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The PvXwiki community finds this to be an excellent build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

This build is for Hard Mode Underworld runs. Advanced teams that do this run often can complete it in less than 25 minutes. The Vale team consists of the Perma Sin tank and an SS Necro, who work together to accomplish Vengeful Souls. The three Perma Sins split up to handle Servants of Grenth in the Icy Wastes (smites), The Terrorweb Queen in the Spawning Pool, and Imprisoned Spirits in The Bone Pits. An Assassin/Dervish running Holy Scytheway can be substituted in the Bone Pits. The Plains Tank then handles clearing parts of the Chaos Plains to prepare to do The Four Horsemen quest on a basis of availability. The Permaform A/E builds are generally preferred, but the setup using E/Me in variants can be used with minor changes and is only 5 - 10 minutes slower. The Perma Shadowform runner is A/Me, and handles Clearing the Chamber and Unwanted Guests in the Labyrinth (where the team starts).

The Assassin Permas should all carry Zealous Scythes with 20% enchant and +5 energy incase one ever gets low on energy. Make sure to sweep where there are lots of enemies, but never hit Aatxes.

The core of this team relies on the use of consets, make sure that at least 1 person on the team has them, with a backup essence of celerity.

Perma of Wastes

<pvxbig>[build prof=A/E name="A/E UW Perma Tank (Wastes)" ear=12 cri=3 sha=12+1+3][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor][Optional]["By Ural's Hammer!"][Death's Charge][/build] </pvxbig>

Equipment

  • Max Armor with Radiant Insignias.
  • A Weapon with Enchanting +20%.
  • Necessary Runes.
  • Longbow for pulling Terrorweb Dryders.

Usage

UWSC Wastes Path

Path for Wastes Perma

  • Party enters Underworld and wait for Consumables to be activated.
  • After the Chamber Sin clears the chamber head to Wastes.
  • After popping the reaper, make certain that the quest objective's spawning point (The Ice King) is safe.
  • Take the quest from the Reaper of the Ice Wastes.
  • Aggro the Terrorweb Dryders with your longbow, and Death's Charge to them when in range, taking you to where they spawned.
  • Kill all 18 dryders, the quest will erroneously update as complete after the first 2 groups of 6 have appeared.
  • When finished, head to The Chaos Plains to assist for The Four Horsemen quest.

Optional

Counters

  • Failing to maintain Shadow Form.
  • Riposte and Deadly Riposte; don't attack Bladed Aatxes.
  • Lava Font; avoid standing adjacent to a Terrorweb Dryder with another person near it.
  • Shock; goes through Shadow Form's protection, Charged Blackness use it.
  • Traps; laid by Obsidian Behemoths.
  • Smite Crawlers use Area of Effect Smiting skills which will go through Shadow Form.
  • Coldfire Nights use Frozen Burst which will go through Shadow Form, and possibly hit Smite Crawlers, triggering a barrage of Smite Hex's.

Notes

  • Usually referred to as "Waste" by PUGs.

Perma of Pools

<pvxbig> [build prof=A/E ear=12 dead=3 sha=12+1+3][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor]["By Ural's Hammer!"]["I Am Unstoppable!"][Death's Charge][/build] </pvxbig>

UWSC Perma Paths

Paths for Permas

Equipment

  • Max Armor with Radiant Insignias.
  • A Weapon with Enchanting +20%.
  • Neccessary Runes.

Usage

  • Party enters Underworld and wait for Consumables to be activated.
  • After the Chamber Sin clears the chamber head to Pools.
  • Before popping the reaper, make certain that the area around where he will appear is cleared of Terrorweb Dryders.
  • Take quest The Terrorweb Queen, then make your way back to her spawning point and kill her.
  • When finished, head to The Chaos Plains to assist for The Four Horsemen quest.

Optional

Counters

  • Failing to maintain Shadow Form.
  • Riposte and Deadly Riposte; don't attack Bladed Aatxes.
  • Lava Font; avoid standing adjacent to a Terrorweb Dryder with another person near it.
  • Shock; goes through Shadow Form's protection, Charged Blackness use it.
  • Traps; laid by Obsidian Behemoth.

Notes

  • Usually referred to as "pools" by PUGs.

Perma of Mountains

<pvxbig> [build prof=A/E name="Mts Perma" ear=12 cri=5+3 sha=12+1+3][Deadly Paradox][Shadow Form]["Finish Him!"][Sliver Armor][Ebon Battle Standard of Honor][Glyph of Lesser Energy]["I Am Unstoppable!"][Feigned Neutrality][/build] </pvxbig>

UW Map Areas

Areas of the Underworld

Equipment

  • Max Armor with Radiant Insignias.
  • A Zealous Scythe with Enchanting +20% and energy plus 5.
  • Necessary Runes.

