivial matter. Take it from me, most PvE players like something mindless. - AthrunFeya Athrun snow sig.gif 11:41, November 29, 2009 (UTC)
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