bring yer own bild — SkaKid 16:48, 25 April 2008 (EDT) hehe Buildsmaker 15:21, 29 July 2008 (EDT)

Actually, no! This character is part of a real team build for my Guild. It even kills Dark Alley smurfs:



Super fun. Zuranthium 17:11, 25 April 2008 (EDT)

obaby — SkaKid 17:12, 25 April 2008 (EDT)
Also that better not be an ineptitood mesmer with Fragility tacked on. — SkaKid 19:21, 25 April 2008 (EDT)
It's a Sig Illusions Mesmer. I'll post that one in a bit. Zuranthium 18:29, 26 April 2008 (EDT)
Isn't it like, Shell Shock, Immolate, Steam? — SkaKid 18:42, 26 April 2008 (EDT)


Wouldn't this be better as a team build with the assa and mesmar? Klumpeet 06:49, 26 April 2008 (EDT)

As stated in description "This can also kill on its own" so no. ɟoʇuɐʌʎʞɔıɹPanic srsbsns.gif 07:32, 26 April 2008 (EDT)

Signet of Deadly Corruption must follow a dual attack, so you do have to be within melee range at some point to use twisting fangs. Mightymouse.gifmoush 15:12, 27 April 2008 (EDT)

True, the wording on that should be cleaned up. The point is that you don't need always need to be in melee range. Can just Shadow Walk into Twisting, teleport right back out with Dash, and keep doing ranged damage. Zuranthium 20:10, 27 April 2008 (EDT)

should this build possibly have a variant mention on removing all points from death magic when playing with a fragility mesmer? -Youngnastyman 08:19, 27 May 2008 (EDT)


This is Great cause its meta, even tho people have made this build millions of times b4 (There's even one in my sandbox). Everyone said SoDC sux, too slow, but put it on gank and works perfectly, its meta! I rofl at PvXwiki, they can only see a build when a top guild uses it. -_-' --Relyk 18:33, 27 April 2008 (EDT)

The Assassin build in your sandbox with Signet of Deadly Corruption is bad. This one is not. Zuranthium 19:32, 27 April 2008 (EDT)
DAii is a top 200 (sinsplit) guild. Not a top guild. — SkaKid 19:44, 27 April 2008 (EDT)
Hey, we'll get top 50. If we ever start doing ATs. >_< Zuranthium 19:54, 27 April 2008 (EDT)
=p — SkaKid 20:24, 27 April 2008 (EDT)
And if we get a full dedicated team, lol. WTB monk buddy. Zuranthium 02:29, 28 April 2008 (EDT)


;o — SkaKid 02:31, 28 April 2008 (EDT)

We didn't have a good Ele or HB Monk last night and that specific match was extra terrible because our split Mes couldn't move the first couple minutes of the match, so the split was all confused and of course since it was Druids Isle we basically got stuck in the base. Hopefully next time we can have a real match. ^_^ . Gj on your wins though, didn't know you were in that guild??? Zuranthium 17:15, 28 April 2008 (EDT)
Or actually nm, you're posting about the first match of the night that we lost, not the second one. That first one was better, we boosted and killed most of the NPCs I think, but then wiped cause of the two bad guests (zomg, we sooo would have wiped the opposing main team at one point as well if the Water Ele had bothered to do his job). Zuranthium 17:25, 28 April 2008 (EDT)
I'm just poking fun, I'm bad =P Also I'm in the epic TOOMZ DIVISION — SkaKid 17:41, 28 April 2008 (EDT)
Oh, tombs. Lol. Zuranthium 12:33, 29 April 2008 (EDT)

How can this build be AB without self heal? I tried, and it's terrible. The preceding unsigned comment was added by (contribs) 22:50, 25 May 2008.