Usage

  • Party enters Underworld and wait for Consumables to be activated.
  • After the Chamber Sin clears the chamber head to Mountains.
  • After popping the reaper, make certain that the quest objective's spawning point (Demon Assassin) is safe.
  • Aggro as much as possible (but not blacknesses!) to kill the Slayer.
  • When low on energy swipe at the group of enemies using your zealous scythe but be careful.
  • When finished, head to The Chaos Plains to assist for The Four Horsemen quest.

Counters

  • Failing to maintain Shadow Form.
  • Riposte and Deadly Riposte; don't attack Bladed Aatxes.
  • Lava Font; avoid standing adjacent to a Terrorweb Dryder with another person near it.
  • Shock; goes through Shadow Form's protection, Charged Blackness use it.

Notes

  • Usually referred to as "mnt" or "mnts" by PUGs.

Perma of Pits

<pvxbig> [build prof=A/D name="""A/D"" Shadowform Holy Scytheway" Shadow=12+1+3 Crit=6+1 Scythe=11][Deadly Paradox@2][Shadow Form][Banishing Strike][Farmer's Scythe][Aura of Holy Might (Kurzick)][Way of the Master][Death's Charge][Critical Agility][/build] </pvxbig>

Equipment

  • Max Armor with Radiant Insignias.
  • Zealous Scythe of Enchanting +20%.
  • Neccessary Runes.

Usage

  • Party enters Underworld and wait for Consumables to be activated.
  • Maintain your enchantments.
  • After the Chamber Sin clears the chamber head to Pits.
  • Spam Farmer's Scythe when you can vs multiple foes.
  • Use Banishing Strike on Bone Minions for additional area damage.
  • Before popping the reaper, make certain that the area around where he will appear is cleared of Bone Collectors and Bone Terrors.
  • Take quest Imprisoned Spirits, then make your way back past the Imprisoned Spirits that spawn to block the Terrorweb Dryders.
  • Once the 3rd group of Dryders has appeared and come up on top the bridge, it is safe to exit the Bone Pits.
  • If ONE of the Imprisoned Spirits dies, you will NOT fail this quest, but you cannot afford to lose more than one.
  • When finished, head to The Chaos Plains to assist for The Four Horsemen quest.

Optional Skills

  • Heart of Holy Flame in place of Aura of Holy Might (Kurzick and Luxon title track skill). Less damage, but the build still functions normally if you do not have access to the title track skills yet.
  • "I Am Unstoppable!" in place of Death's Charge, if you are worried about KD from Charged Blacknesses.
  • Light of Deldrimor in place of Death's Charge if you want to have additional damage and you are sure you won't run into Charged Blacknesses.

Counters

  • Failing to maintain Shadow Form.
  • Riposte and Deadly Riposte; don't attack Bladed Aatxes.
  • Lava Font; avoid standing adjacent to a Terrorweb Dryder with another person near it.
  • Shock; goes through Shadow Form's protection, Charged Blackness use it.
  • Traps; laid by Obsidian Behemoth.
  • Area of Effect Hexes and Spells; kill all bone minions first, killing their owner Bone Collector will cause them to go berserk, and you will be hit by various area effect curses and spells.

Notes

  • Although the skill Aura of Holy Might does not mention this fact, it does indeed change your damage to holy damage.
  • Usually referred to as "pits" by PUGs.

Optional

Counters

  • Failing to maintain Shadow Form.
  • Riposte and Deadly Riposte; don't attack Bladed Aatxes.
  • Lava Font; avoid standing adjacent to a Terrorweb Dryder with another person near it.
  • Shock; goes through Shadow Form's protection, Charged Blackness use it.
  • Traps; laid by Obsidian Behemoth.
  • Area of Effect Hexes and Spells; kill all bone minions first, killing their owner Bone Collector will cause them to go berserk, and you will be hit by various area effect curses and spells.

Variants

<pvxbig> [build prof=A/E ear=12 dead=3 sha=12+1+3][Deadly Paradox][Shadow Form][Glyph of Lesser Energy][Ebon Battle Standard of Honor][Sliver Armor]["By Ural's Hammer!"][Light of Deldrimor][Death's Charge][/build] </pvxbig>

Plains Sin

<pvxbig> [build prof=A/E earth=12 critical=3+1 sha=12+1+3][Deadly paradox][Shadow Form][Death's Charge][glyph of lesser energy][ebon battle standard of honor][sliver armor]["I am Unstoppable!"][By ural's hammer!][/build] </pvxbig>

Equipment

  • Radiant.
  • Attunement.
  • Necessary runes.
  • Weapon with +20% enchantment duration.

