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Discussion[]

whats with the sudden influx of dark apostasy builds...id using a golden shattering assault build over this tbh.--Kkagari 19:52, 26 March 2008 (EDT)

It's damage...+ enchantment removal...+Criticals....--GatessMoebius Strike IconThe Gates Assassin 20:12, 26 March 2008 (EDT)
Spike assisstance+shadow step.--Rebirth Infidel aesthetic
+Scythe.--GatessMoebius Strike IconThe Gates Assassin 22:42, 26 March 2008 (EDT)

PvE tags[]

Specially the hero one, remova them plz. Nobody would take this over Crit Agility/Wounding Strike build. Heroes fail horribly when using wearying strike. I'll remove them. If somebody doesn't agree /uninstall discuss it here. ɟoʇuɐʌʎʞɔıɹPanic srsbsns 03:40, 27 March 2008 (EDT)

Energy management[]

How is this 5-5-5 when it has poor energy management? IE: -1 energy per critical hit when using Dark Apostasy due to no use of Critical Eye. Selket Shadowdancer 16:58, 27 March 2008 (EDT)

Spike build. — Skakid 16:59, 27 March 2008 (EDT)
Yet blockable as it cannot hit through Guardian even with Dark Apostasy. Care to explain its usage a bit better? I don't really get why it's so good. Selket Shadowdancer 17:01, 27 March 2008 (EDT)
It's a 300~ damage 3 second spike that can blow up all protection without worrying about blindness and can also shadowstep to that target. That's 5 5 5 worthy IMO.--GatessMoebius Strike IconThe Gates Assassin 19:54, 27 March 2008 (EDT)
It can't blow up all protection, it has to hit first. Selket Shadowdancer 20:26, 27 March 2008 (EDT)
which is why i said earlier, doesnt a shattering assault sin do much the same? the builds good but, i agree, i dont see a 5 5 5 either. a bit enchantment reliant dont u think? if i saw a sin popping an enchant after another id be inclined to throw a few e-removals at him.--Kkagari 20:23, 27 March 2008 (EDT)
See this in GvG, where commonly most Mesmers/other casters carry Spell enchantment removal. Kick of Guardian/Aegis and rip through big enchantments like SoR. Worse comes to worse, you'll hit atleast once with your Scythe, remove Guardian/Aegis/SoD, and then unleash your chain to pull of other pesky enchantments. Go watch Obs Mode and you might just see one of these (I did). --GoD Sig3GuildofDeals 20:28, 27 March 2008 (EDT)
yeah i fought against a few this week, not saying they are bad, i just think the SA sins are better--Kkagari 20:56, 27 March 2008 (EDT)
SA sins are not spikers. This is a spiker.--GatessMoebius Strike IconThe Gates Assassin 21:08, 27 March 2008 (EDT)

It removes Spirit Bond. — Skakid 21:10, 27 March 2008 (EDT)

And has a chance of removing blocking shit if ur lucky, but yea mostly SB and PS. Shit hits hard. Mightymousemoush 14:51, 28 March 2008 (EDT)
You don't want to remove blocks, since your ele's don't kill if they are spiking a sb'd target. You want to remove sb, and shame the infuser for epic win. —ǘŋƐxɩsƫ 09:45, 14 April 2008 (EDT)

Possible new skill?[]

Is it me or would Malicious Strike not be a big help in spikes? Lets face it, with that much crit you can hit extremely high. TedTheFarmer 12:00, 4 April 2008 (EDT)

You critical often enough with Crit Strikes and WotM. Malicious has no activation time and thus would be really slow because you're using a scythe without an IAS. - PANIC! Panic sig3 pewpewpew! 12:02, 4 April 2008 (EDT)
Plus, the only real advantage of using Malicious Strikes over something like Mystic Sweep is that it has a guaranteed critical hit (if they're affected by a condition) but with this build, guaranteeing a critical hit isn't important as you'll likely be getting a ~60% chance to crit. -Mike 15:41, 4 April 2008 (EDT)
ah if only izzy gave malicious strike a deep wound.jk =)--Kkagari 20:21, 4 April 2008 (EDT)
You mean Decapitate? except better lol -Mike 20:28, 4 April 2008 (EDT)