I heard playing with a team is good. Also, sign your comments. Zuranthium 04:33, 27 May 2008 (EDT)
Do you need someone to hold your hand? Replace Shadow Walk with Sadist's Signet. It's recharge is too long for AB's 12v12vNPC format anyways. P A R A S I T I C 00:41, 17 June 2008 (EDT)
That would be really dumb. Zuranthium 14:07, 23 June 2008 (EDT)
You make it sound like Shadow Walk is required for you to pull the combo off. — Rapta Rapta Icon1.gif (talk|contribs) 22:05, 23 June 2008 (EDT)
Shadow Walk allows you to jump into a group of people/NPCs, get the Twisting Fangs off, and then jump out. Sadist's Signet isn't very useful. It's not always healing when you need it and you're going to die anyway if you try to stand there and tank. Zuranthium 23:38, 24 June 2008 (EDT)

Shadow Walk nerf...yikes. Zuranthium 00:23, 11 July 2008 (EDT)

Yea, it made it so you can't jump in and out as easily. Have to tele in at daggers if you don't wanna wait for the recharge. Mightymouse.gifmoush 19:01, 16 July 2008 (EDT)
It's actually probably not a big deal for this character, they will be crippled a lot of the time when you tele in and still won't be able to kite from the Twisting Fangs very well, but that little delay can make a difference. Zuranthium 18:07, 22 July 2008 (EDT)


im gonna disagree with the people, spike is actually very slow. damage is high but it gets outhealed quickly cause the spike takes 6 seconds to do not counting aftercast delay also with the nerf to shadow walk twisting fangs can be hard to time. Qoute: Jebus..

I do totally Agree tbh where is the element of suprise here? Idk how many Virulence SoDC builds which been unfavored, cant see this as a big wooah either.. Virulence is a kinda crap Elite.. To trigger the max from SoDC you allready have Cripple, Bleed and DW.. Altough using this whit Fragility ganker may be very good but theres so many better combos out there if your thinking team.. No Selfheal :( Makes this a sad ganker altough Dash - Shadow Walk can be used its stilled quite nerfed whit 1sec Disable then u again loose even moar suprise oO One Mtouch from the Ranger or if u face a Mrunner is gonnna screw this over.. Also:

3x 33dmg, Twisting Fangs, SoDC , SotS wont kill thou the degen is quite nice anyone whit selfheal will survive...

Effective' Not enuff killing power, easy countered by Condition removal.. No kd or disabling of any kind makes this easy to counter.. 6sec chain and no disabling oO. Easy to catch altough nice whit Armor Ingoring but its not enuff :/

Universality No selfheal, thou u have Dash Shadow Walk the 1sec Disabling is kinda boring, altough if u face a say a CC runner your quite fine (if u dont die first) but then they just send back a RC and puff ur out.. Failes in main team if pushed back all the time (they can just send back a ranger to counter this..) And to be real effiencent you need the SoI which then again lower uni since you need help to kill someone whit selfheal.. Altough can kill NPCS but whit no selfheal it can take some time :/ OR a interrupt for troll :/

Innovation Not the a new project whit Virulence + SoDC all got unfavored.. Altough this is one of the better builds, they cant just kill someone whit 660hp and some armor from shield..

Even thou DAI(some guild) uses it and wins doesnt make it insta win :/ at VoD and flagstand theire pretty useless :/ (RC spikke) Massive Image-Massive Sig.jpg 17:05, 23 July 2008 (EDT)

See my comment in vote box. Zuranthium 00:14, 25 July 2008 (EDT)

Just wondering, i dont have accsess to GW but can anyone check the damage of this?.. Tbh this doesnt bring anything to a team.. Mostly the opposite team can camp out the match then lets see how this Sin build and 1x Frontline will handle that oO , 1 rc/draw and NEEXT plz.. Also i will gladly see the damage what this character can do ALONE.. As i see this now its a Single Build. I might consider raising the vote if you put it in a team, bceause alone it looks pretty awfull..Massive Image-Massive Sig.jpg 18:27, 25 July 2008 (EDT)

Yeah, it's a single build. So what? You have to consider builds in the correct setting. Zuranthium 16:13, 28 July 2008 (EDT)

As you said in your vote "this will outdamage the opposite to heal upp oO" 6 seconds, Thats 3x Sooth Memories? = 300hp and i doubt it does 960 if does then i vote 5-5-5..Massive Image-Massive Sig.jpg 18:29, 25 July 2008 (EDT)