Usage

  • Maintain Shadow Form.
  • Use GoLE > EBSoH > Sliver > >Intensity > BUH! to kill foes.
  • After Chamber Sin is finished clearing Graspings, run to Chaos Plains via Twin Serpent Mountains
  • Clear all foes around the Plains monument.
  • Complete the Four Horsemen quest
  • Help any other Perma with their areas if necessary. You job is mostly utility, and you won't be able to do The Four Horseman quest alone.

Counters

  • Failing to maintain Shadow Form.
  • Getting KD from Charged Blacknesses while running to plains.

Notes

  • Usually referred to as "plains" by PUGs.

Chamber Sin

<pvxbig> [build prof=A/Me ins=12 dead=3 sha=12+1+3][Deadly Paradox][Shadow Form][Spirit of Failure][Channeling][Ether Nightmare (Kurzick)][Cry of Pain][optional][optional][/build]

  • [[Arcane Echo] (use with CoP) - Solid nuking, especially at high SS rank.
  • [[Radiation Field@0] - As long as you Aggro well this is the fastest way to kill things.
  • [[Viper's Defense@16] - Non-targeting, low recharge with degen added in, probably the best anti-bodyblock option.
  • [[Heart of Shadow@16] - Non-targeting, decent recharge, and a small heal.
  • [[Death's Charge@16] - A pretty big heal and movement boost, but can't help you if you are bodyblocked by Vengeful Aatxes.

</pvxbig>


Videos of the Chamber Sin's job can be found here and here.

Equipment

  • Full Radiant and Attunement
  • Necessary runes.
  • Weapon with +20% enchantment duration - Preferably a staff or spear due to the "wall trick."

Usage

  • Maintain Shadow Form.
  • After you party enters the UW and cons are activated, start maintaining SF.
  • Take the quest Clear the Chamber.
  • Round up all Aatxes and Graspings in the entrance room, and bring them to the choke point between the left stairs and the cliff. You may miss two of the aatxes on the far side as they often break aggro.
  • Wait until the other Permas have blocked all enemies and the SS has killed them, then head up the stairs towards the statue.
  • Round up all Graspings, Aatxes, and Terrorwebs in the statue room, and pull them back through the middle hallway (there are three, the middle is the biggest, the one you came from).
  • Walk backwards on the right side of the hallway hugging the wall (the monsters will follow and be bunched up against the wall as well), and once everyone (including Terrorwebs) are outside of where the reaper will pop, take a small step off the wall. This will mean unbreakable aggro.
  • Kill the Terrorwebs from afar, keeping aggro with Aatxes and Graspings as well. After Terrorwebs are dead, the Vale team should take the Restoring Grenth's Monuments quest (called "restore" by most groups).
  • Kill the rest of the monsters in the Chamber - Watch you energy, sometimes things will stop attacking, even if they are still in aggro. If this happens, find a new target on which to cast Spirit of Failure.
  • After everything is dead, walk to the Reaper, collect your reward, and check that the Vale team is clear for the Unwanted Guests quest (UWG).
  • Taking UWG will spawn new Terrorwebs, six Keepers of Souls, and several Vengeful Aaxtes. Vengefuls CANNOT BE KILLED except by killing the Keeper of Souls they are associated with and then breaking aggro. They will follow you for a while, but will eventually give up and die.
UWSC UWG Spawns

Keeper Spawn Locations

  • The first Keeper to kill is in the leftmost passage (when facing the reaper), where the Vale team exits. Aggro all the Terrorwebs and Keeper into area range and kill. Try to avoid bodyblock from Vengefuls.
  • Next go back to the passage where you killed the first three Terrorwebs to pop the reaper, there will be a Keeper there with several Vengefuls and Terrorwebs. Kill all these.
  • Proceed in this manner until all the Keepers are killed. It is easiest if you go to the Keeper in the entrance room straight after killing the second Keeper, because after a while a some gww:Mindblade Spectres will spawn in that room, and they can be tough to kill due to high health and hex breaker.
  • After all six Keepers are dead and you have lost or killed any Aatxes or Graspings following you, head back to the Labyrinth statue and wait until the rest of your team is finished.
  • An experienced player should be able to do the run in 13-20mins.
  • You may be asked to assist the vale team if the Necro dies in a bad spot.

Counters

  • Failing to maintain Shadow Form.
  • Casting AoE Hexes on Mindblade Spectres.
  • Running out of energy if the foe hexed with Spirit of Failure stops attacking.
  • Bad Aggroing (HM causes Scatter)

Notes

  • Usually referred to as "chamber" by PUGs.

