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{{Untested-Trial|GvG|}}
So I herd that playing a build that I made makes you leet.
 
 
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So I herd that playing a build that I made makes you leet.
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== Team Composition ==
 
== Team Composition ==
   

Revision as of 22:16, 19 November 2008

This build is still being created and is not yet ready to be rated.

This build has been designed for the following use:

So I herd that playing a build that I made makes you leet.

Team Composition

  • 1 Dervish Dervish/Mesmer
  • 1 Paragon Paragon/Warrior
  • 1 Ritualist Ritualist/Monk
  • 1 Fire Ele Elementalist/Ritualist
  • 1 Earth Ele Elementalist/Ritualist
  • 1 Mesmer Mesmer/Necromancer
  • 2 Monks Monk/Mesmer

Dervish

<pvxbig> [build prof=Dervish/mesmer Scythe=12+1+1 Mysticism=8+1 WindPrayers=9+1 Domination=5][Wounding Strike][Mystic Sweep][Eremite's Attack][Enchanted Haste][Attacker's Insight][Heart of Fury][Hex Breaker][Resurrection Signet][/build] </pvxbig>

Equipment+Usage

  • Survivor's Insignia's with a Rune of Superior Vigor.
  • 20/20 Scythe of Fortitude with the "Strength of Honor" inscription.
  • Defensive Shield and Spear sets.
  • Enchanting set for important enchantments.


Paragon

<pvxbig> [build prof=P/W leader=11+1 spearm=11+1+1 comman=8+1][Spear of Lightning][Harrier's Toss]["Go for the Eyes!"][Make Haste][Song Of Concentration][Defensive Anthem][Flail][Resurrection Signet][/build] </pvxbig>

Equipment

  • Centurion's or Survivor Insignia on armor.
  • High energy set for Aggressive Refrain.
  • Various spear sets such as Vampiric, Ebon, and Furious

Usage


Ritualist

<pvxbig> [build prof=ritua/monk channe=12+1+2 spawni=3 resto=12+1][Offering Of Spirit][ancestors rage][splinter weapon][warmongers weapon][Protective Was Kaolai][channeled strike][life][death pact signet@0][/build] </pvxbig>

  • Weapon of Warding

Equipment

  • Survivor's Insignia.
  • High energy, Low energy, and High armor weapon sets.

Usage

  • Pressure with Splinter and Warmongers.
  • Try to cast all the weapon spells on different melee players on your team.
  • Cast Ancestor's Rage in spikes.
  • Use Death Pact Signet to resurrect fallen allies.

Savannah Heat Elementalist

<pvxbig> [build name="mind blaster" prof=eleme/rt firema=12+1+2 energy=8+1 earth=10+1 resto=2][Savannah Heat][searing heat][rodgorts invocation][fire attunement][Glyph of Lesser Energy][grasping earth][Ward Against Foes][flesh of my flesh][/build] </pvxbig>

Usage

  • Use Rodgort's Invocation to support spikes.
  • Snare stuff with foes.
  • Nuke

Equipment

  • Survivor Insignia and Attunement/Vitae Runes.
  • 40/40 Fire set for nuking balls.
  • Shield/Spear set for defense.
  • +30/-2 Fire set.

Sandstorm Elementalist

Attributes and skills=

<pvxbig> [build prof=E/Rt ear=12+1+1 ene=10+1 resto=8][Sandstorm][Eruption][Churning Earth][Grasping Earth][Glyph of Lesser Energy][Earth Attunement][Weapon of Warding][Death Pact Signet][/build] </pvxbig>

Equipment

  • 20% 20/40 Earth Staff
  • 40/40 Earth Set
  • High set.
  • Shield sets.
  • Additionally, you may want to bring a 40/40 Resto set as well, if you want to cast WoW more often.
  • Survivor's armor. Radiant if you're bad with energy.

Usage

  • Maintain Earth Attunement.
  • Lay Sandstorm down on balled foes.
  • Lay Eruption in another area for multiple foe melee shutdown.
  • Try using them after one's done, to decrease cool down in between.
  • Weapon of Warding on yourself or when needed on teammates.
  • Use Glyph of Lesser Energy for energy management.

PD Mesmer

<pvxbig> [build prof=Mesmer/N dom=12+1+1 insp=10+1 fast=8+1 curse=2][Psychic Distraction][Power Drain][Cry of Frustration][Diversion][Shame][Rend Enchantments@2][Shatter Enchantment][Resurrection Signet][/build] </pvxbig>

Equipment

  • Max Radiant Set
  • Adept Staff of Fortitude; 20/20 casting time mod, domination
  • See: Team - HA Dual Warrior for other sets

Usage

  • Psychic Distraction on important spells, but to be used sparingly.
  • Shutdown Monks with Diversion/Shame
  • Use rend for channeling/attunements, or to remove enchant stacks on spikes
  • Save shatters for spikes
  • Use CoF to screw over spikes, or as a general interrupt
  • Use Power Drain for extra interrupts and energy


RC Monk

<pvxbig> [build name="rc prot" prof=monk/mesme protec=12+1+1 divine=11+1 inspir=6][restore condition][reversal of fortune][guardian][spirit bond][aura of stability][holy veil][shield of absorption][channeling][/build] </pvxbig>

Usage

  • Use Restore Condition to remove harmful conditions and heal allies that are conditioned.
  • Use Reversal of Fortune as your main source of damage prevention.
  • Use Spirit Bond as your major prot to catch spikes, stop warrior trains, etc.
  • Use Aura of Stability to counter KDs.
  • Use Holy Veil to remove harmful hexes. Keep it on yourself if you're the target of a Diversion Mesmer.
  • Use Shield of Absorption as a small prot when multiple enemies are hitting on someone.
  • Use Channeling for your energy management. Be sure to stay in range of enough enemies so you'll get a lot of energy back, but don't stand close enough to the frontline that you'll be taken out easily.

HB

<pvxbig> [build name="HB" prof=monk/mesme healin=12+1+1 divine=11+1 inspir=6][Healer's Boon][infuse health][patient spirit][dwaynas kiss][Heal Party][holy veil][Hex Breaker][channeling][/build] </pvxbig>

Usage

  • Cast and maintain Healer's Boon.
  • Use Infuse Health to catch spikes or when targets are almost ready to die and a Patient/Dwayna's would be too slow.
  • Use Patient Spirit for a unconditional heal, after 2 seconds.
  • Use Dwayna's Kiss as a medium heal when allies are enchanted or hexed(synergy is well with patient spirit).
  • Use Draw Conditions to draw conditions from your RC monk.
  • Use Holy Veil to remove harmful hexes. If facing Mesmers you should pre-veil.
  • Use Channeling for your energy management. Be sure to stay in range of enough enemies so you'll get a lot of energy back, but don't stand close enough to the frontline that you'll be taken out easily.

Equipment

  • Survivor Insignia.
  • Fill up with Vitae runes, also take a Rune of Recovery with you.
  • First set: Spear(-5 energy)/Shield combo(+10 shields against all elements).
  • Second set: Spear(+5 energy)/Offhand combo(+5 armor while enchanted).
  • Third set:Spear(+5 energy)/Offhand combo(+15/-1 energy).
  • Fourth set: 40/40 Wand/Offhand set.