Deep Wound reduces healing. The two gankers do 1000+ damage together over the course of the "spike" and that's pre-Vod and doesn't even take Backfire or the perma -10 degen into consideration. Zuranthium 16:13, 28 July 2008 (EDT)

Demolishes a lot of the standard split counters. Shadow Walk nerf is a little annoying but this will still work as a ganker against many builds.Zuranthium You say here its a Ganker so plz put another description or stop staying its a sinsplit bceause gank and split is pretty diffrent..Massive Image-Massive Sig.jpg 10:12, 26 July 2008 (EDT)

Lol....Zuranthium 16:13, 28 July 2008 (EDT)

Shadow Walk

nerf sucks. Any suggestions/replacements? --GoD Wario Sig.PNG*Wah Wah Wah!* 07:55, 25 July 2008 (EDT)

Dancing daggers isn't an attack. So why would you replace it. Lord of all tyria 07:58, 25 July 2008 (EDT)
Mostly just plain old aftercast. Also, in usage it says "Use Shadow Walk to teleport to a foe (often for a sudden Twisting Fangs). Try to "anchor" yourself in the best spot possible." Can't do that when your attacks are disabled for 1 second and you have an aftercast. --GoD Wario Sig.PNG*Wah Wah Wah!* 08:00, 25 July 2008 (EDT)
There is no aftercast on shadow-walk. All the other non-elite shadowsteps have aftercast now iirc, so this is the best one. Lord of all tyria 08:02, 25 July 2008 (EDT)
Just change usage slightly if you want the chain to go off one second faster, DD->Shadow Walk->Mantis Touch->Twisting Fangs. It's mostly for NPCs anyway, so usage barely matters. - Miserysig1.jpgisery (TALK) 08:07, 25 July 2008 (EDT)
I changed it so you Shadowstep then hit them with Mantis Touch. Combined with the aftercast, TF will recharge by the time you use it. Anyway, for ganking NPC's, it really doesn't matter. It's just slightly more efficient now. --GoD Wario Sig.PNG*Wah Wah Wah!* 08:12, 25 July 2008 (EDT)


Haven't actually tested it in practice yet, but could Twisting Fangs not be replaced by Trampling Ox, then Signet of Toxic Shock by Impale? Tiny amount of damage sacrificed, but it adds a kd on top of that. 10:17, 26 July 2008 (EDT)

Build is slow as it is, adding impale gives an extra second of reaction time for enemy monks. Not viable imho Amorality 10:07, 28 July 2008 (EDT)
It would be the same timing... Frosty No U! 10:08, 28 July 2008 (EDT)
dumbass --> Amorality 10:18, 28 July 2008 (EDT)

forgetting one thing

You guys who are saying it sucks are forgetting all the conditions that the person is suffering AS youre doing spike damage to them. bleeding=3 pips=6 health lost per second. disease=4 pips=8 more health per second lost, totaling 14 health loss per second.poison=4 pips=8 more health, totaling 22 health lost per second. And they are also weakened and DW'd. add all that on to the spike damage and you have yourself a pretty decent pressure build that can warp out at any time thanks to shadow walk and dash70.110.178.100 14:11, 28 July 2008 (EDT)Xodus I

   Meh, forgot that max degen is -10 pips, aka 20 health lost per second. Still nice though70.110.178.100 14:13, 28 July 2008 (EDT)Xodus I
More "meh" than "nice". The spike doesn't deal a lot of damage, even with the degen. Virulence will be on for, like 4 secs of the spike. Totals 80 raw focking domage which is RC bait. --Srs Beans 16:20, 28 July 2008 (EDT)
Virulence lasts for 7 seconds, totaling 140 dmg
rc=metaCloseCloseImpactSW.jpgImpactToo Muh Bruh 11:23, 30 July 2008 (EDT)
If they send the RC back to defend against your gank, you=win. - Miserysig1.jpgisery (TALK) 11:30, 30 July 2008 (EDT)
You will wipe the RC too. Pretty much none of the RC's atm have mending touch / dismiss with them, so they can't remove their own conditions(and die easy). Nor do they have good self heals(spamming rof isn't really that great). —ǘŋƐxɩsƫ 07:01, 4 August 2008 (EDT)

thats why im trying to say its not that good :/ i personally dont like it at all, but my vote gets removed all the time, even thou my Comment is valide + + oO , reminds me of the GoR sin..-.-Massive Image-Massive Sig.jpg 05:18, 1 August 2008 (EDT)

