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This warrior is a PvE build designed for sustained damage output. It uses adrenaline-control skills from the [[gw:Factions|Factions]] and [[gw:Nightfall|Nightfall]] campaigns to maintain a steady flow of damaging attacks, and is fairly self-sufficient thanks to reliable condition removal and self-healing.
 
This warrior is a PvE build designed for sustained damage output. It uses adrenaline-control skills from the [[gw:Factions|Factions]] and [[gw:Nightfall|Nightfall]] campaigns to maintain a steady flow of damaging attacks, and is fairly self-sufficient thanks to reliable condition removal and self-healing.
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Latest revision as of 21:07, 2 November 2010

This build has been archived as of 17:29, 27 November 2008 (EST), for the following reason:

  • Replaced by general version Build:W/any PvE Dragon Slash Warrior

This build had been designed for the following use:

This build was in the category Great before being archived.

This warrior is a PvE build designed for sustained damage output. It uses adrenaline-control skills from the Factions and Nightfall campaigns to maintain a steady flow of damaging attacks, and is fairly self-sufficient thanks to reliable condition removal and self-healing.

Attributes and Skills

<pvxbig> [build prof=warri/any streng=12+1 swords=12+1+1][standing slash][sun and moon slash][dragon slash][Optional][flail][enraging charge][lions comfort][resurrection signet][/build] </pvxbig>

Equipment

  • Sentry's Insignia with Superior Vigor and Absorption runes.
  • A sword and shield of your choice; Furious sword hilts and "while stanced" shields are particularly useful.

Usage

  • As you near the enemy, activate Enraging Charge to quickly close to melee range. This will give you an initial burst of adrenaline as you enter the fray. Try to set yourself up near multiple enemies so you can switch quickly from foe to foe in mid-battle.
  • The adrenaline gained from Enraging Charge allows you to activate Flail as soon as you strike your first target.
  • Chain your attacks, using Dragon Slash to maintain adrenaline.
  • While within easy reach of enemies, maintain Flail and use Lion's Comfort to heal yourself when needed.
  • When there are no more targets in your immediate area, you can use Enraging Charge to cancel Flail and quickly move to the next target. If you are engaged in a protracted melee, Enraging Charge can be used to gain a few extra strikes of adrenaline instead.
  • If you are fighting a target that will run around or are fighting enemies that will quickly be dispatched, avoid using Flail. The slower movement speed can reduce your DPS in these situations and becomes not worth the IAS boost.

Counters

  • On-attack hexes, blind.
  • This build's major weakness is adrenaline denial, which is fairly rare in PvE.
  • This build is extremely vulnerable to evasion. If you get your dragon slash blocked for example, your DPS will be reduced for several seconds. Some missions/areas with a majority of ranger enemies can be a problem.
  • The 20 second recharge on Enraging Charge can make mobility a problem as it will be unavailable to remove Flail. This build is suited for the higher level areas where it takes longer than 20 seconds to bring down an enemy. Areas where most enemies can be brought down quicker are a problem.

Variants

Notes

  • Avoid using Dragon Slash on a nearly dead foe that is being targeted heavily by your allies. Sometimes, that enemy will drop in mid-swing, causing your Dragon Slash to fizzle; your damage output will be lowered until you regain the ten strikes of adrenaline needed by Dragon Slash if this occurs.