I'm not so sure taking Malicious Strike out is a good idea. Since it is a guaranteed crit it goes at about 109dmg which is more then mystic can do on a crit, plus you just follow it right after wearying. (Mr Pink57 18:12, 19 May 2008 (EDT))

It was never about the damage it does, it's about how fast it activates. Using 3/4 activating skills makes the spike faster with only a little bit of damage taken off.--GatessMoebius Strike IconThe Gates Assassin 18:25, 19 May 2008 (EDT)

Nerf[]

Mystic, Emerite, and AR Nerf. Archive? ~Bloodfire

No doubt in my mind. Imo this should be archived --Usual 22:01, 17 April 2008 (EDT)
Huge doubt in my mind. 3/4 to 1 second is absolutely nothing at all. It's still a great skill.--GatessMoebius Strike IconThe Gates Assassin 22:06, 17 April 2008 (EDT)
My bad, for some reason I thought they were half-sec. Anyhow I believe this is still baddly hit; however I just read that everything will be reverted may 1rst so I don't think we should be archiving yet. --Usual 22:08, 17 April 2008 (EDT)
All it needs os Emerites switched for crit eye and its good again.--Rebirth Infidel aesthetic
Or no.--GatessMoebius Strike IconThe Gates Assassin 00:49, 18 April 2008 (EDT)
Skills only changed for two weeks blah blah blah etc. Check the developer notes on the updates. Don't archive it. - PANIC! Panic sig4 sexiness! 04:17, 18 April 2008 (EDT)
Even if they weren't temporarily changed, why on earth would you archive this? What does a better job at removing enchants with AoE attack skills? Nothing. Shattering sins are better in general (deadlier chains; this build tries to emulate a real warrior or derv but lacks the utility of knockdown or interrupt, so you end up with a mesh of awkward skills on a one-trick pony), but you generally have to run those in hex builds simply to prevent them from being shut down. -Auron 04:44, 28 April 2008 (EDT)

NOOOOOO[]

ULL NEVER REPLACE FOX'S PROMISE! NEVER!!!!!! NOTHING CAN EVER REPLACE IT! DA FTL! FP FTW! <sob>*sob sob sob* *whimper* *cry* </sob> IAmJebus sigIAm *Jebus* 20:51, 23 April 2008 (EDT)

uh..right.. --InfestedHydralisk InfestedHydralisk sig2.1(Talk*Contributions) 16:55, 20 May 2008 (EDT)

Taking a more sway approach to things[]

Yeah yeah, I know, sway, fucking horrible piece of shit. Sway tends to use vic sweep, chilling vic and/or crippling victory, so I've put vic sweep in main bar for awesomeness, left chilling vic, crip vic and also crip sweep in variants. Crip sweep because of high ench amount in build. EXteel 14:29, 6 June 2008 (EDT)

Uh... try not doing that. Thanks. — Skakid 15:56, 6 June 2008 (EDT)

this[]

should be archived. not because nerfs on the bar. but its not meta anymore and the lorb/MB eles ran in the team with it are nerfed now.--Rebirth Infidel aesthetic

...a 1/4 second more onto each attacking and people wanna archive this? This nerf barely touched this build!--GatessMoebius Strike IconThe Gates Assassin 22:44, 8 June 2008 (EDT)
try rereading what aesthetic said.. --Mafaraxas (talkcontribs) 23:54, 8 June 2008 (EDT)
I wouldn't archive it just for meta shifts, maybe just fix up the tags. I'm sure this is still viable in RA/TA. -Mike 07:10, 9 June 2008 (EDT)

Shadow Walk - Dash[]

Ehm serious nonono, Swap for something else , btw this is NEVER used in GvGs oO Massive Image-Massive Sig 12:32, 24 July 2008 (EDT)