Wtf? Massive I'm saying that if they are sending their RC back to defend against your gank they then lose all their prot and condition removal at the stand and you will roll them there. Sending an RC back to defend against this build is about the dumbest thing you can do. It's pretty poor at the stand, but most assassins are. - Miserysig1.jpgisery (TALK) 05:26, 1 August 2008 (EDT)

^--Xfire14siggy.png 10:32, 1 August 2008 (EDT)

Yes but omg.. You guys just said its a split :@!!! so say this splits whit - Mesmer, Monk, Sin.. You bring 2ppl back runner and Rc = 6ppl at stand when opposite have 5.. Thats what im talking about :) Also i faced this tbh was kinda funny... The Sin started to gank first we sent the Ranger (crippshot), he took him down easilly Mtouch ftw! Then he brought a Runner and Mesmer..Btw we played on Frozen, this was knida Secnario ... The Ranger started to Gank middle way.. The RC and Runner protected Base.. We also locked em outside so the Dancing Daggers was kinda oO.. The Ranger started to gank, they didnt respond bceause the Flagger didnt notice so he kinda wiped half their, then they went back and Turtled out.. And we crushed em whit like 15npcs us and they had only chamber left :/ - Was quite funny :D - Altough we where lucky bceause our standteam had a quite defensive twist :).. A Pblock, Snare, Hammer and Evis.. Hammer just linebacked the Single Warrior. ELe kept him snared. Pblocker interrupt prettymuch what was needed at the time, altough he could actually just fall back and give the Domi Mesmer a cry whit Pblock.. We only had one kill when the Mesmer Shattered Holy Veil. used Diversion, Backfire and SHame at the same but didnt really matter.. All in all i think it phails sorry ..Massive Image-Massive Sig.jpg 08:25, 5 August 2008 (EDT)

I stopped when I saw the RC was protecting the base. Frosty No U! 08:31, 5 August 2008 (EDT)

Tag PVP for RA should be removed

Why? because the build has not res signet, and I think that res signet or res hability is mandatory for RA Sinchan Pro( 09:16, 4 August 2008 (EDT)).

Everything works in RA. --GoD Wario Sig.PNG*Wah Wah Wah!* 09:20, 4 August 2008 (EDT)
I had a 5 wins streak with a team of 2 rangers, Essence Spiker (E/W) and a Wammo with RoF, Healing Breeze and Charge. It's not that hard to win RA --Srs Beans 09:25, 4 August 2008 (EDT)

It kills slow...-- 15:38, 4 August 2008 (EDT)

Not if you have "a mesmer using fragility" with you...which the build tells you will help. This build isn't designed to "kill fast" it makes even tough targets squishy, so your team can rape. Karate Jesus 15:52, 4 August 2008 (EDT)
Anyway, speed isn't a factor vs. NPC's, and people are too stupid to catch a spike in RA. --GoD Wario Sig.PNG*Wah Wah Wah!* 08:43, 5 August 2008 (EDT)
People are too stupid to spike in RA. 04:41, 9 August 2008 (EDT)
people are stupid in RA period.- Light-dark jak.jpg Jak123X 19:12, 20 October 2008 (EDT)
people are stupid. SazzlesStar01:44 — 17 November 2008
Sazzles needs a huggles. Mr. Big 19px 01:57, 17 November 2008 (EST)


No one uses this anymore. Zyke 01:57, 29 October 2008 (EDT)

I love when people use this build against my team when I am monking. 1 mend ailment and my teamate gets full health : P

...? Whoever uses mend condition? 01:58, 17 November 2008 (EST)