Vale Perma

<pvxbig> [build prof=A/N dag=10 cri=2 dead=3 sha=12+1+3][Deadly Paradox][Shadow Form][golden lotus strike][lotus strike][death blossom][chilblains][shadow refuge][Death's Charge][/build] </pvxbig>

Equipment

  • Max Armor with Survivors Insignias.
  • Daggers with +20% enchantment duration

Usage

  • Wait for the chamber to aggro everyone in the starting area, then go and kill the nightmares, then walk around to the T-split leading to the Wastes.
  • Kill the Aatxes and turn towards the Labyrinth. Make sure you don't melee attack aatxes. The Chamber should have the way cleared for you now.
  • Allow Necro to take the Restoring Grenth's Monuments quest from the Reaper which should have popped around this time. (when Chamber has killed his three Terrorweb Dryders)
  • Move on towards the Vale, killing 1 or 2 groups of Aatxes on the way.
  • Round up every Grasping Darkness in the Vale, tank them in the corner behind the house in the center. Make sure you don't forget the Grasps at the Statue. If you are having trouble with aggro from the first Darkness group, kill them on the bridge between the vale and the labyrinth.
  • After all the Grasps are dead, move on to the statue; round up all the patrols circling near the Statue that hinder the way for Wrathful Spirits.
  • Ball those patrols at the jagged rock near the statue, and stand in Nearby range approximately. Wand any stray patrols, and try to wand targets in the middle of the bunch to trigger splinter weapon the best.
  • Let your SF end after these patrols have died and the Reaper is spawned. The reason behind this is that Illusionary Weaponry ignores Shadow Form. Keep using shadow refuge until your health is 3/4, then run towards Mayor Algerhi.
  • When aggroing a group of spirits, the Vale sin is always the first to use Chilblains. Use your attack skills as you see fit. Make sure you always have over 25 energy for chilblains, and only use chilblains when more than one illusionary weaponry is activated. When 1 or no illusionary weaponry is attacking you, simply use shadow refuge to restore what health you might have lost. Be careful with the group atop the ridge, they seem to have aggro problems. The best way to do it (if you aren't short on time) is to take the long way around. Be sure to watch out for enemy groups coming from behind!
  • Once you've completed Wrathful Spirits, move back to the Labyrinth, and wait just behind the bridge. Commence maintaining Shadow Form.
  • Tell the necros to take the quest when you're ready to aggro the ~15 Mindblades.
  • Ball all of the Mindblades on a pillar on the south end of the large hallway, around the middle. Do not attack the Mindblades!
  • Tell the necros to start escorting the souls.
  • Once the necros are past the second flight of stairs, you can start attacking the Mindblade Spectres.
  • After the Mindblades are dead, feel free to wander around killing some more beasts here and there; you're done.
  • Mindblades offer high ecto drop rates, so try and kill them by yourself. (and the N/Rt)

Notes

  • Usually referred to as "vale" by PUGs.

N/Rt Vale

<pvxbig> [build prof=N/Rt sou=8+3 cur=12+1+3 cha=10][Spiteful Spirit][Spirit Rift][Ancestors' Rage][Awaken the blood@2][Signet of Lost Souls][Splinter Weapon][Chilblains][Flesh of My Flesh][/build] </pvxbig>

Equipment

  • Max Armor with Radiant insignias
  • Curses 20/20 set

Usage

  • Wait for the Chamber Sin to mob up the chamber and then run in and cast
  • Follow the Vale sin about, and kill everything he tanks
    • Make sure you're not too close - you'll get aggro rather easily
    • Do not rush it - you have one of the faster runs, thus you have enough time to be careful
  • Vale: Wait for the Vale sin to ball up the Grapsing Darknesses. Cast Awaken the Blood, then SS and follow with Spirit Rift and Ancestor's Rage
  • Coordinate Chilblains with the Vale sin
  • Drop Chilblains if you have a pro Vale sin who can manage his own energy, and spam Great Dwarf Weapon on both friendly spirits and Vale sin instead
  • Escort: Wait for the Sin to signal he has the Mindblades balled up. Walk past towards Mayor Alegheri, and make sure you're within spellcasting range of the Souls
  • Once the spirits are escorted, walk back and stand behind the Vale sin when you want to kill the Mindblades
  • It's best to pop SS on mobs and then run away, especially those who are dangerous (terrorwebs, aatxes)

Variants

Notes

  • Usually referred to as "vale nec" or "N/Rt" by PUGs.
  • "vale team" refers to the Vale sin and N/Rt.
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