/agree. Just Dash and put in an optional slot?--GatessMoebius Strike IconThe Gates Assassin 12:34, 24 July 2008 (EDT)
ye, Shadow Walk is a little counter-productive with Dark Apostasy because it has to be reapplied fairly often. The 1 second disable is also worse than the 0.75 second aftercast on Death's Charge. I don't see why this couldn't be used in TA, though. ــмıкεнaшк 12:36, 24 July 2008 (EDT)

Hmm maybe add in Critical Eye? Higher Chance for Crit (ench removal) 4energy whenever crits.. This is high enuff on energy as it is. Assassins Remedy is now 10energy which also hurts a bit, no IAS and having 3x no activation makes me sad :/ This isnt a spikke guy any moar >X) Massive Image-Massive Sig 12:39, 24 July 2008 (EDT)

It's Critical overkill then. Dash and an Optional (such as Resurrection Signet) is generally better. Crit Eye should be optional, though. --GoD Wario Sig*Wah Wah Wah!* 12:41, 24 July 2008 (EDT)
It's still a spike (1 sec attacks are better than normal speed). Frosty No U! 12:41, 24 July 2008 (EDT)
Not the strongest spike, though, but that's not the main point of the build. Critical Eye also nullifies the energy loss from Dark Apostasy. It isn't necessary, though. Just leave it optional, because we need rez, too. ــмıкεнaшк 12:43, 24 July 2008 (EDT)

BTW they dont have a Activation time now? Mystic and Eremite? Massive Image-Massive Sig 12:44, 24 July 2008 (EDT)

Ye they do actually have 1sec Activation ok ok nvm then IAS isnt needed then :P Massive Image-Massive Sig 12:46, 24 July 2008 (EDT)

Sry Spam but Crit Eye serious... Loosing 4energy everytime you crit / 1 due to you gain 3.. And renewing Dark Apostacy 10,(15sec) and Assassins Remedy 10enj(20sec) and whenever you crit your attacks costs 6energy :P Suppose thats just much for me since i spam x) Also i like the 18~ + chance from Crit Eye and 1+ enrgy ..Massive Image-Massive Sig 12:49, 24 July 2008 (EDT)

You won't always remove an enchantment when Dark Apostasy is up, so you won't always be netting -1 energy on crits. You could always just use a Zealous Scythe or stop using Dark Apostasy for a couple seconds if energy becomes a problem. ــмıкεнaшк 12:51, 24 July 2008 (EDT)
There's standard energy regen. --GoD Wario Sig*Wah Wah Wah!* 12:53, 24 July 2008 (EDT)

Ye, suppose not beeing plane stupid and spam (as i do oO) will fix the energy :) Massive Image-Massive Sig 13:19, 24 July 2008 (EDT)

skakid why did u archive this. IAmJebus sig2*Jebus* Is I 18:14, 24 July 2008 (EDT)

It isn't used in GvG or HA anymore. Frosty No U! 18:18, 24 July 2008 (EDT)

WHY THE HELL IS AN ARCHIVED BUILD IN FEATURED PVP???????!!!?!!?!?!?!?????????????????????!!!!??!??????!??!?!!!!??!!!?!?????!?!?!!!?!!??!!?!!!?!?????!!?!!?!?!??!?????!!!!!??!DerPwnzer 00:13, 25 July 2008 (EDT)

LOOOOOOOOOOOOOOOOL. Zuranthium 00:30, 25 July 2008 (EDT)
Steel, was that comment really necessary? You could have just found some other build, like Jax's TA team thing (to get it trashed 'cause noone really knows it exists atm and if they saw it they would lol@it against meta and trash it) and put it in place of it? Thunda Sig 1Thunda 00:42, 25 July 2008 (EDT)

Delete[]

This build is just stupid you will lose 4energy points each time u will hit with way of the warrior on casters, Dash is useless assassin's remedy too and wearying strike will inflict you weakness so you cant do big damage for an useless skill.And all easily this build is very inferior to A/D crit scythe. Please delete this build as soon as possible.

any more the eviscerate executioners strike spike dont work that much but its fairly effective. very weak against any type of anti-melee and shock is a costly interrupt skill.
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